Quit Smoking With Gamification
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Transcript of Quit Smoking With Gamification
Tobacco use is the leading preventable cause of death
+ 480,000 deaths per year in the United
States
1 in 5 deaths annually
According to the 2014 Surgeon General's Report: The Health
Consequences of Smoking—50 Years of Progress
68.90%
2011: % Of Smokers Who Wanted To Quit
Create a free web site & community for people who are trying to quit that provide a platform of engagement.
Solution
My Goal Achieved Notes From Supporters
1 Day a2 Days a3 Days a
Great Job
4 Days xDon’t Give Up. You can do it.
1 Day a2 Days a
Help users set goals, track progress, view results, and recognize there achievements.
Most Days W/O
Smoking
3
Days Since Last Smoke
1
Supporters
15
Goals Achieved
5
Level
Future NonSmoker
Help users connect to each other to provide support and guidance.
From a network of people going through and who have successfully quit smoking.
Recognize people for helping others quit by allowing users to give others points for their assistance and support
THANK YOU For Your
SUPPORT!
Name Assistance Points Rank
Alan Rocky 10 10
Lesley Pacey 12 11
Cody Ormond 13 12
Ansel Slade 17 13
Micky Kaleb 20 14
Connect it to social media so users can share their achievements, get
recognition and positive reinforcement from loved ones.
Partner with Sponsors to provide rewards for users as they achieve goals.
Some Gym recognizes your achievement of 1 week without smoking and offers you a 1 day free pass to their local gym
Logo Here
Gamification Level 2 Certification Final ProjectASH: Action on Smoking & Health
Jonathan Johnson Continuous Improvement
Images Used In This DeckSlide 1 - Smoke
Slide 2 – Frown CigarettesSlide 3 – No Smoking
Slide 4 - WebSlide 6 – Puzzle People
Slide 8 – CongratulationsSlide 8 – Social Media Icons