Questions and Answers for Chapter 3 Review! December 2, 2011.

32
Questions and Answers for Chapter 3 Review! December 2, 2011

Transcript of Questions and Answers for Chapter 3 Review! December 2, 2011.

Page 1: Questions and Answers for Chapter 3 Review! December 2, 2011.

Questions and Answers for Chapter 3 Review!

December 2, 2011

Page 2: Questions and Answers for Chapter 3 Review! December 2, 2011.

1. List four physical conditions that can be developed through

physical play.

• Answer: – Hand-eye coordination, – muscle memory, – brain-extremity pathways, – and motor skills.

Page 3: Questions and Answers for Chapter 3 Review! December 2, 2011.

2. Define socializing.

• Answer: • Interacting in a group

environment.

Page 4: Questions and Answers for Chapter 3 Review! December 2, 2011.

3. Describe a mental acuity game.

• Answer:

Games that involve mental skill, rather than physical skill.

Page 5: Questions and Answers for Chapter 3 Review! December 2, 2011.

4. How do board games differ from puzzles?

• Answer:

Board games require two or more players while puzzles can be completed by one player.

Page 6: Questions and Answers for Chapter 3 Review! December 2, 2011.

5. Place the following developments in the proper chronological order.

A. Sporting games.B. Card games.C. Simple toys. D. Video games.

E. Board games. F. Puzzles.

G. Themed board games.

•Answer: C, A, F, E, B, G, D

Page 7: Questions and Answers for Chapter 3 Review! December 2, 2011.

6. What is immersion, as related to video games?

• Answer:

The degree to which the player becomes fully involved with the game world.

Page 8: Questions and Answers for Chapter 3 Review! December 2, 2011.

7. Define desensitization.

• Answer:

A condition occurring when a person is exposed to something enough, such as violence, that the person no longer experiences an emotional response.

Page 9: Questions and Answers for Chapter 3 Review! December 2, 2011.

8. What are the three areas of debate concerning learning and

development?

• Answer:– Behavioral development, – cognitive (mental) development, – and motor skill (physical) development.

Page 10: Questions and Answers for Chapter 3 Review! December 2, 2011.

9. Describe the phenomenon of cocooning.

• Answer:

When an individual does not play and interact with their physical environment, such as when kids stay inside and play video games alone.

Page 11: Questions and Answers for Chapter 3 Review! December 2, 2011.

10. What is a cognitive skill?

• Answer:

A skill that involves intellectual activity.

Page 12: Questions and Answers for Chapter 3 Review! December 2, 2011.

11. Define stereotype.

• Answer:

A personal opinion that a member of a group of people has the same characteristics as all in the group.

Page 13: Questions and Answers for Chapter 3 Review! December 2, 2011.

12. Of the three areas of debate concerning learning and

development, in which area is hand-eye coordination?

• Answer:

Motor skills development.

Page 14: Questions and Answers for Chapter 3 Review! December 2, 2011.

13. What is one physical injury that can result from video

game play?

• Answer:

Carpal tunnel syndrome.

Page 15: Questions and Answers for Chapter 3 Review! December 2, 2011.

14. In what year was the first video game patent issued?

• Answer: 1948

Page 16: Questions and Answers for Chapter 3 Review! December 2, 2011.

15. In what year was the first television-projection game

invented?

• Answer: 1966

Page 17: Questions and Answers for Chapter 3 Review! December 2, 2011.

16. What was the first coin-operated video game and where

was it located?

• Answer:

Spacewar! located at

Stanford University.

Page 18: Questions and Answers for Chapter 3 Review! December 2, 2011.

17. The first commercially successful video computer system

that used interchangeable cartridges was the _____ system.

• Answer: Atari

Page 19: Questions and Answers for Chapter 3 Review! December 2, 2011.

18. Which generation saw the introduction of the Nintendo

Game Boy?

• Answer: Generation 3.

Page 20: Questions and Answers for Chapter 3 Review! December 2, 2011.

19. DVD technology was introduced in generation 6 by

which two manufacturers?

• Answer:

Sony (PS2) and Microsoft (Xbox).

Page 21: Questions and Answers for Chapter 3 Review! December 2, 2011.

20. Define backward compatibility, as related to video

games.

• Answer:

A new game system that can play games made for an older version of the same system.

Page 22: Questions and Answers for Chapter 3 Review! December 2, 2011.

21. What is a third-party provider, as related to video

games?

• Answer:

Developers that develop games for systems manufactured by other companies.

Page 23: Questions and Answers for Chapter 3 Review! December 2, 2011.

22. A(n) _____ controller allows the player to swing the

controller like a bat when playing a baseball game or a tennis racket

when playing a tennis game.

• Answer: motion-based

Page 24: Questions and Answers for Chapter 3 Review! December 2, 2011.

23. Describe online play.

• Answer:

When players connect to games with other players via the Internet.

Page 25: Questions and Answers for Chapter 3 Review! December 2, 2011.

24. When is a licensing agreement used for video game

development?

• Answer:

It is used between a game system manufacturer and third-party designers so the third-party designers can obtain the source code needed to create a game for a specific system.

Page 26: Questions and Answers for Chapter 3 Review! December 2, 2011.

25. What is a proprietary game?

• Answer:

A game developed by the manufacturer of a game system.

Page 27: Questions and Answers for Chapter 3 Review! December 2, 2011.

26. What is the most important thing computers have brought to

the world of gaming?

• Answer:

A computer allows things to occur in video games that cannot occur in any other type of game.

Page 28: Questions and Answers for Chapter 3 Review! December 2, 2011.

27. List four things that help create a nearly complete level of immersion in today’s video

games.• Answer:

– Rich 3D graphics, – motion-based controllers, – online social interaction, – and realistically shaped controllers.

Page 29: Questions and Answers for Chapter 3 Review! December 2, 2011.

28. What is the game industry’s self-regulating

organization?• Answer:

Entertainment Software Rating Board (ESRB)

Page 30: Questions and Answers for Chapter 3 Review! December 2, 2011.

29. How are the six different ratings for games categorized?

• Answer:

By age and content.

Page 31: Questions and Answers for Chapter 3 Review! December 2, 2011.

30. Who has the ultimate responsibility to choose

appropriate games?

• Answer:

Parents and players.

Page 32: Questions and Answers for Chapter 3 Review! December 2, 2011.

For Today:

• Family Tree Project due today! Finish it!• Homework:

Study for Test on Monday.

Any Questions?