Query Incentive Networks
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Transcript of Query Incentive Networks
Query Incentive Networks
Jon Kleinberg and Prabhakar Raghavan
- Presented by: Nishith Pathak
Motivation
Understanding networks of interacting agents as economic systems
Users pose queries and offer incentives for answers The queries and incentives are propagated in the
network Vetting – Nodes along the path validate the
relationship between the end-points Can be formulated as a game played by nodes in
the network This game has a Nash Equilibrium
Motivation
In case of users seeking information without incentives the critical behavior is at branching parameter 1
However, for users seeking information with incentives, the critical behavior is at branching parameter 2
Between parameters 1 and 2, the answer is within vicinity but the incentive required is too high
Formulating a Model
An infinite d-ary tree structure T is assumed With each step the incentive keeps diminishing The set of strategies for every node is the set of
functions which decides the split between pay-off and reward to child nodes
Parameters – q : Probability of a node being active given that its parent is
active b = qd : branching factor (Mean number of offsprings)
Based on q, only a subset of T, T’ will be active If b<1 then T’ is almost surely finite If b>1 then T’ is infinite with probability, 1-eq,d>0
Formulating a Model
How much utility r* is required by the root node v* in order to achieve a probability of obtaining an answer from the network
Utility r* depends on probability (1-p) that a node has the answer 1 out of every n nodes have the answer (rarity n of the answer), where n = (1-p)-1
Value on effort Utilities are dealt as integers only to prevent degenerate case Every node on the path to the answer has to accept a minimum reward of 1 utility This is incorporated in the model by placing a value on the communication effort of the
node This minimum utility of 1 does not count towards the payoff
Three step process – Query is propagated outwards from the root The identities of the nodes with the answer are propagated back to the root The root establishes communication with one of the above nodes and receives the
answer from it In the third step all nodes along the path as well as the node with the answer receive
their rewards
Nash Equilibrium
v(f,x) is the probability that the subtree below v possesses the answer given that v offers rewards x and v itself does not have the answer
v(f,x) = 1 - v(f,x) v(f,x) = w is child of v[1-q(1-pw(f,fw(x)))] Pay-off for node v = c1 + c2(r-x-1)v(g,x)
r is reward offered to v x is the reward v offers to its children g is Nash Equilibrium strategy if each gv in g maximizes the pay-
off for node v, for all nodes v (Theorem 2.1) gv is same for all nodes i.e. all nodes play the same strategy in
the state of Nash Equilibrium If p generalizes q then the Nash Equilibrium is unique (Theorem
2.2)
Breakpoint Structure of Rewards R(n,b): minimum utility required by root v* in order to obtain an
answer with probability at least . Assume n>1 and b>1 are fixed
The set of possible values for is partitioned into intervals R(n,b) is constant within each interval but increases at a
‘breakpoint’ between two intervals If we increase utility r* at the node, nodes tend to push the
reward deeper into the tree However a change in the minimum utility R(n,b) is observed only
when this tendency to push, propagates the query to an extra level of depth in the tree
(r): Number of nodes the query would reach if the root had utility r, all nodes were active and no node possessed the answer i.e. the maximum possible level that a query can reach if the root has utility r.
Breakpoint Structure of Rewards In case of networks with no incentives j probability that no node in
the first j levels has the answer given that the root does not
We have,v*(g,r) = (r)
uj is minimum r for which (r)>j-1 For a given initial utility r, the optimal reward root v* can offer to its
children in order to maximize its pay-off is of the form ui for some i Pay-off for root having utility r and offering reward ui is given by
li(r)=(r-ui-1)(1-i) Suppose for all r >= uj, we have lj-1(r) > lj-2(r) > … > l1(r)
yj+1 is the point where lj intersects lj-1 and uj+1 = greatest_int(yj+1) We have, for all r >= uj+1, lj(r) > lj-1(r) > … > l1(r)
If ’j = yj – uj-1 and j = uj – uj-1 then,
Growth Rate of Rewards
Let function t(x) = (1-q(1-px)) and we havej = t(j-1)
Growth Rate of Rewards (b<2) Choose 0 < and n large enough such that
pb(1-2bd0)>1
Consider sequence of j values up to the point it drops below 1-
First segment of sequence of j to be the set of indices j for which j >= 1-0/n for 0 > b/(2-b)
Second segment to be set of indices j for which 1-0/n > j >= 1-0
Growth Rate of Rewards (b<2)
Growth Rate of Rewards (b>2) Choose 0 < and n large enough such that
pb(1-2bd0)>2
Consider sequence of j values up to the point it drops below 1-
First segment of sequence of j’s to be set if indices j for which j >= 1-0
Second segment to be set of indices j for which 1-0 > j >= 1-
Growth Rate of Rewards (b>2)
Extensions and Future Directions Analysis of the neighborhood of b=2 Behavior of lower bound when b approaches
1 from above Incorporating more complexity in the model
More complex queries Adding more factors such as response time
Incentive Queries in Directed Acyclic Graphs and a Model of Competition