Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)

6
Quality Fun in Mobile Games Thoughts on quality in the game industry.

Transcript of Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)

Page 1: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)

Quality Fun in Mobile Games

Thoughts on quality in the game industry.

Page 2: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)

Targeted Quality• Games are about experiences and game content is

only 1 of the building blocks of the experience.• Quality content is:• content provides a good gaming experience • content that enhances key monetization

• Truth about content: very few people actually read through the vast majority of text in a game.

Page 3: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)

Targeted Quality• Focus on Key Content Types: • Tutorial • Onboarding • Game World Content• “Fun” systems• Very unique/marketable systems• Core systems that are key to LTR

Page 4: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)

Measuring Translation Quality

Page 5: Quality Evaluation of non-conventional content (Shaun Newcomer, R2Games)

Assessing Quality Issues• Tiered Priority System• Different severity depending on the type of issue.