QuackCon: Sports/Tech Hackers v Makers

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Transcript of QuackCon: Sports/Tech Hackers v Makers

Imagine…

An interdisciplinary initiative that coalesces collaboration between the liberal arts, sciences and business for future research and commericialization.

An event that promotes experiential learning and the transferral of knowledge from the academic classroom to the real world.

A movement that channels sporting-focused alumni into academic-supporting sporting alumni.

A future where the international sporting community looks to Eugene for the development, testing and research of all things related to sports and the outdoors

An institution renown as much for its sporting innovation as much as for its athletics.

An enterprise that directly engages Portland’s internationally reknown sporting industry and increases university-industry partnerships.

Welcome to QuackCon, the first collegiate sports/tech hackathon in the United States

∞ The University of Oregon’s next incubator of excellence ∞

.

What is a hackathon?

Why are hackathons perfect vehicles for developing a culture of student innovation?

Promote collaboration & interdisciplinary peer-to-peer knowledge sharing

Experiential education at its finest as teams develop & iterate concepts over one weekend

Provides opportunity for participants to receive mentorship from local industry experts on hand thereby expanding their wider professional network

Offers opportunity for industry recruitment & engagement with students

An intensive prototype period (typically 24- to 48- hrs) where participants work collaboratively in teams to build a product

Which universities are holding hackathons? • Over 80% of all Ivy League universities hold

annual hackathons • The University of Pennsylvania’s PennApps was

the first collegiate hackathon in 2009 and now attracts 2000+ students internationally; The University of Michigan and UC Berkley hackathons attract 1000+ students annually

• There are a 100+ collegiate hackathons per year

in the U.S. with over 50,000 student participants.

• The University of Oregon held its’ first hackathons in 2015/16, QuackHack and HackTown USA 26.2 Coding Marathon attracting over 150 students from 16 majors, 15 universities and 6 states.

QuackCon: Sports/Tech Makers vs. Hackers

Partners: IDEO, the internationally recognized design agency AND Major League Hacking (MLH), the official US sanctioning hackathon organization

Prize Categories: Best in Show; Best Wearable; Best Sports Product; Best in Sustainability; Best Software Platform; Best Mobile App; Best Business Model

Anticipate: 200-300 college students from around the US and Canada with an additional 100+ attendees (including high school students, community & business leaders

Leverage: UO’s renown faculty talent, athletes and industry relationships to serve as mentors and evaluators for the event

What: 30+ hour hackathon for any student enrolled in a US accredited university taking place October 14-16, 2016 in UO’s MAC court.

Theme: prototyping sports and outdoor products for athletic performance and audience engagement.

Our Partners Lundquist College of Business •  Lundquist Center for Entrepreneurship •  Sports Product Management •  Warsaw Sports Marketing Center •  Center for Sustainable Practices

School of Architecture & Allied Arts •  Sports Product Design •  Product Design

College of Arts & Sciences •  Computer & Information Sciences •  Human Physiology

Other Internal Departments •  Office of Research & Innovation •  Athletics Department •  RAIN @ UO •  Outdoor Program

External Partners •  IDEO •  Major League Hacking (MLH)

Event at a glance

Friday (Oct. 14)

4-7pm: Student registration & Sponsor/Recruitment Alley Sponsors

needed

7-7:45pm: Keynote Address & Ground

rules-- Open to the public to attend

7:45-9pm:Dinner

9-11pm:

Team formation & ideation Mentors needed

Saturday (Oct. 15)

6-8am: Breakfast

12-1pm Lunch

12-4pm: Check-in Mentors needed

2-6pm: Tech Talks –short talks on

programming, trends, etc. Speakers needed

6-8pm Dinner

7pm-10pm: Check-in

Mentors needed

Sunday (Oct. 16)

6-8am: Breakfast

9am: Team Projects submitted

10am-12pm: Demo Day (Student Teams present work to judges Open to the public to attend

12-1pm: Lunch

1-2:30pm Finalists present;

Judging & Awards Open to the public to attend

Future Roadmap

Hackathon/Make-a-thon Academic

Conference

Industry Consortium Convening

Sports/Tech Product Expo

Emphasis on student peer-to-peer learning. Interdisciplinary faculty networking. Engagement with

industry partners.

Convene the leading international Sports/Tech

industry providers to share trends & network

With industry support, create the leading sports product design consumer conference to compete with CES

(Consumer Electronics Show)

Faculty-driven conference on research related to the

intersection of sports and technology

2016 2017/2018 2018/2019 2020 & beyond

Proposed future events to support UO’s sports innovation

Imagine all events annually converging over 1-2 weeks bringing a national sports innovation focus and relationship building among students, faculty and industry.

Sponsorship Benefits Recruitment Opportunity: 200+ high-performing collegiate students expected to attend from around the US offering your company visibility and direct access for talent advancement. Marketing: Hackathon participants are early-adopters who loyally support companies that align with their community. Publicity: our team will work with your marketing team to provide interviews for any social media/blogs you may want to conduct to fully leverage your public support

For further information: Kate Harmon

Lundquist Center for Entrepreneurship [email protected]

Joseph Livni

HackTown USA [email protected]

quackcon.com

twitter.com/quack_con

facebook.com/QuackCon/

Presented by: •  HackTown USA •  Lundquist Center for

Entrepreneurship •  UO Entrepreneurship Club •  University Innovation

Fellows