QuackCon: Sports/Tech Hackers v Makers
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Transcript of QuackCon: Sports/Tech Hackers v Makers
Imagine…
An interdisciplinary initiative that coalesces collaboration between the liberal arts, sciences and business for future research and commericialization.
An event that promotes experiential learning and the transferral of knowledge from the academic classroom to the real world.
A movement that channels sporting-focused alumni into academic-supporting sporting alumni.
A future where the international sporting community looks to Eugene for the development, testing and research of all things related to sports and the outdoors
An institution renown as much for its sporting innovation as much as for its athletics.
An enterprise that directly engages Portland’s internationally reknown sporting industry and increases university-industry partnerships.
Welcome to QuackCon, the first collegiate sports/tech hackathon in the United States
∞ The University of Oregon’s next incubator of excellence ∞
.
What is a hackathon?
Why are hackathons perfect vehicles for developing a culture of student innovation?
Promote collaboration & interdisciplinary peer-to-peer knowledge sharing
Experiential education at its finest as teams develop & iterate concepts over one weekend
Provides opportunity for participants to receive mentorship from local industry experts on hand thereby expanding their wider professional network
Offers opportunity for industry recruitment & engagement with students
An intensive prototype period (typically 24- to 48- hrs) where participants work collaboratively in teams to build a product
Which universities are holding hackathons? • Over 80% of all Ivy League universities hold
annual hackathons • The University of Pennsylvania’s PennApps was
the first collegiate hackathon in 2009 and now attracts 2000+ students internationally; The University of Michigan and UC Berkley hackathons attract 1000+ students annually
• There are a 100+ collegiate hackathons per year
in the U.S. with over 50,000 student participants.
• The University of Oregon held its’ first hackathons in 2015/16, QuackHack and HackTown USA 26.2 Coding Marathon attracting over 150 students from 16 majors, 15 universities and 6 states.
QuackCon: Sports/Tech Makers vs. Hackers
Partners: IDEO, the internationally recognized design agency AND Major League Hacking (MLH), the official US sanctioning hackathon organization
Prize Categories: Best in Show; Best Wearable; Best Sports Product; Best in Sustainability; Best Software Platform; Best Mobile App; Best Business Model
Anticipate: 200-300 college students from around the US and Canada with an additional 100+ attendees (including high school students, community & business leaders
Leverage: UO’s renown faculty talent, athletes and industry relationships to serve as mentors and evaluators for the event
What: 30+ hour hackathon for any student enrolled in a US accredited university taking place October 14-16, 2016 in UO’s MAC court.
Theme: prototyping sports and outdoor products for athletic performance and audience engagement.
Our Partners Lundquist College of Business • Lundquist Center for Entrepreneurship • Sports Product Management • Warsaw Sports Marketing Center • Center for Sustainable Practices
School of Architecture & Allied Arts • Sports Product Design • Product Design
College of Arts & Sciences • Computer & Information Sciences • Human Physiology
Other Internal Departments • Office of Research & Innovation • Athletics Department • RAIN @ UO • Outdoor Program
External Partners • IDEO • Major League Hacking (MLH)
Event at a glance
Friday (Oct. 14)
4-7pm: Student registration & Sponsor/Recruitment Alley Sponsors
needed
7-7:45pm: Keynote Address & Ground
rules-- Open to the public to attend
7:45-9pm:Dinner
9-11pm:
Team formation & ideation Mentors needed
Saturday (Oct. 15)
6-8am: Breakfast
12-1pm Lunch
12-4pm: Check-in Mentors needed
2-6pm: Tech Talks –short talks on
programming, trends, etc. Speakers needed
6-8pm Dinner
7pm-10pm: Check-in
Mentors needed
Sunday (Oct. 16)
6-8am: Breakfast
9am: Team Projects submitted
10am-12pm: Demo Day (Student Teams present work to judges Open to the public to attend
12-1pm: Lunch
1-2:30pm Finalists present;
Judging & Awards Open to the public to attend
Future Roadmap
Hackathon/Make-a-thon Academic
Conference
Industry Consortium Convening
Sports/Tech Product Expo
Emphasis on student peer-to-peer learning. Interdisciplinary faculty networking. Engagement with
industry partners.
Convene the leading international Sports/Tech
industry providers to share trends & network
With industry support, create the leading sports product design consumer conference to compete with CES
(Consumer Electronics Show)
Faculty-driven conference on research related to the
intersection of sports and technology
2016 2017/2018 2018/2019 2020 & beyond
Proposed future events to support UO’s sports innovation
Imagine all events annually converging over 1-2 weeks bringing a national sports innovation focus and relationship building among students, faculty and industry.
Sponsorship Benefits Recruitment Opportunity: 200+ high-performing collegiate students expected to attend from around the US offering your company visibility and direct access for talent advancement. Marketing: Hackathon participants are early-adopters who loyally support companies that align with their community. Publicity: our team will work with your marketing team to provide interviews for any social media/blogs you may want to conduct to fully leverage your public support
For further information: Kate Harmon
Lundquist Center for Entrepreneurship [email protected]
Joseph Livni
HackTown USA [email protected]
quackcon.com
twitter.com/quack_con
facebook.com/QuackCon/
Presented by: • HackTown USA • Lundquist Center for
Entrepreneurship • UO Entrepreneurship Club • University Innovation
Fellows