Putting the Pieces Together: Game-Based Learning in the Workplace

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Knowledge. Performance. Impact. Putting the Pieces Together: Game-Based Learning in the Workplace Sheri D. Weppel April 30, 2014 MBI – GP Strategies Company Confidential

description

Corporations are constantly challenged to find ways to keep learners engaged. Methods such as social learning, portal, and mobile learning have been implemented with success; however, gaming has remained elusive. Often, a gaming initiative can fall victim to the constraints of time and budget, while other organizations struggle to determine how to best harness the power of gaming in their learning strategy. The question remains: Is it possible to produce corporate gaming that engages the learner without breaking the bank? Join Sheri Weppel, Director of eLearning Development and Training for GP Strategies, in this 20-Minute Webinar to discuss how to bring game-based learning into your enterprise today. Specifically, she will consider: - What are the challenges and direction related to game-based learning? - What are the elements of gaming that captivate the learner? - What support is required to ensure a successful knowledge transfer? - How can gaming be achieved in a responsible time and budget allocation?

Transcript of Putting the Pieces Together: Game-Based Learning in the Workplace

Page 1: Putting the Pieces Together: Game-Based Learning in the Workplace

Knowledge. Performance. Impact.

Putting the Pieces Together:

Game-Based Learning in the Workplace Sheri D. Weppel

April 30, 2014

MBI – GP Strategies Company Confidential

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Introduction

Sheri D. Weppel

» Director of eLearning and

Training Development

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Want to Play a Game?

If I’m not at work, I’m on

the Xbox, Wii or

PlayStation.

I have friends come over for

a game night, either online

or good old-fashioned board

games.

No thanks, I’m not into

games of any kind.

I have at least 5 games

installed on my smartphone

and play them occasionally.

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Wave of the FUTURE

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What about your team?

If they are not at work,

most are on the Xbox, Wii

or PlayStation.

They have friends come

over for a game night,

either online or good old-

fashioned board games.

No thanks, most aren’t into

games of any kind.

They have at least 5 games

installed on their

smartphones and play them

occasionally.

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Current Challenges

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Standard eLearning

Loss Prevention

Click the forward arrow below to review the first scenario.

Loss Scenarios

There are a variety of losses that can occur. In this module, we will review the

following loss scenarios:

• Water

• Fire

• Wind

• Theft

We will review several scenarios and the procedures that you should follow to

identify and prevent loss with our clients.

Resources Slide 1 of 25

You need to score an 80% to pass.

Current Score 0%

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The Methodology

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The Methodology

What is your

message?

Before developing a

training, consider what

the key message is you

want your learners to

take way.

Why

is this

important?

Consider why this

training is important

and provide that

connection in the

design.

How will this

be used?

How will the learners

use this information?

This context can

become part of your

story.

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It’s the NAME of the game

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Putting a FACE to the voice

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The Methodology

What will

the learner

do?

Provide a challenge for

the learner to

complete while

engaged in the training

program.

Is this

applicable to

their job?

When developing a

challenge, try to make

this something that is

applicable to their day-

to-day responsibilities.

What is the

possibility of

success?

Be careful to make the

challenges something

that the learners can

be successful to keep

them engaged.

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The real GOAL of the training

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The Methodology

Does a

percentage

matter?

If a percentage doesn’t

matter, consider

representing the score

as a number of points

instead.

Does

time

matter?

A score doesn’t have to

be a number; it can be

completion within a

given timeframe.

Is status

more

important?

Often a score isn’t

important at all—

rather a red, yellow,

green status is more

memorable.

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STATUS is more than a page count

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Start keeping SCORE

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The Methodology

When will

tools be

needed?

Whenever possible,

consider using tools in

the module that the

learner can use on the

job.

What kinds

of help are

needed?

Learners are at all

different levels. Include

information like

definitions, descriptions

and tools to support.

Does your

learner know

what to do?

Remember that games

still need to provide

the learner with

support and directions

on how to succeed.

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Provide SUPPORT and Direction

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TOOLS are more than just resources

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A means of NAVIGATION

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Budget

What increases a

budget?

• Synchronous gaming

• Leaderboards

• Customizable avatars

$

What doesn’t

increase a budget?

• Grounding the training

inside of a story

• Challenges

• Creating scoring

• Characters

• Support tools

$

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Time’s UP!

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© 2014 GP Strategies Corporation. All rights reserved. GP Strategies, GP Strategies and logo design, BlessingWhite, Rovsing Dynamics, Asentus, Information Horizons, PMC, Sandy, Bath Consultancy Group, Academy of Training, Martonhouse,

Via Training, Beneast Training, Ultra, RWD, Communication Consulting, Option Six, Milsom, Clutterbuck Associates, PerformTech, Future Perfect, Smallpeice Enterprises, Prospero Learning Solutions, Lorien Engineering Solutions, GPiLEARN,

GPCALCS, GPSteam, EtaPRO, and VirtualPlant are trademarks or registered trademarks of GP Strategies Corporation in the U.S. and other countries. All other trademarks are trademarks or registered trademarks of their respective owners.

Proprietary to GP Strategies Corporation

gpstrategies.com

Sheri Weppel Director of eLearning and

Training Development

[email protected]

Phone 484.949.1354

For more information, be sure to download

our latest white paper: The Design of

Scaffolding in Game-Based Learning: A

Formative Evaluation