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Transcript of Purpose: Provided students with an opportunity to learn how to improve or maintain their physical...
![Page 1: Purpose: Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.](https://reader036.fdocuments.in/reader036/viewer/2022062516/56649dc45503460f94ab6cc4/html5/thumbnails/1.jpg)
VIDEO TECHNOLOGY IN
PHYSICAL EDUCATION
CLASS!
By: Jen Beckett
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Purpose:
Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead of traditional exercise modalities.
![Page 3: Purpose: Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.](https://reader036.fdocuments.in/reader036/viewer/2022062516/56649dc45503460f94ab6cc4/html5/thumbnails/3.jpg)
Wanted Technology:
Nintendo Wii (2) Xbox Kinect (2) Wii Balance Board (included with Wii
Fit) Nintendo - Nunchuk Controller for
Nintendo Wii (4) Nintendo - Wii Remote Plus (White)
(4) Kinect Sensor (2)
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Prices for Technology:
Nintendo Wii = $149.99 each Xbox Console = $299.99 each Wii Balance Board = included in Wii
Fit Plus Nintendo - Nunchuk Controller for
Nintendo Wii = $19.99 each Nintendo - Wii Remote Plus (White) =
$39.99 each Kinect Sensor = $149.99 each
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Total Cost for Technology: 14 Items = $1279.90
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Wanted Software:
Wii Fit Plus (2) Kinect Sports (2)
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Prices for Software:
Wii Fit Plus = $99.99 each Kinect Sports = $49.99 each
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Total Cost of Software:
4 items = $299.96
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Information of Wii:
Nintendo Released: November 19, 2006 Sold: 88.3 million (as of October 1, 2011) Game Critics Awards for Best of Show
and Best Hardware Won in 2006
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Information of Kinect:
Microsoft Launched: November 4, 2010 Kinect holds the Guinness World Record
"fastest selling consumer electronics device“
8 million units in its first 60 days
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Learning Objectives:
Develop physical skills for exercise execution.
Learn the far-reaching benefits of exercise.
Motivate and positively reinforce successful completion of tasks.
Use corrective feedback to improve incorrect task execution.
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Benefits of Video Games in Class: Interesting alternative to fitness Attracts students that may not like
P.E Games keep track of students
progress Alternative for students with special
needs Safe and effective exercise programs Application of cardiovascular and
resistance training principles
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Benefits Continued:
Students will learn self-assessment Students can see themselves on TV Games correct form if done
incorrectly Promotes physical, social, and
emotional benefits Activity will increase outside of class
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Thank You For Your Time and Consideration!!!