Psytrance Part 1 Kick and Bass
Transcript of Psytrance Part 1 Kick and Bass
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Psytrance Kick and Bass - Part 1This is the first part of my sounds used in Psytrance tutorials. This covers how to use a sampled saw tooth
wave to create a good bass sound in Kontakt. I also show you how to import a kick and tune them both
together. Then we look at the basic Psytrance bassline pattern using velocity to make it groove.
Step 1
Import saw tooth sample to G in Kontakt and
place over 1 octave. To do this simply use
Kontakts browser to find the ARP 2600 saw
tooth sample supplied (1). When you have found
it, double click it to import it into a Kontakt
Instrument.
Go to the instrument, click on the spanner (2) at
the top left of the instrument to open theinternal options.
Click on the tab that says "Mapping Editor" (3) to
see the mapping of the imported sample. You
will see that Kontakt has mapped out the sample
across most of the keyboard.
Select the yellow keyboard note and move it to
G2 as this is where the original sample was
sampled. (4)
Now move the yellow section to be in-line with
the G2 sample position. To do this, at the edgeof the large yellow section, grab the edge and move it to the G2 section of the keyboard until its only
covering G2.
Move the left hand side of the yellow section by dragging it to C2 and the right to C3. This gives you a 1
octave range for the sample to be triggered.
Step 2
The next thing to do is adjust the release of the
volume envelope (also known as amp
envelope) (1). The reason we are doing this is
so that we can get the sample to end abruptlyso that its nice and punchy and short. Adjust
this to your own personal taste.
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Step 3
We need to add a filter to control the sound
of the saw tooth waveform.
Insert the LP 4 (low pass) filter in the Group
Insert FX`s section (1). If you dont see the LP4
controls appear underneath the Group Insert
FX section click on the edit button (2) to show
the controls for the filter.
Next you need to add an envelope for the cut
off. This is done by clicking on the add
modulator drop down menu (3). Select
Envelopes then select AHDSR. This will add a
modulation envelope called cut off (4) to the
bottom on Kontakt.
Step 4
Next you need to add a kick drum sample (Ihave included the one I used) to Kontakt. To
do this, repeat part 1 above. However, this
time you want to make sure the kick drum is
on C1 (1) (the common placing for a kick
drum).
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Step 5
When you have added the kick drum to Kontakt you need to go to the VST rack (1)(Cubase) to add an
additional Kontakt output channel to the mixer for the kick drum.
Step 6
Open Kontakts mixer
(1)(output), click on the
button at the bottom of
the 2nd channel to open
that channels outputs.(2)
When the output channel
section opens select theappropriate output
channels (3) (next in the
sequence - depends on
your soundcard - mines
where - kt1 (1) & kt2 (2)).
This will give each
instrument in Kontakt its
own, separate outputs.
Make sure you select the
correct output and midichannel in the
instrument.(4)
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Step 9
Finally I have used the velocity automation in Cubase to add a different groove to the 16th pattern (1).
Experiment with this and you will find that you can create many different grooves just with this one
parameter.
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