Psychonauts CYOA

5
Mentalis uber alles! You were born with a special gift, but people around you treated it like a curse. Choose one. No charge. Marksmanship – Tier 1 Fire psychic energy at enemies. Comes with “Aggression Ammo” Drawback Levitation – Tier 1 Run, jump and glide on a thought bubble. Comes with “Flighty” Drawback Telekinesis – Tier 1 Lift small objects with your mind. Comes with “Get a Grip” Drawback Pyrokinesis – Tier 1 Burn, baby, burn. Disco inferno. Comes with “Fire is Pretty” Drawback Invisibility – Tier 1 Now you see me. Become invisible. Comes with “Notice-me-Not” Drawback Shield – Tier 1 Protect yourself from harm. Comes with “Emotional Baggage” Drawback Confusion – Tier 1 Halt foes with crippling confusion. Comes with “Huh? Wha?” Drawback It’s not all fun and games for a budding psychic soldier. No arrowheads from “Let’s get started” drawbacks. Notice-me-Not +5 Arrowheads All your life people have ignored you. Hurts, don’t it? Get a Grip +5 Arrowheads Your sanity isn’t as strong as it used to be. Fire is Pretty +5 Arrowheads Your psychologist throws the word ‘pyromania’ around a lot. Flighty +5 Arrowheads Take some deep breaths. You’re quite quick to panic. Emotional Baggage +5 Arrowheads You have issues. Ones that are going to get in the way. Huh? Wha? +5 Arrowheads Easily distracted, poor short term memory. Aggression Ammo +5 Arrowheads You are rather prone to fits of anger and violence. Powers in each tier cost 5 arrowheads. Previous tiers are required for unlocking higher level powers. Tier One Tier Two Tier Three Tier Four Marksmanship Aim and fire – knock out and stun enemies Scattershot – fire multiple blasts at once Homing attack. Stun and kill setting 360 noscope aimbot Levitation Run, jump or glide on a thought bubble manifest Run over foes with high speed thought bubbles Float at the same elevation indefinitely Unlimited, unaided flight Telekinesis Lift light objects within your sight Move objects you couldn’t regularly lift Lift and throw multiple objects Animate objects with basic commands Pyrokinesis Create and control flames with your hands Create flames at a distance Control flames not created by yourself Cause targets to ‘spontaneously combust’ Invisibility Become invisible when holding your breath Move silently when invisible Become invisible indefinitely Intangibility Shield Reduce damage when concentrating You cannot be harmed when concentrating Heal yourself from damage you take 50 Cent: Bulletproof Confusion Create illusions to distract foes Directly cause confusion in large groups of foes Jedi mind trick Total mind wipe – temporary or permanent

description

You are a PSYCHONAUT, OMG!!! You're going to go on adventures, experience the exquisite pain the world has to offer, amaze yourself at its wonders and delve through the psychies of people the world over. Choose your abilities wisely; there are others out there and you wont know whether they are friend or foe until you can get a glimpse of their delicious brains.

Transcript of Psychonauts CYOA

  • Mentalis uber alles!

    You were born with a special gift, but people around you treated it like a curse. Choose one. No charge.

    Marksmanship Tier 1 Fire psychic energy at enemies. Comes with Aggression Ammo Drawback

    Levitation Tier 1 Run, jump and glide on a thought bubble. Comes with Flighty Drawback

    Telekinesis Tier 1 Lift small objects with your mind. Comes with Get a Grip Drawback

    Pyrokinesis Tier 1 Burn, baby, burn. Disco inferno. Comes with Fire is Pretty Drawback

    Invisibility Tier 1 Now you see me. Become invisible. Comes with Notice-me-Not Drawback

    Shield Tier 1 Protect yourself from harm. Comes with Emotional Baggage Drawback

    Confusion Tier 1 Halt foes with crippling confusion. Comes with Huh? Wha? Drawback

    Its not all fun and games for a budding psychic soldier. No arrowheads from Lets get started drawbacks.

    Notice-me-Not +5 Arrowheads All your life people have ignored you. Hurts, dont it?

    Get a Grip +5 Arrowheads Your sanity isnt as strong as it used to be.

    Fire is Pretty +5 Arrowheads Your psychologist throws the word pyromania around a lot.

    Flighty +5 Arrowheads Take some deep breaths. Youre quite quick to panic.

    Emotional Baggage +5 Arrowheads You have issues. Ones that are going to get in the way.

    Huh? Wha? +5 Arrowheads Easily distracted, poor short term memory.

    Aggression Ammo +5 Arrowheads You are rather prone to fits of anger and violence.

    Powers in each tier cost 5 arrowheads. Previous tiers are required for unlocking higher level powers.

    Tier One Tier Two Tier Three Tier Four

    Marksmanship Aim and fire knock out and stun enemies Scattershot fire

    multiple blasts at once Homing attack. Stun and

    kill setting 360 noscope aimbot

    Levitation Run, jump or glide on a thought bubble manifest

    Run over foes with high speed thought bubbles

    Float at the same elevation indefinitely Unlimited, unaided flight

    Telekinesis Lift light objects within your sight

    Move objects you couldnt regularly lift

    Lift and throw multiple objects

    Animate objects with basic commands

    Pyrokinesis Create and control flames with your hands

    Create flames at a distance

    Control flames not created by yourself

    Cause targets to spontaneously combust

    Invisibility Become invisible when holding your breath

    Move silently when invisible

    Become invisible indefinitely Intangibility

    Shield Reduce damage when concentrating

    You cannot be harmed when concentrating

    Heal yourself from damage you take 50 Cent: Bulletproof

    Confusion Create illusions to distract foes

    Directly cause confusion in large groups of foes Jedi mind trick

    Total mind wipe temporary or permanent

  • What do you want? I got everything a young Psy-Cadet needs. Take a look.

    Borrowed Psycho-Portal

    Enter the minds of friends and foes.

    May be resisted by strong minds.

    Cost: 5 Arrowheads

    Mental Magnet

    Find the weak points of rogue

    elements in mindscapes.

    Cost: 5 Arrowheads

    Mental vault

    Store memories of yourself and others

    for later viewing.

    Cost: 5 Arrowheads

    Personal Psycho-Portal

    Enter the minds of friends and foes.

    Very difficult to resist and reject.

    Cost: 10 Arrowheads

    Bacon

    Summon your Psychonaut allies for a

    limited period of time.

    Cost: 5 Arrowheads

    Smelling Salts

    If youre in a dangerous mindscape,

    open your salts and bail.

    Cost: 5 Arrowheads

    Cobweb Duster

    Some help to clean up your targets

    filthy, filthy thoughts. Aim and fire.

    Cost: 5 Arrowheads

    Psychonauts Comic Book

    Pretend to be a fully trained

    Psychonaut with sweet kung fu

    moves that may or may not work

    Cost: 5 Arrowheads

    Dowsing Rod

    Points towards rogue elements in

    mindscapes.

    Cost: 5 Arrowheads

    Goggles

    Resist confusion and detect

    invisibility. Protect your eyes.

    Cost: 5 Arrowheads

    Tinfoil hat

    You can now (partially) resist up to 2

    Drawbacks. People think youre nuts.

    Cost: 5 Arrowheads

    Dream Fluff

    Heal mental damage within a

    mindscape. Strawberry mint flavoured.

    Cost: 5 Arrowheads

  • I thought this was meant to be a summer camp!

    Psychic Showdown at the Indian Burial Ground Its a psychic tournament! From all across the nation, teams of psychics are flooding in to find the best of the best. Youre not hoping to win but youre hoping to last long enough to impress the Psychonauts and maybe get you on the fast track for your own psychic license! Power rolls Tier One: 1 d6 Tier Two: 2 d6 Tier Three: 3 d6 Tier Four: 4 d6

    If you have Allies, make Ally rolls. If you have Enemies, make Enemy rolls. Bonuses: 1 d6 for any of the following: Tinfoil hat, Psychonauts comic book, Goggles Victory: Power + Allies + Bonus Enemies > 30 You got in the top ten! Youve won the admiration of your peers and even a few of your foes. Youve got a snazzy new medal and could swear you saw one of your teachers whispering to another about you. One step closer to becoming a Psychonaut! Failure: Power + Allies + Bonus Enemies < 40 Ooh, tough luck. You got tripped up by a well-timed blast and landed face first in mud. Youve been chewed out by the other campers for making Whispering Rock look bad. Back to square one.

    Tabula Rasa Blank slates Whispering Rock campers are being picked off one by one by a mysterious mental menace! You need to find the villain and return all the stolen memories before your brain is scrubbed. But first, youre going to need to find a way to store those memories and a Psycho-Portal to investigate. Requires: Mental vault Borrowed OR Personal Psycho-Portal Power rolls Tier One: 1 d6 Tier Two: 2 d6 Tier Three: 3 d6 Tier Four: 4 d6

    If you have Allies and bacon, make Ally rolls. If you have Enemies, make Enemy rolls. Bonuses: 1 d6 for any of the following: Tinfoil hat, Magnet, Duster, Rod, Salts, Dream fluff, Personal Psycho-Portal Victory: Power + Allies + Bonus Enemies > 40 You stopped the assailant and returned the memories of your fellow campers! The villain turned out to be none other than one of your teachers, however it turns out it was simply a test of your abilities. Youve passed youre one step closer to being a Psychonaut. Failure: Power + Allies + Bonus Enemies < 40 Who am I? Where am I? uh (It turns out that this was a test of campers abilities. One you failed. Shucks. For now youre stuck as a drooling mess until the end of the week.) Someone even managed to nab a photo of you drooling on yourself.

  • The Wrath of Galochio Oh no its just what youve been fearing since leaving the safety of your circus tent. The Galochios have arrived and theyre out for blood. A family of gypsy clowns who placed an evil curse on your family for an unknown reason. Theyve surrounded you and as they close in, you activate your Psycho-Portal and enter the mind of the eldest Galochio. Maybe here you can find a way to calm these freaks down.

    Requires: Mental vault Borrowed OR Personal Psycho-Portal Power rolls Tier One: 1 d6 Tier Two: 2 d6 Tier Three: 3 d6 Tier Four: 4 d6

    If you have Allies, make Ally rolls. If you have Enemies, make Enemy rolls. Bonuses: 1 d6 for any of the following: Tinfoil hat, Goggles, Psychonauts comic book, Rod, Magnet, Duster, Fluff, Salts Victory: Power + Allies + Bonus Enemies > 40 You have discovered the origins of the Galochios vendetta against your family a dual extramarital affair between your great-great-grandparents over a century ago. There were no real villains in the story, at least none who are still alive. The Galochios agree to call off the vendetta and the Galochio Curse. Failure: Power + Allies + Bonus Enemies < 40 Youve seem to have only made the Galochios even angrier. Before they make a final move against you, your teachers arrive and scare them away. Once more, they vow revenge on your family.

    Journey to the Centre of Ford Cruller Ford Cruller is the greatest Psychonaut agent to ever exist. However, after a battle with a powerful psychonaut, his mind fractured into multiple personalities. You have been tasked with following the cracks in his psyche to their root cause, and to attempt to heal the damage. Requires: Bacon Borrowed OR Personal Psycho-Portal Power rolls Tier One: 1 d6 Tier Two: 2 d6 Tier Three: 3 d6 Tier Four: 4 d6

    If you have Allies and bacon, make Ally rolls. If you have Enemies, make Enemy rolls. Bonuses: 1 d6 for any of the following: Tinfoil hat, Magnet, Duster, Rod, Salts, Psychonauts Comic Book, Dream fluff, Personal Psycho-Portal Victory: Power + Allies + Bonus Enemies > 50 You managed to find the central focal point of his damage, but it was too overwhelming and you had to be rescued by your teachers. They congratulate you for making it so far and acknowledge your abilities. One even made passing mention of considering you the most adaptable Psy-Cadet she has seen in a long time. Failure: Power + Allies + Bonus Enemies < 50 Fords brain rejected you outright. Its not your fault many before you have tried and few even manage to enter his mind.

  • Friendlies

    Lili

    Ally roll: 1 d10 Cost: 5 Arrowheads

    Dogen Ally roll: 1 d10 Cost: 5 Arrowheads

    Razputin

    Ally roll: 1 d10 Cost: 5 Arrowheads

    Milla

    Ally roll: 2 d6 Cost: 5 Arrowheads

    Sasha

    Ally roll: 2 d6 Cost: 5 Arrowheads

    Mr. Pokeylope Ally roll: 2 d6 Cost: 5 Arrowheads

    Foe-lies

    Bobby

    Enemy roll: 1 d6 Reward: 5 Arrowheads

    Benny

    Enemy roll: 1 d6 Reward: 5 Arrowheads

    Oleander

    Enemy roll: 1 d6 Reward: 5 Arrowheads

    Linda

    Enemy roll: 1 d10 Reward: 10 Arrowheads

    Sheegor

    Enemy roll: 1 d10 Reward: 10 Arrowheads

    Loboto

    Enemy roll: 1 d10 Reward: 10 Arrowheads