Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy Psychological Effects...
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![Page 1: Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy.](https://reader030.fdocuments.in/reader030/viewer/2022032600/56649db25503460f94aa1584/html5/thumbnails/1.jpg)
Psychological Effects of Violent Video Games on
Adolescents
By: Kenneth Troy
Psychological Effects of Violent Video Games on
Adolescents
By: Kenneth Troy
![Page 2: Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy.](https://reader030.fdocuments.in/reader030/viewer/2022032600/56649db25503460f94aa1584/html5/thumbnails/2.jpg)
Table of Contents
• Background Information• Social Performance• Length of Time Played• Social Learning Theory• Operant Conditioning• Conclusion
![Page 3: Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy.](https://reader030.fdocuments.in/reader030/viewer/2022032600/56649db25503460f94aa1584/html5/thumbnails/3.jpg)
Background Information
Amanda Lenhart, Senior Research Specialist of Pew Internet and American Life Project:
• Video games are found in 80% of homes with children 8-16 years old
• 87% of adolescents age 12-17 play video games
Professor Jeanne B. Funk, Ph.D. in Psychology:
• 1993 study found that 88% of boys and 64% of girls play video games (min. 1 hour)
• 29% of boys play 3-6 hours a week
![Page 4: Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy.](https://reader030.fdocuments.in/reader030/viewer/2022032600/56649db25503460f94aa1584/html5/thumbnails/4.jpg)
Background Information
Professor Jeanne B. Funk, Ph.D. in Psychology: 1993 study
• Human Violence (17%)
• Fantasy Violence (31.9%)
Tracy L. Dietz, Ph.D. and head of the Department of Sociology and Anthropology at Central Florida University:• Analyzed 33 best-selling
video games in 1998• 79% contained violence• 23.8% on average had
high rates of killing; at least every minute
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Social Performance
David A. Gentile, head of the Media Research Lab at Iowa State University:
• Increase in aggressive behavior, aggressive emotions, aggressive cognitions and psychological stimulations
• Symptoms can linger up to 24 hours
• Direct association with increase physical altercation/verbal quarrelsCraig Anderson, recipient of a Ph.D. in
Psychology from Stanford University and B.J. Bushman, Ph.D. in Psychology from the University of Missouri:
• Increase in aggressive behavior, aggressive emotions, aggressive cognitions, psychological arousal
• Decrease in helping behavior
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Social Performance
Anderson & Bushman:
• Aggressive behavior & aggressive cognition +.2 effect size
• Aggressive emotions & psychological arousal +.175 effect size
• Helping behavior -.27 effect sizeWhat does that even mean?
• Comparable to effect sizes of experiencing second hand smoke at work and contracting lung cancer
Am I at risk to negative social performance from violent video games?
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Length of Time Played
John L. Sherry, Professor of Communications at Michigan State University: 2006 Study
• Longer play time has no correlation to heightened changes in aggression
• “Overall, this analysis suggests that there is a correlation between violent video game play and aggression.”
What if I play longer than my friends do?
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Social Learning Theory
Learning also occurs through the observation of rewards and punishments
Albert Bandura, 1977
“The ability of learning is highly dependent upon one’s observation of social interactions and behaviors of others.”
So how does the Social Learning Theory fit in with playing video games?
![Page 9: Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy.](https://reader030.fdocuments.in/reader030/viewer/2022032600/56649db25503460f94aa1584/html5/thumbnails/9.jpg)
Operant Conditioning
So I understand how the social learning theory applies to video games, but what about operant conditioning?Operant Conditioning: An individual’s behavior is modified by its antecedents and consequences
Reinforcement – Increase Behavior
Positive: Add appetitive stimulusGiving a dog a bone
Negative: Remove noxious stimulus
Turning off alarm clock
Punishment – Decrease Behavior
Positive: Add noxious stimulusSpanking a child
Negative: Remove appetitive stimulus
Taking away a child’s toy
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ConclusionVideo games are ubiquitous; the majority of video games played contain violence
They are played for multiple hours per week
Pose negative threats:Increasing aggressive behavior, cognition, emotions and psychological arousal.
Decrease helping behaviors
Operant Conditioning & Social Learning
The brains of young adolescents are extremely malleable, reinforcement from violent video games will increase these behaviors