Psionics Sheets

17
SHIELD/PROTECTIVE ITEM ARMOR BONUS STR strength DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma ABILITY SCORE ABILITY MODIFIER TEMPORARY SCORE TEMPORARY MODIFIER REFLEX (dexterity) FORTITUDE (constitution) WILLPOWER (wisdom) TOTAL BASE SAVE ABILITY MODIFIER MAGIC MODIFIER MISC. MODIFIER TEMP. MODIFIER ABILITY NAME SAVING THROWS = = = + + + + + + + + + + + + INITIATIVE modifier TOTAL MISC MOD DEX MOD = + conditional modifiers MELEE attack bonus TOTAL STR MODIFIER BASE ATTACK BONUS = + SIZE MODIFIER + MISC MODIFIER + RANGED attack bonus TOTAL DEX MODIFIER BASE ATTACK BONUS = + SIZE MODIFIER + MISC MODIFIER + BASE ATTACK bonus □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ TOTAL ATT AC K B ON US D AMA GE C RI TI C AL RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES TOTAL ATT AC K B ON US D AMA GE C RI TI C AL RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES TOTAL ATT AC K B ON US D AMA GE C RI TI C AL RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES TYPE ARMOR BONUS CHECK PENALTY MAX DE X SP ELL F AI LU RE S PE ED WE IG HT SP EC I AL PR OP ER TI ES conditional modifiers TEMP. MODIFIER + + ©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. WEIGHT SPELL FAILUR E CHECK PENAL TY SPECIAL PROPERTIES AMMUNITION WEAPON WEAPON WEAPON ARMOR/PROTECTIVE ITEM character name class race weight eyes hair skin player alignment level deity size age gender height HP hit points AC armor class TOTAL TOTAL ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR 10 +  + + + + = MISS CHANCE ARMOR CHECK PENALTY SPEED SUBDUAL DAMAGE HIT DIE TYPE WOUNDS/CURRENT HP MISC MODIFIER + DAMAGE REDUCTION SPELL RESISTANCE ARCANE SPELL FAILURE CHARACTER RECORD SHEETS Psychic Warrior d8 Alchemy int Animal Empathy r int Appraise  r int Autohypnosis wis Balance r dex* Bluff r cha Climb r str* Concentration r con Craft r ( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ) int Decipher Script int Diplomacy r cha Disable Device int Disguise r cha Escape Artist r dex* Forgery r int Gather Information r cha Handle Animal cha Heal r wis Hide r dex* Innuendo wis Intimidate r cha Intuit Direction wis Jump r str* Knowledge (arcana) int Knowledge (architecture & engineering) int Knowledge (geography) int Knowledge (history) int Knowledge (local) int Knowledge (nature) int Knowledge (psionics) int Knowledge (the planes) int Knowledge (religion) int Listen r wis Move Silently r dex* Open Lock dex Perform r ( __ __ __ __ __ __ __ __ ) cha Psicraft int Pick Pocket dex* Profes sion ( _ _ _ _ _ _ _ _ _ _ _ _ _ _ ) wis Read lips int Ride r dex Remote View r int Search r int Sense Motive r wis Spellcraft int Spot r wis Stabilize Self con Swim r str** Tumble dex* Use Magic Device cha Use Psionic Device cha Use Rope r dex Wilderness Lore r wis ____ ____ ____ ____ ____ ____ ____ Skills marked with r can be used normally even if the character has zero (0) skill ranks. Skills marked with are cross-class skills. *  armor check penalty , if any, applies. ** –1 per 5 lb. of gear. SKILL MODIFIER      C      R      O      S      S   -      C      L      A      S      S SKILL NAME  KEY ABILITY ABILITY MODIFIER RANKS MISC MODIFIER SKILLS / MAX RANKS ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+______ ______ = ______+______+_____

description

Psionics Reference Sheet

Transcript of Psionics Sheets

Page 1: Psionics Sheets

7/21/2019 Psionics Sheets

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SHIELD/PROTECTIVE ITEM ARMOR BONUS

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

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TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiers

TEMP.MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

C H A R A C T E R R E C O R D S H E E T S

Psychic Warrior 

d8

Alchemy int

Animal Empathy r int

Appraise  r int

□ Autohypnosis wis

□ Balance r dex*

Bluff r cha

□ Climb r str*

□ Concentration r con

Craft r ( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ) int

Decipher Script int

Diplomacy r cha

Disable Device int

Disguise r cha

Escape Artist r dex*

Forgery r int

Gather Information r cha

Handle Animal cha

Heal r wis

Hide r dex*

Innuendo wis

Intimidate r cha

Intuit Direction wis

□ Jump r str*

Knowledge (arcana) int

Knowledge (architecture

& engineering) int

Knowledge (geography) int

Knowledge (history) int Knowledge (local) int

Knowledge (nature) int

Knowledge (psionics) int

Knowledge (the planes) int

Knowledge (religion) int

Listen r wis

Move Silently r dex*

Open Lock dex

Perform r ( ________________ ) cha

Psicraft int

Pick Pocket dex*

Profession ( ______________ ) wis

Read lips int

Ride r dex

Remote View r int

Search r int

Sense Motive

r

wis Spellcraft int

Spot r wis

□ Stabilize Self con

□ Swim r str**

□ Tumble dex*

Use Magic Device cha

□ Use Psionic Device cha

Use Rope r dex

Wilderness Lore r wis

□ ________________________ ____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.Skills marked with are cross-class skills. * armor check penalty , if any, applies.** –1 per 5 lb. of gear.

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

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______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

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______ = ______+______+____________ = ______+______+______

______ = ______+______+______

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______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

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______ = ______+______+______

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______ = ______+______+______

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MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD 5 ~ MAX LOAD

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SHIELD/PROTECTIVE ITEM ARMOR BONUS

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

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TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiers

TEMP.MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

C H A R A C T E R R E C O R D S H E E T S

Psion: Nomad

d4

Alchemy int

Animal Empathy r int

Appraise  r int

Autohypnosis wis

Balance r dex*

Bluff r cha

□ Climb r str*

□ Concentration r con

Craft r ( ____________________ ) int

Decipher Script int

Diplomacy r cha

Disable Device int

Disguise r cha

□ Escape Artist r dex*

Forgery r int

Gather Information r cha

Handle Animal cha

Heal r wis

Hide r dex*

Innuendo wis

Intimidate r cha

□ Intuit Direction wis

□ Jump r str*

Knowledge (arcana) int

Knowledge (architecture

& engineering) int

Knowledge (geography) int

Knowledge (history) int Knowledge (local) int

Knowledge (nature) int

□ Knowledge (psionics) int

Knowledge (the planes) int

Knowledge (religion) int

Listen r wis

Move Silently r dex*

Open Lock dex

Perform r ( _________________) cha

□ Psicraft int

Pick Pocket dex*

Profession ( ________________) wis

Read lips int

□ Ride r dex

□ Remote View r int

Search r int

Sense Motiver

wis Spellcraft int

Spot r wis

Stabilize Self con

□ Swim r str**

Tumble dex*

Use Magic Device cha

Use Psionic Device cha

□ Use Rope r dex

Wilderness Lore r wis

□ ________________________ ____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.Skills marked with are cross-class skills. * armor check penalty , if any, applies.** –1 per 5 lb. of gear.

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+_____

Page 4: Psionics Sheets

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MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD 5 ~ MAX LOAD

Page 5: Psionics Sheets

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SHIELD/PROTECTIVE ITEM ARMOR BONUS

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

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TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiers

TEMP.MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

C H A R A C T E R R E C O R D S H E E T S

Psion: Egoist

d4

Alchemy int

Animal Empathy r int

Appraise  r int

□ Autohypnosis wis

□ Balance r dex*

Bluff r cha

□ Climb r str*

□ Concentration r con

Craft r ( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ) int

Decipher Script int

Diplomacy r cha

Disable Device int

Disguise r cha

Escape Artist r dex*

Forgery r int

Gather Information r cha

Handle Animal cha

Heal r wis

Hide r dex*

Innuendo wis

Intimidate r cha

Intuit Direction wis

□ Jump r str*

Knowledge (arcana) int

Knowledge (architecture

& engineering) int

Knowledge (geography) int

Knowledge (history) int Knowledge (local) int

Knowledge (nature) int

□ Knowledge (psionics) int

Knowledge (the planes) int

Knowledge (religion) int

Listen r wis

Move Silently r dex*

Open Lock dex

Perform r ( _________________) cha

□ Psicraft int

Pick Pocket dex*

Profession ( ________________) wis

Read lips int

Ride r dex

Remote View r int

Search r int

Sense Motiver

wis Spellcraft int

Spot r wis

□ Stabilize Self con

□ Swim r str**

Tumble dex*

Use Magic Device cha

Use Psionic Device cha

Use Rope r dex

Wilderness Lore r wis

□ ________________________ ____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.Skills marked with are cross-class skills. * armor check penalty , if any, applies.** –1 per 5 lb. of gear.

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+_____

Page 6: Psionics Sheets

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http://slidepdf.com/reader/full/psionics-sheets 6/16

MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD 5 ~ MAX LOAD

Page 7: Psionics Sheets

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SHIELD/PROTECTIVE ITEM ARMOR BONUS

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiers

TEMP.MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

C H A R A C T E R R E C O R D S H E E T S

Psion: Savant

d4

Alchemy int

Animal Empathy r int

Appraise  r int

□ Autohypnosis wis

Balance r dex*

Bluff r cha

Climb r str*

□ Concentration r con

Craft r ( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ) int

Decipher Script int

Diplomacy r cha

□ Disable Device int

Disguise r cha

Escape Artist r dex*

Forgery r int

Gather Information r cha

Handle Animal cha

Heal r wis

Hide r dex*

Innuendo wis

Intimidate r cha

Intuit Direction wis

Jump r str*

Knowledge (arcana) int

Knowledge (architecture

& engineering) int

Knowledge (geography) int

Knowledge (history) int Knowledge (local) int

Knowledge (nature) int

□ Knowledge (psionics) int

Knowledge (the planes) int

Knowledge (religion) int

Listen r wis

Move Silently r dex*

□ Open Lock dex

Perform r ( ________________ ) cha

□ Psicraft int

□ Pick Pocket dex*

Profession ( ______________ ) wis

Read lips int

Ride r dex

□ Remote View r int

□ Search r int

Sense Motiver

wis Spellcraft int

Spot r wis

Stabilize Self con

Swim r str**

Tumble dex*

Use Magic Device cha

Use Psionic Device cha

Use Rope r dex

Wilderness Lore r wis

□ ________________________ ____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.Skills marked with are cross-class skills. * armor check penalty , if any, applies.** –1 per 5 lb. of gear.

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+_____

Page 8: Psionics Sheets

7/21/2019 Psionics Sheets

http://slidepdf.com/reader/full/psionics-sheets 8/16

MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD 5 ~ MAX LOAD

Page 9: Psionics Sheets

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SHIELD/PROTECTIVE ITEM ARMOR BONUS

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiers

TEMP.MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

C H A R A C T E R R E C O R D S H E E T S

Psion: Shaper 

d4

□ Alchemy int

Animal Empathy r int

□ Appraise  r int

Autohypnosis wis

Balance r dex*

Bluff r cha

Climb r str*

□ Concentration r con

□ Craft r ( ____________________ ) int

Decipher Script int

Diplomacy r cha

Disable Device int

□ Disguise r cha

Escape Artist r dex*

Forgery r int

Gather Information r cha

Handle Animal cha

Heal r wis

Hide r dex*

Innuendo wis

Intimidate r cha

Intuit Direction wis

Jump r str*

Knowledge (arcana) int

Knowledge (architecture

& engineering) int

Knowledge (geography) int

Knowledge (history) int Knowledge (local) int

Knowledge (nature) int

□ Knowledge (psionics) int

Knowledge (the planes) int

Knowledge (religion) int

Listen r wis

Move Silently r dex*

Open Lock dex

□ Perform r ( ________________ ) cha

□ Psicraft int

Pick Pocket dex*

Profession ( ______________ ) wis

Read lips int

Ride r dex

□ Remote View r int

Search r int

Sense Motiver

wis Spellcraft int

Spot r wis

Stabilize Self con

Swim r str**

Tumble dex*

Use Magic Device cha

Use Psionic Device cha

Use Rope r dex

Wilderness Lore r wis

□ ________________________ ____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.Skills marked with are cross-class skills. * armor check penalty , if any, applies.** –1 per 5 lb. of gear.

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+_____

Page 10: Psionics Sheets

7/21/2019 Psionics Sheets

http://slidepdf.com/reader/full/psionics-sheets 10/16

MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD 5 ~ MAX LOAD

Page 11: Psionics Sheets

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http://slidepdf.com/reader/full/psionics-sheets 11/16

SHIELD/PROTECTIVE ITEM ARMOR BONUS

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiers

TEMP.MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

C H A R A C T E R R E C O R D S H E E T S

Psion: Seer 

d4

Alchemy int

Animal Empathy r int

Appraise  r int

Autohypnosis wis

Balance r dex*

Bluff r cha

Climb r str*

□ Concentration r con

Craft r (_____________________ ) int

Decipher Script int

Diplomacy r cha

Disable Device int

Disguise r cha

Escape Artist r dex*

Forgery r int

□ Gather Information r cha

Handle Animal cha

Heal r wis

Hide r dex*

Innuendo wis

Intimidate r cha

□ Intuit Direction wis

Jump r str*

Knowledge (arcana) int

Knowledge (architecture

& engineering) int

Knowledge (geography) int

Knowledge (history) int Knowledge (local) int

Knowledge (nature) int

□ Knowledge (psionics) int

Knowledge (the planes) int

Knowledge (religion) int

□ Listen r wis

Move Silently r dex*

Open Lock dex

Perform r ( ________________ ) cha

□ Psicraft int

Pick Pocket dex*

Profession ( ______________ ) wis

Read lips int

Ride r dex

□ Remote View r int

Search r int

Sense Motiver

wis Spellcraft int

□ Spot r wis

Stabilize Self con

Swim r str**

Tumble dex*

Use Magic Device cha

Use Psionic Device cha

Use Rope r dex

Wilderness Lore r wis

□ ________________________ ____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.Skills marked with are cross-class skills. * armor check penalty , if any, applies.** –1 per 5 lb. of gear.

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+_____

Page 12: Psionics Sheets

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MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD 5 ~ MAX LOAD

Page 13: Psionics Sheets

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SHIELD/PROTECTIVE ITEM ARMOR BONUS

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARYSCORE

TEMPORARYMODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiers

TEMP.MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

C H A R A C T E R R E C O R D S H E E T S

Psion: Telepath

d4

Alchemy int

□ Animal Empathy r int

Appraise  r int

Autohypnosis wis

Balance r dex*

□ Bluff r cha

Climb r str*

□ Concentration r con

Craft r (_____________________ ) int

Decipher Script int

□ Diplomacy r cha

Disable Device int

Disguise r cha

Escape Artist r dex*

Forgery r int

□ Gather Information r cha

Handle Animal cha

Heal r wis

Hide r dex*

Innuendo wis

Intimidate r cha

Intuit Direction wis

Jump r str*

Knowledge (arcana) int

Knowledge (architecture

& engineering) int

Knowledge (geography) int

Knowledge (history) int Knowledge (local) int

Knowledge (nature) int

□ Knowledge (psionics) int

Knowledge (the planes) int

Knowledge (religion) int

Listen r wis

Move Silently r dex*

Open Lock dex

Perform r ( ________________ ) cha

□ Psicraft int

Pick Pocket dex*

Profession ( ______________ ) wis

Read lips int

Ride r dex

□ Remote View r int

Search r int

Sense Motiver

wis Spellcraft int

Spot r wis

Stabilize Self con

Swim r str**

Tumble dex*

Use Magic Device cha

Use Psionic Device cha

Use Rope r dex

Wilderness Lore r wis

□ ________________________ ____

Skills marked with r can be used normally even if the character has zero (0) skill ranks.Skills marked with are cross-class skills. * armor check penalty , if any, applies.** –1 per 5 lb. of gear.

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+_____

Page 14: Psionics Sheets

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MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________

LIGHT LOAD MEDIUM LOAD HEAVY LOAD

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD 5 ~ MAX LOAD

Page 15: Psionics Sheets

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SHIELD/PROTECTIVE ITEM ARMOR BONUS

q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q

_______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____q _______________________ _____

STRstrength

DEXdexterity

CONconstitution

INTintelligence

WISwisdom

CHAcharisma

ABILITYSCORE

ABILITYMODIFIER

TEMPORARY

SCORETEMPORARY

MODIFIER

REFLEX(dexterity)

FORTITUDE(constitution)

WILLPOWER(wisdom)

TOTAL BASESAVE

ABILITYMODIFIER

MAGICMODIFIER

MISC.MODIFIER

TEMP.MODIFIER

ABILITY NAME

SAVING THROWS

=

=

=

+

+

+

+

+

+

+

+

+

+

+

+

INITIATIVEmodifier 

TOTAL MISCMOD

DEXMOD

= +

conditional modifiers

MELEEattack bonus

TOTALSTR

MODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

RANGEDattack bonus

TOTAL DEXMODIFIER

BASEATTACKBONUS

= +

SIZEMODIFIER

+

MISCMODIFIER

+

BASE ATTACK bonus

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

□□□□□

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TOTAL ATTACK BONUS DAMAGE CRITICAL

RANGE WEIGHT SIZE TYPE SPECIAL PROPERTIES

TYPE ARMOR BONUS CHECK PENALTY

MAX DEX SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

conditional modifiersTEMP.

MODIFIER

+

+

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

WEIGHT SPELL FAILURE CHECK PENALTY

SPECIAL PROPERTIES

AMMUNITION

WEAPON

WEAPON

WEAPON

ARMOR/PROTECTIVE ITEM

character illustration

LIFT OVERHEAD

LIFT OFFGROUND

PUSH ORDRAG

EQUALSMAX LOAD

2 ~ MAX LOAD

5 ~ MAX LOAD

character name

class race

weight eyes hair skin

player 

alignment level deity

size age gender height

HPhit points

ACarmor class

TOTAL

TOTAL ARMORBONUS

SHIELDBONUS

DEXMODIFIER

SIZEMODIFIER

NATURALARMOR

10+   + + + +=MISS

CHANCEARMORCHECK

PENALTY

SPEEDSUBDUAL DAMAGEHIT DIE

TYPEWOUNDS/CURRENT HP

MISCMODIFIER

+

DAMAGEREDUCTION

SPELLRESISTANCE

ARCANESPELL

FAILURE

SKILLMODIFIER

     C     R     O     S     S  -     C     L     A     S     S

SKILL NAME  KEY

ABILITYABILITYMODIFIER

RANKSMISC

MODIFIER

SKILLS /MAX RANKS

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+____________ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

______ = ______+______+______

C H A R A C T E R R E C O R D S H E E T S

Page 16: Psionics Sheets

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MONEY

campaign

experience points

SPELLS

LEVEL

0

1ST

2ND

3RD

4TH

5TH

6TH

7TH

8TH

9TH

SPELLSAVE DC

SPELLSPER DAY

GEARITEM

BONUSSPELLS

SPELL SAVEDC MOD

ITEM

©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

0

number of spells known (bards & sorcerers only)

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th __________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th __________

SPELLS

PSIONICS

LANGUAGES

SPECIAL ABILITIES/FEATS

POWER SAVE 1d20+ POWER POINTS

FREE MANIFESTATIONS

KEY ABILITY MODIFIER

EMPTY MIND

INTELLECT FORTRESS

MENTAL BARRIER

THOUGHT SHIELD

TOWER OF IRON WILL

NONPSIONIC BUFFER

FLAT-FOOTED OR OUT OF POWER POINTS

EGOWHIP

+1

IDINSINUATION

MINDBLAST

MINDTHRUST

PSYCHICCRUSH

–2

–1 +4 –3 +1 +3

–4 –1 –2 +4 +2

+3 +0 –1 +5 –3

–8 –9 +4 –8 –8

+8 +7 +8 +8 +8

+1 +0 +6 +4

–2 +3 –3 –5

0–LEVEL

Psionic Combat: 1d20 + DC Modifier + Key Ability Modifier 

number of powers known

POWERSATTACK MODES

DEFENSE MODES

0_______________ 1st ____________ 2nd____________ 3rd_____________ 4th______________

5th _____________ 6th ____________ 7th ____________ 8th_____________ 9th______________