Providing Learning in Social Networks

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Providing Learning in Social Networks Stephen Downes April 16, 2009

description

Overview of the network approach to learbing. New material, new slides. I place network learning in perspective with games and simulations, and describe it as an approach to be taken when we don't know what we want our students to learn (eg., in a complex or changing environment). I then overview the Connectivism course and gRSShopper. I then talk about future work, such as serialized feeds, the personal learning environment, and state based learning design. First 30 seconds of so (the intro) are low volume; the rest is fine. Symposium on Advance Learning Technologies, Gagetown, NB, April 16, 2009. Audio at http://www.downes.ca/presentation/221

Transcript of Providing Learning in Social Networks

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Providing Learning inSocial Networks

Stephen DownesApril 16, 2009

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1. Context

Context

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Games & Simulations

Games and simulations are terrific

Context

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Games & Simulations

Benefits: they create environments andare therefore immersive and stimulating

Context

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Games & Simulations

We need to situate games andsimulations within the wider context

Context

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Games & Simulations

However, they need to be planned anddesigned in advance

Context

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Unknown Unknowns

Jollymore: we educate for the unknowns

Context

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Unknown Unknowns

Haines: we need to understand whatmakes people tick these days

Context

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Learning Networks

Partially, the idea is to distribute, tomake decisions in the field

Context

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Learning Networks

But critically, the idea is to create alearning system that learns

Context

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Learning Networks

Because, often, we don’t know what wewant to teach

Context

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Company Command

Knowledge existsin the minds of themembers orparticipants

Context

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Company Command

The need for content and supportemerges form the conversations

Context

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Drupal

Is an open source content managementsystem

Context Context

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Drupal

Supports individual accounts, pages,conversations, and much more

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E-Learning 2.0

Is the application of social networkingand web-based software to learning

Context

http://www.ukp.tu-darmstadt.de/home/e-nlp/

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E-Learning 2.0

Represents a gradual shift todecentralization and linking betweenmembers

Contexthttp://www.cre-elearning.tu-darmstadt.de/

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Elgg

Combines content management andsocial networking

Contexthttp://www.httpartist.com/beta/resources/66-webmaster-resources/1419-free-tools-to-create-your-own-social-network-facebook-like.htm l

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Elgg

Enables content import / export

Contexthttp://www.elggvoices.com/example/features.php

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2. Current

Current

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The Complex InternetEnvironment

Not just destination websites andcommunities (not the Net.Gain model)

Current http://www.expresswayauthority.com/Corporate/links/

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The Complex InternetEnvironment

Not the web services (choreographed)model either

Current http://www.developer.com/services/article.php/1550461

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The Complex InternetEnvironment

People have multiple ‘home pages’ -blogs, Twitter, YouTube, Flickr…

Current

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Connectivism Course

Model: open, distributed online course

Current

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Connectivism Course

2200 students participated in fall 2008

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Connectivism Course

Participants essentially created anetwork

Current

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gRSShopper

Software support for CCK08, OLDaily

Current

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gRSShopper

PrototypePersonalLearningEnvironmentas a centre forlearning

Current

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gRSShopper

Also useful as a teaching platform

Current

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gRSShopper

Content aggregation and organization

Current

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Notes on Evaluation

Evaluation of competence, contribution,and not memory

Currenthttp://www.mosaic-net-intl.ca/pehaiti15.shtml

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Notes on Evaluation

Distributed Evaluation

Currenthttp://www.cedis.fu-berlin.de/projekte/media_projekte/dc_bild.jpg

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3. Future

Future

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Serialized Feeds

Purpose - to simplify contentsubmission to distributed courses

Future

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Serialized Feeds

Method: predefined and times contentreleases into email and RSS contentstream

Future

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PLE

Upcoming NRC development project

Future

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PLE

Major stages: aggregate, remix,repurpose, feed forward

Future

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PLE

Creates a learning network and notmerely a management system

Future

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A World of Objects

The point where PLEs andEnvrionments meet

Future

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A World of Objects

The original idea from mudlibs - objectorientation, inheritance

Future

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State BasedLearning Design

The old theory - learning objects juststatic content, organized as though itwere a book or manual

Future

http://www.irrodl.org/index.php/irrodl/article/viewArticle/609/1166

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State BasedLearning Design

The new theory - learning objects are(a) words in a conversation (b) entitiesin an environment

Futurehttp://www.simskill.com/assets/screenGrabs.jpg

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Openness

The question of security always arises

Future Future

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Openness

My belief: walls do not create security

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Openness

Security systems create a point ofweakness - security is robustness evenwhen secrecy is breached

Future

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Stephen Downeshttp://www.downes.ca

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