Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ●...

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Prototyping What prototyping is The benefits of prototyping Low-fidelity prototypes High-fidelity prototypes, And the advantages of each How to build paper prototypes

Transcript of Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ●...

Page 1: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Prototyping

● What prototyping is● The benefits of prototyping● Low-fidelity prototypes● High-fidelity prototypes,

– And the advantages of each

● How to build paper prototypes

Page 2: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Why Prototype?

● Traditional software development: – you can’t test until you implement

● Implementation is expensive, – And there is nothing to test until you have made that

expenditure of effort and schedule time

● Result: – any design errors are built in to the first thing you can

test, and it is very expensive to make changes– design errors, unless they are really bad, are left in the

product

Page 3: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Breaking this implementation paradox

● Build a prototype of the basic functionality, – Especially the interface

● Test the prototype, – which will uncover design errors

● Correct the errors● Repeat until you have a clean design● A major tool for improving usability● Heavily used in industry

Page 4: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

User-centered development cycle

● Design --> prototype --> evaluate● Prototyping is a technique, not an specific tool

– Supports successive refinements– Based on user input– Goal is to provide ways to observe aspects of

the website● To evaluate design ideas● Consider alternatives

–Before committing to implementation

Page 5: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

The views of the stakeholders

● Software designers may not adequately understand prototyping

● HCI practitioners may not adequately understand implementation

● The two groups need to talk to each other—early—and prototyping facilitates communication

Page 6: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

The stages in website development

● Design● One or more prototypes,

– Each followed by testing and redesign

● Implementation● Site goes live

Page 7: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Two types of prototypes

● Evolutionary: –the prototype eventually becomes the

product● Revolutionary, or throwaway: –the prototype is used to get the

specifications right,

then discarded

Page 8: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Horizontal prototype: broad but only top-level

Page 9: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Vertical prototype: deep, but only some functions

Page 10: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Functionality & Range of prototypes

● Horizontal: – Little depth of functionality, but broad in terms of

features

● Vertical: – only limited features but functionality fully developed

● Global: – has breadth and depth

● Local or scenario: – Models a very small part of the site

Page 11: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Benefits of prototyping

● Improves the chances of creating a usable product, – mistakes and omissions are flushed out early in the

development process, not after implementation

● Higher user satisfaction● Users are good at criticizing an existing system;

– They are much less able to imagine how specifications would translate into a product

● Prototyping brings the users into the process at a much earlier stage

Page 12: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Benefits were recognized two decades ago

● Maryam Alavi. An Assessment of the Prototyping Approach to Information Systems Development. Communications of the ACM. June, 1984.

● Barry Boehm et. al. Prototyping vs. Specification: A Multi-Project Experiment. IEEE Transactions on Software Engineering. May, 1984.

● Wasserman and Shewmake. The Role of Prototypes in the User Software Engineering Methodology. In Advances in Human-Computer Interaction, H. R. Hartson, Ed. Norwood, NJ: Ablex, 1985.

Page 13: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Implementation is expensive

● So expensive– in people time and schedule time– that in practice it is only done once

● If testing waits to complete implementation– there are no resources and no time to do it over when

a interface design mistake is uncovered

Page 14: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

The core of the problem

The vast majority of usability problems come from a single cause: the development team was lacking a key piece of information. If team members had known it earlier, they would have designed to accommodate it and the usability problem would never have occurred.”

Jared Spool, Tara Scanlon, and Carolyn Snyder. Product Usability: Survival Techniques. Proceedings of ACM CHI 98 Conference on Human Factors in Computing Systems.

Page 15: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Disadvantages

● Users may be unfamiliar with the technique. – But this situation is improving.

● If the prototype is “too good,” – management may think that the project is nearly

finished, or – That the prototype can be converted into the final

product.

Page 16: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

The right way: use low-fidelity prototypes

● Inexpensive—in materials cost, people time, and schedule time

● No risk of being mistaken for the final product● Simple and fast to repeat as lessons are learned● When interface testing of the prototype is

complete, implementation can proceed with confidence

Page 17: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Paper prototype to generate user reactions

● Team constructs paper prototype● Test it with user

– One team member “plays computer” in response to user actions

● Another takes careful notes● At the end of the session, team distils notes to see

what aspects need to be changed

Page 18: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Elements of a paper prototype

Opening Contents

Menu Bar

ScrollBar

Secondary Menu

Page 19: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Advantages of paper prototype

● Easier to build● Not necessary to wait for developers to code● Fast to change

Erasing a link and writing another faster than re-coding

● Maximizes # of times design is refined before committing to implementation

● Lack of polish does not affect user opinion of prototype

Page 20: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Problems with High-Fidelity Prototype

● Correctly functioning software takes too long to build

● Changes take too long● One bug can destroy a user test

● Creates unrealistic expectations in management● When testing, users tend to comment on “fit and

finish” issues having little effect on usability● Once implemented, developers have an

investment on it

Page 21: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Disadvantages of Low-Fidelity

● May need to create convention to indicate “clickable” items

● Do not show well to management –lack polish● Does not simulate response time

Page 22: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Following are some pages by students

Thanks to Team Cairo, HCI 310, Fall 2001, DePaul University:

● Roy Calayo● Marek Dzik● Dan Jung● Connie Pappas● Jessica Watson

Page 23: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

They started with an 18 x 12 drawing pad

Page 24: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Their home page

Page 25: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

User “clicks on” (points to) Clubs button

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The Music page

Page 27: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

One Club page

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The Club Info page for Red No. 5

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A few pages from another student group

Thanks to Team 2, Computer Science 473, Spring 2003, City College of New York

● Ashford Charleus● Shahana Dewan● Khairul Kabir● Libai Qu

Page 30: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

The home page

Pulldown menu

Page 31: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

A second-level page

Page 32: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Another second-level page

Page 33: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

After prototyping and user testing, their home page looked like this

Page 34: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Materials for building a paper prototype

● White, unlined heavy paper or card stock; – 11 x 14 or 12 x 18 inches are good sizes

● Regular 8.5 x 11 unlined paper● 5x8 index cards, for taking notes● Colored paper if you wish

Page 35: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Materials, continued

● Adhesives: – rubber cement, – Scotch® tape, – glue sticks

● Markers of various colors● Sticky note pads, in various colors and sizes● Acetate sheets—a few● Scissors

Page 36: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Steps for building a paper prototype

● Assemble materials● Set a firm deadline and stick to it● Construct the prototype

– Construct a model –not an illustration– Include representation of every element that the user

will encounter– Create stock for anything that moves, changes or

appears/disappears– Done by hand – not over concerned with “prettiness”

Page 37: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Evaluation of your prototype

● Evaluation is the subject of the next chapter● There you will learn

– The testing set up– Roles of people involved in testing – Procedure for testing– Interpreting the results– Reporting the results

Page 38: Prototyping ● What prototyping is ● The benefits of prototyping ● Low-fidelity prototypes ● High-fidelity prototypes, – And the advantages of each ● How.

Prototyping

● What prototyping is● The benefits of prototyping:

– catching design errors early, ● when they are cheap to fix

● The difference between and the advantages ofLow-fidelity prototypes

High-fidelity prototypes

● How to build paper prototypes● Samples of the paper prototypes of two groups of

students in HCI courses