Propagation urban
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Transcript of Propagation urban
Propagation Models & Scenarios:
Urban
© 2012 by AWE Communications GmbH
www.awe-com.com
Contents
2012 © by AWE Communications GmbH 2
• Overview: Propagation Scenarios
- Rural and Suburban: Pixel Databases (Topography and Clutter)
- Urban: Vector databases (Buildings) and pixel databases (Topography)
- Indoor: Vector databases (Walls, Buildings)
• Wave Propagation Model Principles - Multipath propagation
- Reflection
- Diffraction
- Scattering
- Antenna pattern
• Topography and Vector Data (buildings and/or vegetation)
- Map data
- Propagation models
- Evaluation with measurements
2012 © by AWE Communications GmbH 3
Propagation Scenarios
Propagation Scenarios (1/2)
Different types of cells in a cellular network
• Macrocells
• Cell radius > 2 km
• Coverage
• Microcells
• Cell radius < 2 km
• Capacity (hot spots)
• Picocells
• Cell radius < 500 m
• Capacity (hot spots)
2012 © by AWE Communications GmbH 4
Propagation Scenarios
Propagation Scenarios (2/2)
Macrocell
Microcell
Picocell
Database type
Raster data
Vector data
Raster data
Vector data
Database
Topography
Clutter
2.5D building (vector)
Topography (pixel)
3D building
3D indoor objects
Path Loss
Prediction Models
Hata-Okumura
Two Ray
Knife Edge Diffraction
Dominant Path
Knife Edge Diffraction
COST 231 WI
Ray Tracing
Dominant Path
Motley Keenan
COST 231 MW
Ray Tracing
Dominant Path
Radius
r < 30 km
r > 2 km
r < 2000 m
r > 200 m
r < 200 m
2012 © by AWE Communications GmbH 5
Wave Propagation Models
Propagation Models
• Different types of environments require different propagation models
• Different databases for each propagation model
• Projects based on clutter/topographical data or vector/topographical data
• Empirical and deterministic propagation models available
• CNP used to combine different propagation environments
Types of databases
• Pixel databases (raster data)
• Topography, DEM (Digital Elevation Model)
• Clutter (land usage)
• Vector databases
• Urban Building databases (2.5D databases polygonal cylinders)
• Urban 3D databases (arbitrary roofs)
• Indoor 3D databases
2012 © by AWE Communications GmbH 6
Topography and Vector Data
Databases: Vector Building Databases
• 3D vector oriented database
• Buildings as vertical cylinders with polygonal ground-planes
• Uniform height above street-level
• Limitation to vertical walls and flat roofs
• Individual material properties of building surfaces
• Topography can be considered optionally
Example: New York
2012 © by AWE Communications GmbH 7
Topography and Vector Data
Consideration of Topography for Vector Scenarios
Topographical databases:
• Topography in pixel databases
• Resolutions of 20-30 m
Consideration in Prediction:
• Shift transmitter and receiver
• Shift buildings due to the topo
• Approximation of topo with triangles
Effects on results:
• Additional shadowing by hills
• Changing LOS-area of the transmitter
• No additional rays (scattering at topo)
2012 © by AWE Communications GmbH 8
Topography and Vector Data
Databases: Vector Building Databases
Special features
Courtyards and Towers
Multiple Courtyards and Towers
Vegetation areas
Vegetation areas are polygonal cylinders. Rays get an additional attenuation (dB/m) when passing the cylinder and receiver pixels inside cylinder get an additional loss
2012 © by AWE Communications GmbH 9
Topography and Vector Data
Databases: Material Properties
Global catalogue for different construction materials (at various frequency bands)
(In WallMan via menu Edit Materials Import)
User can add or modify materials
2012 © by AWE Communications GmbH 10
Topography and Vector Data
Databases: Material Properties
Local material database (in building database)
• only relevant for objects in this database
• independent of global material catalogue
(modification of global catalogue does not affect material properties of objects in database)
• can be updated with materials from global material catalogue
Settings of local material database
• individual material properties for different frequency bands
(always the properties of the frequency band closest to TX frequency is used)
• Material (incl. all properties) is assigned to objects (walls/buildings)
• Always all material properties must be defined even if they are not required for the selected propagation model
• Individual colors can be assigned to the materials for better visualization
2012 © by AWE Communications GmbH 11
Topography and Vector Data
Databases: Material Properties
Properties of a material
• Properties affecting all propagation models
Transmission Loss (in dB)
• Properties affecting Ray Tracing & Dominant Path Model
Reflection Loss (in dB)
• Properties affecting Ray Tracing
• GTD/UTD related properties
• Relative Dielectricity
• Relative Permeability
• Conductance (in S/m)
• Empirical reflection/diffraction model
• Reflection Loss (in dB)
• Diffraction Loss Incident Min (in dB)
• Diffraction Loss Incident Max (in dB)
• Diffraction Loss Diffracted (in dB)
2012 © by AWE Communications GmbH 12
Topography and Vector Data
Propagation Models
• COST 231 Walfisch-Ikegami
• Homogenous parameters (street width, building height,…) for whole area
• Individual determination of parameters according to buildings in vertical plane between Tx and Rx
• Ray Tracing
• 3D Ray Tracing IRT (with preprocessing)
• 2x2D Ray Tracing IRT (horiz. and vertical plane)
• 3D Ray Tracing SRT (standard, no preprocessing)
• Dominant Path Model
• 3D path searching
2012 © by AWE Communications GmbH 13
Topography and Vector Data
Propagation Models: COST 231 Walfisch-Ikegami
• Model accepted by ITU-R
• Evaluating building profile between transmitter and
receiver (vertical plane)
• Consideration of additional losses due to building data
• Reasonable results for Tx above rooftops
For Tx below rooftops limited accuracy (no wave guiding)
• No multipath propagation considered
Transmitter Considered propagation path Receiver
Buildings considered for determination of parameters
2012 © by AWE Communications GmbH 14
t h
Topography and Vector Data
Propagation Models: COST 231 Walfisch-Ikegami
WinProp: Vertical plane is analyzed for each predicted pixel individually!
Parameters of the model obtained from the buildings in the vertical plane
h Roof
w h r
• Height of transmitter hTX
• Height of receiver hRX
b d
• Mean value of building heights hroof
• Mean value of widths of roads w
• Mean value of building separation b
Vertical profile with topography
2012 © by AWE Communications GmbH 15
Topography and Vector Data
Propagation Models: COST 231 Walfisch-Ikegami
Parameters of the model gained from the buildings in the vertical plane
LOS: lb
42,6 dB d
26 lg km
20 lg f
MHz
l0 lrts lmsd
lrts lmsd 0
NLOS: lb
l l l 0 0 rts msd
f r Free space loss l
0 : l
0 32,44 dB 20 lg
w
20 lg MHz km
f
hRoof hr
Rooftop loss lrts : lrts 16,9 dB 10 lg 10 lg m
d
20 lg MHz m
f b Over rooftop loss lmsd : lmsd lbsh k a k d lg k
km f
lg 9 lg MHz m
18 lg1
ht hRoof
with lbsh
m 0
ht hRoof
ht hRoof
Factors k a and k d
Empir. Correction of antenna heights
Faktor k f Adaption to different building densities
Valid for: f MHz ................... 800 - 2000
ht m ................................. 4 - 50
hr m ................................. 1 - 3
d m ........................... 20 - 5000
2012 © by AWE Communications GmbH 16
Topography and Vector Data
Propagation Models: Ray Tracing
• Multipath propagation
• Dominant effects: diffraction and reflection
• Up to 6 reflections and 2 diffractions are determined as well as combinations
• Computation of the path loss with Fresnel coefficients (for reflection) and GTD/UTD model (for diffraction). Alternative: Scalable empirical reflection/diffraction model for prediction of path loss along the ray
• Uncorrelated superposition of contributions (rays)
• Either full 3D or 2x2D (horizontal and vertical plane)
• Post-processing with Knife Edge Diffraction model possible
2012 © by AWE Communications GmbH 17
Topography and Vector Data
Propagation Models: Ray Tracing
Types of rays to be determined
• Different types of rays: direct,
reflected, diffracted, scattered
• Definition of max. number for
each interaction type
• Definition of total interaction
number
• Selection of Fresnel & GTD/UTD
or empirical interaction model
• Additional thresholds for
computation of paths
2012 © by AWE Communications GmbH 18
Topography and Vector Data
Propagation Models: Ray Tracing
Direct Single
Reflection
Double
Reflection
Single
Diffraction
2012 © by AWE Communications GmbH 19
Topography and Vector Data
Propagation Models: Ray Tracing
Triple
Reflection
Double
Diffraction
Single
Reflection +
Single
Diffraction
Double
Reflection +
Single
Diffraction
2012 © by AWE Communications GmbH 20
Topography and Vector Data
Propagation Models: Intelligent Ray Tracing (IRT)
Considerations to accelerate the time consuming process of path finding:
• Deterministic modelling generates
a large number of rays, but only few
of them deliver most of the power
• Visibility relations between walls and
edges are independent of transmitter
location
• Adjacent receiver pixels are reached
by rays with only slightly different paths
Single pre-processing of the building database with determination of the
visibility relations between buildings reduces computation time
2012 © by AWE Communications GmbH 21
Topography and Vector Data
Propagation Models: Intelligent Ray Tracing (IRT)
Pre-processing of the Building Database
• Subdivision of the walls into tiles
• Subdivision of the vertical and horizontal edges into segments
• Subdivision of the prediction area into receiving points (grid)
• stored information for each visibility relation:
• angle between the elements
• distance between centres
• example: visibility between a tile and a receiver pixel
Tile
max
min
min
max
Prediction Pixel
• projection of connecting straight lines into xy-plane and perpendicular plane
• 4 angles for each visibility relation
Segment Center of Tile
Center of horiz. Segm.
Center of vert. Segm.
2012 © by AWE Communications GmbH 22
Topography and Vector Data
Propagation Models: Intelligent Ray Tracing (IRT)
Prediction with Pre-processed Data
• Determination of all tiles, segments and receiving points, which are visible from the transmitter
• Computation of the angles of incidence belonging to these visibility relations
• Recursively processing of all visible elements incl. consideration of the angular conditions
• Tree structure is very fast and efficient
Direct ray
1.interaction
2.interaction
3.interaction
PREDICTION
PREPRO- CESSING
transmitter receiving point tile / segment
2012 © by AWE Communications GmbH 23
Topography and Vector Data
Problem of Database Accuracy in Ray Tracing models
Ray Tracing
T
T
Building error
2012 © by AWE Communications GmbH 24
Topography and Vector Data
Propagation Models: Urban Dominant Path (UDP)
Dominant Path (single path)
Determination of path with full 3D approach
Unlimited number of interactions (changes of orientation)
Parameters of path determined (e.g length, number of interactions, angles,….) and used to compute path loss
with semi-deterministic equations
Optional consideration of wave guiding possible (wave guiding factor, based on reflection loss of walls)
Short prediction time
High accuracy
Typical Channel Impulse Response
One path dominates
Full 3D approach
2012 © by AWE Communications GmbH 25
6 1
Topography and Vector Data
Propagation Models: Dominant Path Model
Determination of Paths
Analysis of types of wedges in scenario
Generation of tree with convex wedges
Searching best path
Computation of path loss
T
Layer 1
2 4 5
5 T 2
3
4
R
Layer 2
Layer 3 Layer 4
4 5 R 5 4
R
2 R 5 5 2
2 4 4 R 2 R
concave wedges convex wedges
1 3 6 2 4 5
2012 © by AWE Communications GmbH 26
Topography and Vector Data
Propagation Models: Dominant Path Model
Computation of Path Loss
Path length l
Path loss exponents before and after breakpoint p
individual interaction losses f(φ,i) for each interaction i of all n
interactions
Gain due to waveguiding Ω
Gain gt of base station antenna
æ 4pö
L 20 log
10 p log (l ) n
f ( , i) g
l ø÷ å t
2012 © by AWE Communications GmbH 27
= ç ÷ + + j + W + i=0
2012 © by AWE Communications GmbH 27
Topography and Vector Data
Propagation Models: Dominant Path Model
Parameters for prediction (1/2)
2012 © by AWE Communications GmbH 28
Topography and Vector Data
Propagation Models: Dominant Path Model
Parameters for prediction (2/2)
Acceleration for large areas
Adaptive Resolution Management
Path loss exponents before and after
breakpoint can be defined individually
Breakpoint distance/computation can be
adapted to the users needs
Definition of different path loss exponents
for LOS (Line of Sight) and OLOS
(Obstructed Line of Sight)
Interaction losses (at points where the
path changes its orientation) can be
defined
Individual reflection loss assigned to
buildings influences wave guiding effect
TX
Wave guiding factor
2012 © by AWE Communications GmbH 29
Topography and Vector Data
Propagation Models: Preprocessing with WallMan
Single pre-processing of building database required only for IRT model
Project File
Pre-processing
(*.pre)
Pre-processing
(Computation)
Pre-processed
Database Files
(oib, ocb opb)
Original Binary
Database file
(*.odb)
Materials (electrical properties) can still be modified after pre-processing.
Re-assignment of materials to objects is not possible after pre-processing.
Database Extensions:
*.odb Outdoor Data Binary
*.ocb Outdoor COST Binary
*.oib Outdoor IRT Binary
*.opb Outdoor Dom. Path Binary
2012 © by AWE Communications GmbH 30
Topography and Vector Data
Propagation Models: Comparison
COST 231 Walfisch-Ikegami Ray Tracing (3D IRT) Dominant Path (3D)
Computation time: < 1 min Computation time: 3 min Computation time: < 1 min
Preprocessing time: < 1 min Preprocessing time: 30 min Preprocessing time: < 1 min
Not very accurate High accuracy in region of Tx
Limited accuracy far away
High accuracy everywhere
2012 © by AWE Communications GmbH 31
Topography and Vector Data
Propagation Models: Indoor Penetration
Constant Level Model Exponential Decrease Model Variable Decrease Model
Considers defined
transmission loss
Homogeneous indoor level
Subtracting defined
transmission loss from
average level at outer walls
Considers defined
transmission loss
Additional exponential
decrease towards the
interior with attenuation rate
depending on building
depth (~ 0.1 dB/m)
Considers defined
transmission loss
Additional exponential
decrease towards the interior
with definable attenuation
rate (default 0.6 dB/m)
2012 © by AWE Communications GmbH 32
Topography and Vector Data
Propagation Models: Prediction of LOS States
LOS: Line of sight between Tx and Rx
OLOS: Obstructed line of sight between Tx and Rx (only indoor)
NLOS: No line of sight between Tx and Rx
LOS-V: Line of sight regarding the buildings, but shadowing due to vegetation
NLOS-V: NLOS due to buildings and additional shadowing by vegetation
2012 © by AWE Communications GmbH 33
Topography and Vector Data
Sample Large Urban Scenario incl. Topography
Prediction of Hong Kong (334 km², 1.5 megapixel, 22030 buildings, comp. time: 15 min) (transmit power: 40 dBm, GSM 900, directional antenna at 40 m height)
2012 © by AWE Communications GmbH 35
Topography and Vector Data
Sample Urban Scenario
2D view
Prediction of Manhattan (9 km x 18 km, 15758 buildings, comp. time: 6 min)
2012 © by AWE Communications GmbH 36
Urban Evaluation
Evaluation with Measurement Data
Wave Propagation Models considering
Topography and Clutter Data
Topography and Vector Data
2012 © by AWE Communications GmbH 37
Urban Evaluation
Evaluation with Measurements
Investigated Scenarios:
I. Helsinki, Finland
II. Hong Kong, China
III. Monaco, Monte Carlo
IV. Munich, Germany
V. Ilmenau, Germany
VI. Amsterdam, Netherlands
2012 © by AWE Communications GmbH 38
Urban Evaluation
Scenario Information
Number of buildings 1651
Topo. difference none (flat terrain)
Resolution 5 m
Transmitter Site 1 4.0 m, 2.5 Watt, 900 MHz
Site 2 41.5 m, 10 Watt, 2.1 GHz
Prediction heights 1.6 m, 2.5 m
Scenario I: Helsinki, Finland
3D view of database
2012 © by AWE Communications GmbH 39
Urban Evaluation
Scenario I: Helsinki, Finland
Predictions for transmitter location 2
Prediction with COST 231 Walfisch-Ikegami
Prediction with 3D Ray Tracing
Prediction with Urban Dominant Path
2012 © by AWE Communications GmbH 40
Urban Evaluation
Scenario I: Helsinki, Finland
Differences for transmitter location 2
Difference of prediction with COST 231 Walfisch-
Ikegami and measurements
Difference of prediction with 3D Ray Tracing and
measurements
Difference of prediction with Urban Dominant
Path and measurements
2012 © by AWE Communications GmbH 41
Urban Evaluation
Scenario I: Helsinki, Finland
Statistical evaluations for all transmitters
Site
Statistical Results
Empirical Model (e.g. COST 231 Walfisch-
Ikegami)
Deterministic Model (e.g. 3D Ray Tracing or Urban Dominant Path)
Mean Value [dB]
Std. Dev. [dB]
Comp. Time [s]
Mean Value [dB]
Std. Dev. [dB]
Comp. Time [s]
2
-9.38
9.40
2
-1.04…1.94
5.92…6.30
20…32
3
-5.84
8.35
2
-3.60…4.31
5.53…7.81
18.. 32
Avg
-7.61
8.88
2
-0.83...1.64
5.73...7.06
19.. 32
A standard PC with an AMD Athlon64 2800+ processor and 1024 MB of RAM was used to determine the computation times
2012 © by AWE Communications GmbH 42
Urban Evaluation
Scenario Information
Number of buildings 3306
Topo. difference 482 m
Resolution 10 m
Transmitter Site 1 33.0 m, 28.5 dBm, 948 MHz
Site 2 94.0 m, 24.9 dBm, 948 MHz
Prediction height 1.5 m
Scenario II: Hong Kong, China
3D view of database with topography
2012 © by AWE Communications GmbH 43
Urban Evaluation
Scenario II: Hong Kong, China
Predictions for transmitter location 1
Prediction with Urban Dominant Path
Prediction with COST 231 Walfisch-Ikegami
Prediction with 3D Ray Tracing
2012 © by AWE Communications GmbH 44
Urban Evaluation
Scenario II: Hong Kong, China
Differences for transmitter location 1
Difference of prediction with COST 231 Walfisch-Ikegami and
measurements
Difference of prediction with Urban Dominant Path and measurements
Difference of prediction with 3D Ray Tracing and measurements
2012 © by AWE Communications GmbH 45
Urban Evaluation
Scenario II: Hong Kong, China
Statistical evaluations for all transmitters
Site
Statistical Results
Empirical Model (e.g. COST 231 Walfisch-
Ikegami)
Deterministic Model (e.g. 3D Ray Tracing or Urban Dominant Path)
Mean Value [dB]
Std. Dev. [dB]
Comp. Time [s]
Mean Value [dB]
Std. Dev. [dB]
Comp. Time [s]
1
-12.81
20.13
5
0.72…4.91
6.08 …7.56
10…127
2
1.34
9.02
5
-2.30…5.63
7.74… 7.79
16…80
Avg
-5.74
14.58
5
-0.79...5.27
6.94 ...7.65
13...104
A standard PC with an AMD Athlon64 2800+ processor and 1024 MB of RAM was used to determine the computation times
2012 © by AWE Communications GmbH 46
Urban Evaluation
Scenario Information
Number of buildings 1511
Topo. difference 646 m
Resolution 10 m
Transmitter 17.0 m, 31.0 dBm, 2.2 GHz
Prediction height 1.5 m
Scenario III: Monaco, Monte Carlo
3D view of database
2012 © by AWE Communications GmbH 47
Urban Evaluation
Scenario III: Monaco, Monte Carlo
Predictions for transmitter location 1
Prediction with COST 231 Walfisch-Ikegami
Prediction with 3D Ray Tracing
Prediction with Urban Dominant Path
2012 © by AWE Communications GmbH 48
Urban Evaluation
Scenario III: Monaco, Monte Carlo
Differences for measurement route 50
Difference of prediction with COST 231 Walfisch-
Ikegami and measurements
Difference of prediction with 3D Ray Tracing and
measurements
Difference of prediction with Urban Dominant
Path and measurements
2012 © by AWE Communications GmbH 49
Urban Evaluation
Scenario III: Monaco, Monte Carlo
Statistical evaluations for all measurements routes
Route
Statistical Results
Empirical Model (e.g. COST 231 Walfisch-Ikegami)
Deterministic Model (e.g. 3D Ray Tracing or Urban Dominant Path)
Mean Value [dB]
Std. Dev. [dB]
Comp. Time
[s]
Mean Value [dB]
Std. Dev. [dB]
Comp. Time
[s]
50
-18.71
5.74
3
-4.73…-2.94
3.92…4.36
15…141
52
-20.12
8.09
-1.94…0.08
4.97…6.17
58
-25.28
9.04 -0.60…-0.23
4.09…4.87
Avg
-21.37
7.62
3
-2.30...-1.15
4.73
15...141
A standard PC with an AMD Athlon64 2800+ processor and 1024 MB of RAM was used to determine the computation times
2012 © by AWE Communications GmbH 50
Urban Evaluation
Scenario Information
Number of buildings 2032
Topo. difference 14 m
Resolution 10 m
Transmitter 13.0 m, 10.0 Watt, 947 MHz
Prediction height 1.5 m
Scenario IV: Munich, Germany
3D view of database with topography
2012 © by AWE Communications GmbH 51
Urban Evaluation
Scenario IV: Munich, Germany
Predictions for transmitter location 1
Prediction with COST 231 Walfisch-Ikegami
Prediction with 3D Ray Tracing
Prediction with Urban Dominant Path
2012 © by AWE Communications GmbH 52
Urban Evaluation
Scenario IV: Munich, Germany
Differences for measurement route 0
Difference of prediction with COST 231 Walfisch-
Ikegami and measurements
Difference of prediction with 3D Ray Tracing and
measurements
Difference of prediction with Urban Dominant
Path and measurements
2012 © by AWE Communications GmbH 53
Urban Evaluation
Scenario IV: Munich, Germany
Statistical evaluation for all measurement routes
Route
Statistical Results
Empirical Model (e.g. COST 231 Walfisch-Ikegami)
Deterministic Model (e.g. 3D Ray Tracing or Urban Dominant
Path)
Mean Value
[dB]
Std. Dev. [dB]
Comp. Time
[s]
Mean Value
[dB]
Std. Dev. [dB]
Comp. Time
[s]
0 -10.98 6.38
5
-5.26…2.80 7.13…7.17
14...20
1
-13.80
7.07
-2.01…1.34
6.20…6.73
2
-14.70
7.43
-3.15…0.31
7.94…8.04
Avg
-13.16
6.96
5
-3.47...1.48
7.09...7.31
14...20
A standard PC with an AMD Athlon64 2800+ processor and 1024 MB of RAM was used to determine the computation times
2012 © by AWE Communications GmbH 54
Urban Evaluation
Scenario V: Ilmenau, Germany
Trajectory in Urban Marco Cell (COST reference scenario)
Tx height: 26.5 m
Tx frequency: 2.53 GHz
Tx power: 46 dBm
Receiver: high resolution 3D channel sounder (RUSK, Medav GmbH)
Receiver moving with constant speed along trajectory (~ 54/123 m)
Rx height: 1.9 m
2012 © by AWE Communications GmbH 55
Urban Evaluation
[dBm] Mean Std. Dev.
Measured -62.38 2.24
Simulated -62.47 2.06
Difference 0.09 0.70
[ns] Mean Std. Dev.
Measured 195.33 17.11
Simulated 208.79 37.46
Difference 13.46 33.32
[bit/s/Hz] Mean Std. Dev.
Measured 6.31 0.13
Simulated 6.48 0.21
Difference 0.17 0.20
Rx Power: (Route 41a-42)
Delay Spread: (Route 41a-42)
MIMO Capacity (2x2): (Route 41a-42)
2012 © by AWE Communications GmbH 56
Urban Evaluation
[dBm] Mean Std. Dev.
Measured -50.83 6.18
Simulated -50.85 5.33
Difference 0.02 1.65
[ns] Mean Std. Dev.
Measured 173.36 75.54
Simulated 172.43 70.61
Difference 0.92 27.21
[bit/s/Hz] Mean Std. Dev.
Measured 6.14 0.19
Simulated 6.26 0.26
Difference 0.12 0.24
Rx Power: (Route 10b-9b)
Delay Spread: (Route 10b-9b)
MIMO Capacity (2x2): (Route 10b-9b)
Urban Evaluation
Scenario VI: Amsterdam, Netherlands
Trajectory in Urban Marco Cell
Tx height: 29 m
Tx frequency: 2.25 GHz
Tx power: 43 dBm
Receiver: high resolution 3D-Channel Sounder (TU Eindhoven)
Receiver moving with constant speed along trajectory (~ 420 m)
Rx height: 3.5 m
2012
Bridge / Tunnel (not considered in simulation)
© by AWE Communications GmbH 57
Urban Evaluation
2012 © by AWE Communications GmbH 58
[°] Mean Std. Dev.
Measured 52.05 21.15
Simulated 49.79 32.96
Difference -2.25 24.99
Rx Power:
[dBm] Mean Std. Dev.
Measured -53.91 8.04
Simulated -53.90 7.10
Difference 0.01 4.03
Delay Spread:
[ns] Mean Std. Dev.
Measured 222.36 106.91
Simulated 216.07 130.23
Difference -6.29 109.63
Angular Spread (Rx):
Bridge / Tunnel (not considered in simulation)
2012 © by AWE Communications GmbH 59
Summary
Features of WinProp Urban Module
• Highly accurate propagation models
Empirical: COST 231 Walfisch-Ikegami
Deterministic (ray optical): 3D Dominant Path, 3D Ray Tracing, 2x2D Ray Tracing
Optionally calibration of 3D Dominant Path Model with measurements possible – but not required as the model is pre-calibrated
• Building data
Models are based on 2.5D vector data of buildings
Consideration of material properties (also vegetation objects can be defined)
Consideration of topography (pixel databases)
• Antenna patterns
Either 2x2D patterns or 3D patterns
• Outputs
Signal level (path loss, power, field strength)
Delays (delay window, delay spread,…)
Channel impulse response
Angular profile (direction of arrival)
2012 © by AWE Communications GmbH 60
Further Information
Further information: www.awe-com.com