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Transcript of ProjektX Axis
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A Character Supplement for .45 AdventureUsing the Amazing War Stories Supplement
by Rattrap Productions LLC
Axis Dossier
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PROJEKT X is TM Nick Eyre 2005. All Projekt X artwork, logo, miniature gurines, photographs and
written work are (c) Nick Eyre 2005. All rights reserved.
.45 Adventure, Character stat charts, and skills are Copyright 2006 Rattrap Productions LLC
A supplement for the Projekt X figure lineby
Richard A. Johnson
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A Brief Background to Projekt X
During the Nazis rise to power in the 1930s, Hitler pours a lot of money and resources into the development of
Wonder weapons, Jet Aircraft, Super-Tanks and Rockets.
They also set up a group under the code name Projekt X to develop The Ultimate Warrior.
Projekt X are based in the southern mountains of Germany, and are left to their own devises.
When war breaks out in 1939, Projekt X are ordered to prepare their work and be ready to get involved in Hitlers
plan for World Conquest. At rst there is no urgency as the war goes well for Hitler, but following the disaster o
the Invasion of Russia and the winter of 1942, Projekt X are ordered to bring the Wonder Weapons into service.
What comes out is beyond most peoples comprehension, including the Nazis themselves. Many of the experiments
have gone disastrously wrong, and the scientists of Projekt X have been dabbling with forces they barely understand
The next 2 years see the Allies being attacked in small piecemeal actions by groups of undead, biomechanicalwarriors, Rocketeers and Soldiers wearing with Power Armour. The morale value of these nightmarish attacks far
out ways the damage they inict, and the Allies strive to remove all survivors of these actions out of their units in
an attempt to cover up the truth from the rest of the troops.
As the War continues to go badly for Hitler, he charges Projekt X with the task of forming a National Redoubt
in the Southern Mountains for the Nazis to have their last stand in. Using the best of the new weapons, their own
creations and formations of fanatical SS and Luftwaffe, Projekt X set to their task.
The ordinary, Christian inhabitants of Bavaria are none too happy with what they now experience. Were-wolves
in the forests, demonic soldiers marching through their streets and the Dead walking again naturally cause some
protest, which develops very quickly into resistance, attracting all opponents to the Nazis as well as opponents oProjekt X. The Allies begin to ship aid and Special Forces to the area to not only help but also spy on what exactly
is happening within Projekt X.
As the resistance becomes an uprising, Hitler orders Projekt X to clean up its own house.
And there we leave Projekt X for the moment.
Within this background, we have scope for a number of different actions. Firstly there is the uncounted number of
attacks on all fronts by Projekt X on unsuspecting Allied forces. They will be small actions, within the attacks by
conventional forces but not in co-operation with them. The aim of Projekt X, as well as actually still experimenting
to see their creations in action, they will be seen as morale sapping hammer blows, that regular German forces will
follow up to exploit. Its probably best that the regular German army doesnt come into contact with the Undead
etc though! On the Eastern Front especially, Projekt X starts to be used as rear-guard. Leaving an army of Zombies
in a village is a good way to hold up the Red Army advance, and the individual strength of the Power Armour
Soldats can be a WW2 equivalent to the Viking hero on Stamford Bridge in 1066.
When we move to the battle against the Resistance Army of Southern Germany, its pretty hopeless for the
Resistance but they cant surrender. The Resistance is formed of local forces opposed to Projekt X, deserters from
the Wehrmacht, escaped/ freed POWs and Allied Special Forces air-dropped in to help the ght. Arranged against
them are all the forces of Projekt X.
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Projekt X: Classified Files
Power Armour SoldAt
Name: Class:Power Soldat I (Grade 2)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 12 BR=2 Killed*
Torso (2-4) Brawn=6
Guts=9
1 BW=6
GT=9
BW=
GT=9
BW=
GT=8
Unconscious
Arms (5-7) Heater=3
Shiv=3
1 HT=3
SH=3
HT=3
SH=3
HT=2
SH=2
Noattacks
Cannot carry
Legs (8-10) Dodge=2
Speed=4
1 DG=2
SP=
DG=2
SP=3
DG=1
SP=2
Immobile
Special Rules: *Weak Spot, Because of the experimental nature of the power armor suits, if the model
ever rolls a 1 for a BW, HT, SH, DG, or SP test, then it risks a catastrophic failure (see table below),
Night Vision
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
PAS Rie -- -- -- 10 0 8/x2* 20 +1 8/x2* 30 0 8
SMG -- -- -- 10 +2/x2 6 20 0/x2 5 -- -- --
Weapon: Rie Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: SMG Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Catastrophic Failure Table
Die Roll Result
1 System overload, Suit explodes like Type II explosive next turn
2 System shutdown, friendly model in base contact must pass a BR test to get suit
functioning again
3-5 System slowdown, all stats (except BR and GT) reduced to 1 until model spends
its action and passes BR test
6-10 False Alarm. Nothing happens.
The Power Armour Soldats are the most fearsome of Projekt Xs soldiers. They are walking Armoured vehicles
The compound of the armour makes them resistant to all small arms re, and most heavy weapons as well. Armour
piercing can damage them, but of course they are a very small target for bazookas etc, with the added problem
of them being able to see and dodge out of the way of any rockets red at them. They have a system of electronic
sighting and night vision which makes their re-power deadly. One model is armed with a single shot rie that
res a heavy armour- piercing bullet, the other model has a machine gun. Inside the armour is an X-Soldat.
The weapon selection is shown for both models below, however, only one weapon may be chosen for play.
* The x2 number in the wound chart means that if a model gets an armor save and passes the
rst one, they must do it a second time due to the armor piercing nature of the round.
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Projekt X: Classified Files
Kruse is one of the very few X-Soldats that has a name. He was one of the original experiments, there is very
little left of him that is esh but for some reason he continues to be alive, probably he incorporates something
of Klauss zombie tests. His armour is an early model, with one arm a close combat claw, the other being an
armour-piercing punch spike.
Name: Veteran Soldat Kruse Class:Power Soldat (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brains=2 8 BR=2 BR=1 Unconscious
Torso (2-4) Brawn=8
Guts=9
1 BW=8
GT=9
BW=8
GT=8
BW=7
GT=7
BW=6
GT=7
Unconscious
Arms (5-7) Heater=2
Shiv=6
1 HT=2
SH=6
HT=2
SH=5
HT=2
SH=5
HT=1
SH=
HT=1
SH=3
Noattacks
Cannot carry
Legs (8-10) Dodge=2
Speed=4
1 DG=2
SP=
DG=2
SP=
DG=2
SP=3
DG=1
SP=2
DG=1
SP=1
Crawl only
Special Rules:Because of the experimental nature of the power armor suits, if the model ever rolls a 1
for a BW, HT, SH, DG, or SP test, then it risks a catastrophic failure (see table under Power Soldats),
If a model is grabbed by the claw (a successful close combat attack), they are held it its grip and
must make a comparative BRAWN test to break free. Models caught in the claw, have their SH and DG
score halved. Night Vision
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Spike 2 +2 BW+2 -- -- -- -- -- -- -- -- --
Claw 1 +1 BW+1 -- -- -- -- -- -- -- -- --
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Catastrophic Failure Table
Die Roll Result
1 System overload, Suit explodes like Type II explosive next turn
2 System shutdown, friendly model in base contact must pass a BR test to get suit
functioning again
3-5 System slowdown, all stats (except BR and GT) reduced to 1 until model spends
its action and passes BR test
6-10 False Alarm. Nothing happens.
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Projekt X: Classified Files
The X-Soldats are the various miscreants produced by Dr Klaus in his many and varied experiments to create
the ultimate warrior. What they have in common is their loss of humanity, they are all violent monsters with
no obedience except to Dr Klaus and Projekt X ofcials. They are all un-humanly strong and able to take a lot
more punishment that a normal soldier. It takes a lot of accurate re-power to bring them down.
X SoldAt
Name: Class: X-Soldat Type I (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 6 BR=2 BR=1 KIlled
Torso (2-4) Brawn=5
Guts=9
8 BW=5
GT=9
BW=5
GT=9
BW=3
GT=9
BW=3
GT=8
Unconscious
Arms (5-7) Heater=3
Shiv=6
8 HT=3
SH=6
HT=2
SH=5
HT=1
SH=5
HT=1
SH=
HT=1
SH=6
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=6
6 DG=4
SP=6
DG=3
SP=5
DG=3
SP=
DG=2
SP=3
DG=2
SP=2
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
Scythe Blade 1 +2 BW+2 -- -- -- -- -- -- -- -- --
Explosive Type IV See Amazing War Stories Page 6 for stats on the Type IV Explosive
Skills: Ferocious (+1), Killer Instinct, Cause Fear Grade 1
Flaws: Bloodlust
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Name: Class: X-Soldat Type II (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 6 BR=2 BR=1 KIlled
Torso (2-4) Brawn=5
Guts=9
9 BW=5
GT=9
BW=
GT=9
BW=3
GT=9
BW=3
GT=8
Unconscious
Arms (5-7) Heater=5
Shiv=3
7 HT=5
SH=3
HT=
SH=2
HT=3
SH=2
HT=3
SH=1
HT=2
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
6 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
LMG -- -- -- 10 =3/x3 7 20 +2/x3 7 30 0/x2 6
Skills: Cause Fear Grade 1, Ignore Pain, *The type II Soldat can move half movement and still re the LMG*
Flaws: Bloodlust
Weapon: LMG Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
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Projekt X: Classified Files
Name: Class: X-Soldat Type III (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 6 BR=2 BR=1 KIlled
Torso (2-4) Brawn=5
Guts=9
8 BW=5
GT=9
BW=
GT=9
BW=3
GT=9
BW=3
GT=8
Unconscious
Arms (5-7) Heater=5
Shiv=3
7 HT=5
SH=3
HT=
SH=2
HT=3
SH=2
HT=3
SH=1
HT=2
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
6 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
SMGP -- -- -- 8 +2/x2 5 18 0/x2 -- -- --
Skills: Cause Fear Grade 1, Ambidextrous, Sonic Scream: by passing a BW test, the model belts out an ear-split-
ting sonic blast. All models in the front 180 of the Soldat and within 6, must make a BW test or lose their next
activation .
Flaws: Bloodlust
Weapon: SMGP Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: SMGP Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Name: Class: X-Soldat Type IV (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 6 BR=2 BR=1 KIlled
Torso (2-4) Brawn=
Guts=9
8 BW=
GT=9
BW=3
GT=9
BW=3
GT=9
BW=2
GT=8
Unconscious
Arms (5-7) Heater=6
Shiv=3
7 HT=6
SH=3
HT=5
SH=2
HT=5
SH=2
HT=
SH=1
HT=3
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
6 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
Rie -- -- -- 12 +1 6 2 +2 5 36 +1 5
Skills: Cause Fear Grade 1, Dead Shot, Camouage
Flaws: Bloodlust
Weapon: Rie Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
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Projekt X: Classified Files
Name: Class: X-Soldat Type V (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 7 BR=2 BR=1 KIlled
Torso (2-4) Brawn=6
Guts=9
8 BW=6
GT=9
BW=5
GT=9
BW=3
GT=9
BW=6
GT=8
Unconscious
Arms (5-7) Heater=3
Shiv=6
7 HT=3
SH=6
HT=2
SH=5
HT=1
SH=5
HT=1
SH=
HT=1
SH=6
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=6
6 DG=4
SP=6
DG=3
SP=5
DG=3
SP=
DG=2
SP=3
DG=2
SP=2
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 +2 BW -- -- -- -- -- -- -- -- --
Skills: Ferocious (+1), Killer Instinct, Cause Fear Grade 2
Flaws: Bloodlust
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Name: Class: X-Soldat Type VI (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 6 BR=2 BR=1 KIlled
Torso (2-4) Brawn=5Guts=9
7 BW=5GT=9
BW=GT=9
BW=3GT=9
BW=3GT=8
Unconscious
Arms (5-7) Heater=5
Shiv=3
7 HT=5
SH=3
HT=
SH=2
HT=3
SH=2
HT=3
SH=1
HT=2
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
6 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
SMGP -- -- -- 8 +2/x2 5 18 0/x2 -- -- --
Skills: Cause Fear Grade 1, Ambidextrous, Hide, Stealth
Flaws: Bloodlust
Weapon: SMGP Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: SMGP Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
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Projekt X: Classified Files
Name: Class: X-Soldat Type VII (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 6 BR=2 BR=1 KIlled
Torso (2-4) Brawn=
Guts=9
8 BW=
GT=9
BW=3
GT=9
BW=3
GT=9
BW=2
GT=8
Unconscious
Arms (5-7) Heater=6
Shiv=3
7 HT=6
SH=3
HT=5
SH=2
HT=5
SH=2
HT=
SH=1
HT=3
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
6 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
Rie -- -- -- 12 +1 6 2 +2 5 36 +1 5
Skills: Cause Fear Grade 1, Camouage, Hide
Flaws: Bloodlust
Weapon: Rie Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Name: Class: X-Soldat Type VIII (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 8 BR=2 BR=1 KIlled
Torso (2-4) Brawn=5
Guts=9
8 BW=5
GT=9
BW=
GT=9
BW=3
GT=9
BW=2
GT=8
Unconscious
Arms (5-7) Heater=6
Shiv=3
7 HT=6
SH=3
HT=5
SH=2
HT=5
SH=2
HT=
SH=1
HT=3
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
6 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
PAS Rie -- -- -- 10 0 8/x2* 20 +1 8/x2* 30 0 8
Skills: Cause Fear Grade 3
Flaws: Bloodlust
Weapon: Rie Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
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Projekt X: Classified Files
Name: Class: X-Soldat Type IX (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 7 BR=2 BR=1 Killed
Torso (2-4) Brawn=6
Guts=9
7 BW=6
GT=9
BW=5
GT=9
BW=
GT=9
BW=6
GT=8
Unconscious
Arms (5-7) Heater=1
Shiv=5
7 HT=1
SH=5
HT=1
SH=
HT=1
SH=
HT=1
SH=3
HT=1
SH=5
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
7 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 1 +1 BW -- -- -- -- -- -- -- -- --
Skills: Battle Cry, Multiple Attacks +2, Cause Fear Grade 2
Flaws: Bloodlust
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Name: Class: X-Soldat Type X (Grade 3)
Location (Die Roll) Base DR Wound Level
Head (1) Brain=2 7 BR=2 BR=1 Killed
Torso (2-4) Brawn=5
Guts=9
7 BW=5
GT=9
BW=
GT=9
BW=3
GT=9
BW=3
GT=8
Unconscious
Arms (5-7) Heater=1
Shiv=5
7 HT=1
SH=5
HT=1
SH=
HT=1
SH=
HT=1
SH=3
HT=1
SH=5
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=5
7 DG=4
SP=5
DG=3
SP=
DG=3
SP=3
DG=2
SP=2
DG=2
SP=1
Crawl Only
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WSFist 1 +1 BW+2 -- -- -- -- -- -- -- -- --
Flamethrower -- -- -- 1 +3 8 -- -- -- -- -- --
Skills: Cause Fear Grade 2 , Flamethrower: The amethrower rolls to hit normally. The player designates a target
and any model within 3 of the target must also roll as though they are being shot at. You cannot shoot through mod-
els.. So, if a model is between the target and the origin of the ame, it stops at the rst model. Also, if the Soldat rolls
a 1 on its To Hit roll, the fuel has exploded like a Type III explosive and damage should be assignd accordingly
Flaws: Bloodlust
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
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Projekt X: Classified Files
SS wAlkurie
They are an all female elite unit trained to use the experimental Jet Packs. The gures so far do not depict any
wearing the pack or ying suit, but they are in the leather uniforms worn under the ying suits. All SS Walkurie
also start off with a Rocket Pack so the model does not need to take the Use Invention ability.
Location (Die Roll) Base DR Wound Level
Head (1) Brains=3 BR=3 Killed
Torso (2-4) Brawn=3
Guts=6
BW=3
GT=6
BW=2
GT=5
Killed
Arms (5-7) Heater=
Shiv=4
HT=
SH=
HT=2
SH=2
HT=1
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
DG=3
SP=5
DG=2
SP=
DG=1
SP=1
Crawl only
Name: SS Walkurie Schmitt Class: SS Walkurie (Grade 1)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
SMG -- -- -- 10 +2/x2 6 20 0/x2 5 -- -- --
Skills:
Weapon: SMG Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Name: SS Rottenfuhrer Baum Class: SS Walkurie NCO (Grade 2)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
SMG -- -- -- 10 +2/x2 6 20 0/x2 5 -- -- --
Skills: Devotion
Weapon: SMG Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=3 BR=3 BR=2 Unconscious
Torso (2-4) Brawn=3
Guts=7
5 BW=3
GT=7
BW=3
GT=7
BW=1
GT=6
Unconscious
Arms (5-7) Heater=
Shiv=4
HT=
SH=
HT=3
SH=3
HT=2
SH=2
HT=1
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
DG=3
SP=5
DG=2
SP=3
DG=2
SP=2
DG=1
SP=1
Crawl only
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Projekt X: Classified Files
Name: SS Walkurie Haupsturmfuhrer Class: SS Walkurie Ofcer (Grade 3)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 1 +1 BW+1 -- -- -- -- -- -- -- -- --
Short Blade 1 +2 BW+1 -- -- -- -- -- -- -- -- --
Skills: Multiple Attacks (+1), Killer Instinct, Iron Will, Intimidate
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=3 BR= BR=3 Unconscious
Torso (2-4) Brawn=
Guts=9
BW=
GT=9
BW=3
GT=9
BW=2
GT=8
BW=2
GT=8
Unconscious
Arms (5-7) Heater=3
Shiv=5
HT=3
SH=5
HT=3
SH=
HT=2
SH=
HT=2
SH=3
HT=1
SH=2
Noattacks
Cannot carry
Legs (8-10) Dodge=4
Speed=6
DG=4
SP=6
DG=3
SP=5
DG=3
SP=
DG=2
SP=3
DG=1
SP=1
Crawl only
The masked and un-named Captain of the Walkuries. She is depicted in her customised uniform and armed with
martial arts weapons rather than a rearm.
The Major of the Walkurie regiment. Thorwald is not an ghting member of the Walkuries, that is she is not
trained in martial arts or jet-packing, but she rules her women with an iron-st. The gure is depicted carrying a
pistol.
Name: SS Walkurie Sturmbannfuhrer Brunnhilde Thorwald Class: SS Walkurie Ofcer (Grade 3)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 B W -- -- -- -- -- -- -- -- --
Pistol(+1WS) 0 -1 5 10 +2 5 18 0 5 -- -- --
Skills: Dead Shot, Poison, Fearful Presence, Tactics (+1), Meet My Minions, Observant
Weapon: Pistol Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=5 BR=5 BR= Unconscious
Torso (2-4) Brawn=
Guts=8
BW=
GT=8
BW=3
GT=8
BW=2
GT=7
BW=1
GT=6
Unconscious
Arms (5-7) Heater=3
Shiv=3
HT=3
SH=3
HT=3
SH=3
HT=2
SH=2
HT=1
SH=1
HT=1
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
DG=3
SP=5
DG=2
SP=
DG=2
SP=3
DG=1
SP=2
DG=1
SP=1
Crawl only
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Projekt X: Classified Files
Dr Klaus is the leader of Projekt X. In appearance he has a gas mask over a scarred head, the result of some
earlier diabolical experiment. He also has a kind of psychic power, producing energy bolts from his hands that
he casts like reballs. Very dangerous, evil and unpredictable.
Kipps is the scientic head of the SS department within Projekt X. Although under the command of Dr Klaus,
in the usual style of Nazi organisation, different departments answer to different bosses and work to their own
agendas. Kipps is working on his own style of X-Soldats, the Wehrwolves being the one result.
Name: Dr.Klaus Class: Axis Ofcer (Grade 3)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
Skills: Fearful Presence, Meet My Minions, Observant, Professorship (+2-Science), Pyrokinetics (see range
below on weapon table, causes damage as Type II Explosive)
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=7 BR=7 BR=6 Unconscious
Torso (2-4) Brawn=3
Guts=9
BW=
GT=9
BW=3
GT=9
BW=2
GT=8
BW=1
GT=6
Unconscious
Arms (5-7) Heater=3
Shiv=3
HT=3
SH=3
HT=3
SH=3
HT=2
SH=2
HT=1
SH=1
HT=1
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
DG=3
SP=5
DG=2
SP=
DG=2
SP=3
DG=1
SP=2
DG=1
SP=1
Crawl only
Name: Hauptsturmbannfuhrer Kipps (Herr Doktor) Class: Axis Ofcer (Grade 3)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 B W -- -- -- -- -- -- -- -- --
Skills: Concealed Weapon, Poison, Engineer, Medical Knowledge, Professorship (+2 Science), Observant
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=6 BR=6 BR=5 Unconscious
Torso (2-4) Brawn=3
Guts=8
BW=
GT=8
BW=3
GT=8
BW=2
GT=7
BW=1
GT=6
Unconscious
Arms (5-7) Heater=3
Shiv=2
HT=3
SH=2
HT=3
SH=2
HT=2
SH=2
HT=1
SH=1
HT=1
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
DG=3
SP=5
DG=2
SP=
DG=2
SP=3
DG=1
SP=2
DG=1
SP=1
Crawl only
Projekt X doctorS
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Projekt X: Classified Files
Major Wunsche is a member of the SS parachute division. Attached to Projekt X, they are the foot soldiers of
the SS department within the organisation. Wunsche, famous for his lm-star good looks, is one of the more evil
and malevolent members of the Projekt X heirarchy He is usually given the eld command of large concentra-
tions of Projekt X forces. He wears a form of body armour incorporating elements of the Power Armour suits,
and is armed with an MP40.
Name: Sturmbannfuhrer Wunsche Class: Axis Ofcer (Grade 3)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
SMG (+1 WS) -- -- -- 10 +2/x2 7 20 0/x2 6 -- -- --
Skills: Dead Shot Iron Will
Weapon: SMG Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=3 BR=6 BR=5 Unconscious
Torso (2-4) Brawn=3
Guts=8
6 BW=
GT=8
BW=3
GT=8
BW=2
GT=7
BW=1
GT=6
Unconscious
Arms (5-7) Heater=
Shiv=4
5 HT=5
SH=
HT=
SH=
HT=3
SH=3
HT=3
SH=2
HT=2
SH=2
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
5 DG=3
SP=5
DG=2
SP=
DG=2
SP=3
DG=1
SP=2
DG=1
SP=1
Crawl only
Projekt X militAry
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Projekt X: Classified Files
The Skull Guard is Dr. Klauss LifeGuard. Originally they were well trained soldiers dressed in a black uniform
with their gloss black steel helmets having a white skull motif painted on the front. A large number of the regu-
lar members of the regiment are still the same, but bit by bit new members are appearing in the ranks with steel
masked faces. The specialist is trained as a crack-shot and is armed with a sniper rie.
The model depicts one of the ceremonial Standard Bearers from the Skull Guard, unlike any other modern army
the Skull Guard have been known to carry the standards on the battleeld.
Name: Class: Axis Soldier (Grade 1)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 B W -- -- -- -- -- -- -- -- --
Pistol(+1WS) 0 -1 5 10 +2 5 18 0 5 -- -- --
Skills: As long as the Standard Bearer is still alive, the sight of the ag prevents all Skull Guard from Panicking.
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=2 6 BR=2 Killed
Torso (2-4) Brawn=3
Guts=6
BW=3
GT=6
BW=2
GT=3
Killed
Arms (5-7) Heater=3
Shiv=3
HT=3
SH=3
HT=2
SH=2
HT=1
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
DG=3
SP=5
DG=2
SP=3
DG=1
SP=2
Crawl only
Name: Class: Axis Soldier (Specialist) (Grade 1)
Weapon
Close Combat Short Medium Long
Range TH WS Range TH WS Range TH WS Range TH WS
Fist 0 0 BW -- -- -- -- -- -- -- -- --
Rie (+1 WS) -- -- -- 12 +1 7 2 +2 6 36 +1 6
Skills: Killer Instinct
Weapon: Rie Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Weapon: Ammo:qqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Location (Die Roll) Base DR Wound Level
Head (1) Brains=3 BR=3 Killed
Torso (2-4) Brawn=3
Guts=6
BW=3
GT=6
BW=2
GT=3
Unconscious
Arms (5-7) Heater=
Shiv=3
HT=
SH=3
HT=3
SH=2
HT=2
SH=1
Noattacks
Cannot carry
Legs (8-10) Dodge=3
Speed=5
DG=3
SP=5
DG=2
SP=3
DG=1
SP=2
Crawl only
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Projekt X: Classified Files
deSignerS noteS
The characters presented here may or may not match up with archetypes presented in previous .45 Adventure
supplements. An Axis Ofcer listed here may have different abilities than those presented for the Axis Ofcer
inAmazing War Stories. The reason for this is that these stats were designed specically for Projekt X. Everyattempt was made to keep these gures comparable to their Grade levels, but some liberties were taken in order
to capture the intent of the original Projekt X characters.
As this is a work in progress and new models will be added as they are released, players should feel free to
comment and send feedback based on their own gaming experiences.
In order to add the Projekt X zombies and any additional military types, players should refer to theAmazing War
Stories supplement and build their characters accordingly. An Allied and Resistance Dossier will also be available
for the the Allied answer to Germanys Projekt X Division.