Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you...

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Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What does this mean about the horizontal motion of a projectile? 3.What formula(s) can you use?

Transcript of Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you...

Page 1: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectile MotionAIM: how do we solve projectile problems in 2 dimensions?

DO NOW1.What do you notice about the horizontal spacing of the dots?

2.What does this mean about the horizontal motion of a projectile?

3.What formula(s) can you use?

Page 2: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectile Motion• Horizontal Motion

– Use the subscript x to denote horizontal numbers– Equally spaced lines implies constant speed– NO horizontal acceleration– Variables used

• vx

• dx

• t

– Formulas• tvd xx

dx

t

vx

t

ax

t

Page 3: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectile MotionAIM: how do we solve projectile problems in 2 dimensions?

1. What do you notice about the vertical spacing of the dots?

2. What does this mean about the vertical motion of a projectile?

3. What formula(s) can you use?

Page 4: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectile Motion• Vertical Motion

– Use the subscript y to denote vertical numbers– Lines that get progressively farther apart imply vertical acceleration– Variables used

• viy

• dy

• ay

• vfy

• t

– Formulas•

dy

t

vy

t

ay

t

advv

attvd

atvv

if

i

if

2

2

1

22

2

tvd xx

Page 5: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectile Rules

1. Vertical acceleration is always 9.81m/s2 downwards for all objects at all times.

2. Horizontal acceleration is always zero.

3. You CAN NOT but a horizontal number in the same equation as a vertical number.

4. “thrown horizontally” means…- Viy is zero

- “Dropped” means Viy is zero

Page 6: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectile Rules

5. An object dropped and launched horizontally from the same height will hit the floor at the same time.

- Mass does not matter- Horizontal launch speed does not matter

6. Final velocity is NOT zero

7. Time is the only number that has no direction and can be used in any equation.

Page 7: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

How to solve a projectile problem

1. Draw and label a diagram with every number they give you.

2. Make a list of all horizontal and vertical variables. KEEP THESE LISTS SEPARATE!

3. If you do not have time, find it!

4. Using the time found/given solve for the variable in question.

Page 8: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Step 1: Draw and label diagram

trajectory

vx

“launched horizontally”

dy“height”

dx

“Range” or “distance from the base”

Page 9: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Step 2: Separate variablesWe separate them because we cant mix them in equations!!!!

Horizontal Motion(left and right)constant speed

motion!

Vertical Motion(up and down)

constant acceleration!

vx =

dx =

t =

viy =

ay =

dy =

t = vfy =

d=vt

advv

attvd

atvv

if

i

if

2

2

1

22

2

Variable Chart

Page 10: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Step 3: Solve for the variables asked for

• REMEMBER:– you can not mix horizontal and vertical variables!– only time is the same in both columns

– there is no vi horizontally because the horizontal velocity is constant

– There is also NO horizontal acceleration– The time of flight only depends on the vertical

variables Bullet dropped vs. bullet fired

• max time of flight is when an object is launched straight up!

– maximum range is when an object is launched at 45o to the horizontal.

Page 11: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

1. A toy car moving at 3m/s drives horizontally off of a 1.5m high table.a. How long is the car in the air for?b. How far away from the base of the table does the car land?

2. A set of keys is thrown horizontally at 12m/s from a window that is 30m higha. How long are the keys in the air?b. How far away from the base of the building do the keys hit the floor?c. What is the final vertical velocity of the keys?d. What is the final horizontal velocity of the keys? EXPLAIN!

3. A movie requires a car to drive horizontally off of a 50m high building. If the stunt crew decides to place the airbag 15m from the base of the buildingA. How fast should the car drive off the building?B. What would happen if the car drove off slower?C. What would happen if the car drove off faster?D. What would happen if the movie director decided he wanted to use a

truck instead of a car? Would the stunt crew have to change the location of the air bag or tell the truck to drive at a different speed? DEFEND YOUR ANSWER!

Page 12: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

4. A motorcycle drives horizontally off of a cliff that is 25m high and is found 85m from the base of the cliff. If the speed limit on the road is 35m/s, was the motorcycle speeding? (assume the motorcycle didn’t skid after landing)

5. A rifle is shot perfectly horizontally and the bullet leaves the barrel of the gun at 100m/s.

a. If the bullet is found 1.2km away from the gun, how high was the gun mounted off the ground?

b. If the muzzle of the gun is 20cm long, what is the acceleration of the bullet while in the muzzle of

the gun?c. How long is the bullet in the gun for?d. How long is the bullet in the air for?

Page 13: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

6. You take a running start and jump horizontally off the roof of your house that is 12m high in an attempt to land on the roof of the building next door that is 7m tall. The horizontal spacing between the buildings is 6m. If you can run at 6.2m/s, do you make it?

Page 14: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectiles Launched at an Angle on Level Ground

vi

θ

Page 15: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Step 1: Create Diagram

v i

θ

dmax

dx “range”

Page 16: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Step 2: Break down angled vector

v i

θ

vx

viy

vx= vicosθviy= visinθ

Page 17: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Step 4: Decide which part of motion you are looking atHalf Motion

TO the Top

•vi = ______

•vf=0m/s

•a=-9.81m/s2

•dmax=

•tup =

Whole Motion

FROM the Top

•vi = 0m/s

•vf=______

•a=-9.81m/s2

•dmax=

•tdown =

OR

• vi = _______

• vf= ______ (will be negative of vi)

• a=-9.81m/s2

• dy =0m

• ttotal = _____ (will be 2tup=2tdown)

Page 18: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Step 3: Separate variables into horizontal and vertical then solve

Horizontal Motion(left and right)

constant speed motion!

Vertical Motion(up and down)

constant acceleration!

vx =

dx =

t =

viy =

ay =

dy =

t = vfy =

d=vt

advv

attvd

atvv

if

i

if

2

2

1

22

2

Page 19: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

4. A motorcycle moving at 35m/s drives off a ramp that makes an angle of 50o to the horizontal. If the motorcycle lands at the same height it jumped from- What is the motorcycle’s mat height?- How long is the motorcycle in the air for?- How far away from the jump point does the motorcycle

land?

5. During a soccer game, the goalie kicks a goal kick at 28m/s at an angle of 50o above the horizontal. How far from the goalie does the ball land?

6. During a football game, the kicker attempts a field goal that is 50m from the goal post which are 4m above the ground. The kicker kicks the ball at 22m/s at an angle of 42o above the horizontal. Assuming he aims on target, is the field goal good? If not why?

Page 20: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Projectiles Launched up and over

vi

θ

Page 21: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

To the top

TO the Top

•vi = ______

•vf=0m/s

•a=-9.81m/s2

•dup=

•tup =

FROM the Top

•vi = 0m/s

•vf=______

•a=-9.81m/s2

•dmax= dup+dy

•tdown =

viθ

vf=0

dup

dy

From the top

dmax

Page 22: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

Whole Motionvi

θ

-dy

• viy = vi sin θ

• vfy=

• ay =-9.81m/s2

• d= -dy

• ttotal =

make sure dy is negativeYou can find vf first then plug it in (as a negative number) to find t

OR

Plug into the distance formula and use the quadratic equation to get time.

Page 23: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

6. You take a running start and jump off the roof of your house that is 12m above the ground. You can run at a speed of 5m/s and jump at an angle of 60o to the horizontal.

a. How long are you in the air for?b. How far from the base of the house do you land?

Page 24: Projectile Motion AIM: how do we solve projectile problems in 2 dimensions? DO NOW 1.What do you notice about the horizontal spacing of the dots? 2.What.

7. A set of keys is thrown at 12m/s 35o above the horizontal from a window that is 30m higha. How long are the keys in the air?b. How far away from the base of the building do the keys hit

the floor?c. What is the final vertical velocity of the keys?d. What is the final horizontal velocity of the keys? EXPLAIN!