Project Proposal
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Transcript of Project Proposal
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Project Proposal
Alex WysotaVM 470 - 01
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“Music expresses that which cannot be put into words and that which cannot remain silent.”
- Victor Hugo
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Context• Music is an essential component throughout
the world of electronic gaming
**All images in this presentation were found using the Google Image Search engine
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Context (cont.)
• In 2005, music transformed from just background noise with the creation of Guitar Hero
• Instead of creating ambience, music became a staple feature of the game
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Context (cont.)
• Following the creation of Guitar Hero, similar games began to debut with their own takes on Red Octane and Harmonix’s original concept
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Project Proposal
• For my project, I plan on making music the true focal point of the game
• The objective of the game is to get to the end of the level while avoiding any obstacles along the way
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Project Proposal (cont.)
• What makes the game so unique is the interface and gameplay– i.e. obstacles can grow or shrink based on the
rhythm of the track– First perspective will be utilized in order to provide
an immersive experience in the visualization of sound in a 3D environment.
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Storyboard
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Software Required• Models/Assets
– Autodesk Maya– Adobe After Effects CS6
• Textures– Adobe Photoshop
• Gaming Engine– Unity 3D
• Sound Design– AVID– Audacity
• Software Training (all using Lynda.com)– Unity 3D 3.5 Essential Training– Game Prop Creation in Maya
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Production Schedule
• February 24th
– Have all assets modeled and imported (including title/end credits, icons, etc.) into Unity 3D game environment
– Have original music score and sound effects created
– Complete Unity 3D 3.5 Essential Training
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Production Schedule (cont.)
• April 7th
– Import music score/sound effects into Unity 3D– Continue/finish creating physical environment
within Unity 3D– Start/continue scripting in Java within Unity 3D
• April 29th
– Finalize scripting for game– Present project to class
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Future Plan(s)
• If all goes according to plan…– Create several more variations of levels– Create a sellable app/game across several
platforms that could incorporate one’s personal music library