Project 05 Thesis

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     ARCHITECTURE AS INTERFACEAccess to a range of internet-based digital media, services, and devices for the individual means:

    These causes eliminate the inconvenience of a commute or formal/designated space and allow for greater

    productivity or efficiency and more articulate organization through the expediency of information.

    HEALTH CENTER 

    SPA AMENITY

    RESTAURANT / CAFE / ACCOMODATION

    2. Community can be delivered to you: Amenities

    are nested within a grid-based spatial dispersion

    of above and below-ground spaces. People should be

    encouraged to mix  through a buckshot-model of

    programmatic distribution that collides and

    overlaps.

    1. Work and play become location-independent:

    Events can occur anywhere and simultaneously.

    People should be encouraged to congregate through

    a carpet-model of grid-based spatial

    distribution.

    2. Instantaneous accessibility to social and

    economic resources in relative isolation (through

    an individual’s device).

    1. A collapse in distance between people and

    services.

    The architectural interface orders yet stages social and physical spontaneity

    through a layered collapse of spatial and programmatic relationships in the

    Community Center. Consequently, health and wellness become social activities as

     much as personal or private routines.

    If virtual communities are the new venues of communication, interaction and

    exchange, then:

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     WHAT IF VIRTUAL COMMUNITIES ARE THE NEW VENUES OF COMMUNICATION, INTERACTION AND EXCHANGE? ADDEN

    Causes

    The availability of a range of digital media, services,

    and devices for the individual means:

    1. A collapse in distance between people and services.

    2. Instantaneous accessibility to social and economic

    resources in relative isolation (through an individual’s

    device).

    In sum, these causes eliminate the inconvenience of a

    commute or formal/designated space and allow for greater

    productivity or efficiency and more articulate

    organization through the expediency of information.

    Effects

    1. Work and play are location-independent

    2. Community can be delivered to the individual

    3. Publicity bleeds into privacy

    Publicity bleeds into privacy

    1. Unnaturally through security loopholes or hacki

    2. Naturally, through the share economy and the

    fostering of sharing/collective action which gener

    natural tendencies to publicize or broadcast that

    would otherwise remain private (location check-ins

    relationship status, etc.)

    This effect would allow me to further explore:

    1. The inside-outside gradient whereas earlier it

    limited to something emerging  from the

    formal/typological strategy.

    2. Above and below tension through the ground

    “interface” which could address publicity or priva

    needs through the weave (carpet) model.

    3. Lighting as a material extension of this effect

    allowing or preventing/limiting behavior or experi

    in certain areas.

    DESIGNATING PUBLIC V. PRIVATE SPACE LIGHT AS HEAT (PHYSICAL COMENABLING THE FLANEUR