program_KO_20060710.xls
description
Transcript of program_KO_20060710.xls
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Functions of KO programFunctions of KO programMake KO draw according to ITTF rulesHand draw or Automatic draw for top
seedsAutomatic draw for other playersMake scheduleInput scoreAutomatic print out ready-to-play matchesMake report
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Necessary FilesNecessary Files
Newest version of program_KO_YYYYMMDD.xls
data_Common.xlsdata_KO.xls3 files must be put in a same fold.
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data_Common.xlsdata_Common.xls2 sheets in data_Common.xls[Tournament] sheet : organizer’s data[Players] sheet : players’ datadata_Common.xls need authorization by the a
uthor.After you fill the [Tournament] and [Players] s
heets, please send the data_Common.xls to [email protected] for authorization.
You need to pay a certain rental fee for authorization.
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Re-AuthorizationRe-AuthorizationAny change of [Tournament] sheet needs r
e-authorizationOver 2% change (or minimal 5 changes) of
sheet [Players] needs re-authorizationAny change of a player's country, family na
me, and given name counts for 1 changeAdd 1 player counts for 1 change.Players deletion does NOT count.Change playerID, sex, class, data of birth, te
amID, and teamEvent do NOT count.
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data_KO.xlsdata_KO.xls
The working book for program_KO2 exist sheets [Set] and [Event][Set] sheet controls the program.[Event] sheet consists defination of KO ev
entsOther sheets will be created automatically
when you begin to run the program.
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[Set] sheet in data_KO.xls[Set] sheet in data_KO.xls
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[Event] sheet of data_KO.xls[Event] sheet of data_KO.xls Defination of KO events You can input as many events as you want. A blank row means STOP Input IPTTC event code to column <Event Name Abbreviation> Referee decides the <Seed number> For some important top seeds, you can <Draw by hand> Green column is the selection criteria to select players from [Play
ers] sheet Red column will be filled by computer
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IPTTC KO Event CodesIPTTC KO Event Codes
OM1-5 or OM5 : Open Male Class 1 to 5OM6-10 or OMA : Open Male Class 6 to 10OF1-5 or OF5 : Open Female Class 1 to 5OF6-10 or OFA : Open Female Class 6 to 10First character : O = Open KO eventSecond character : M = Men, F = FemaleLast character : the class
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program_KO_YYYYMMDD.xlsprogram_KO_YYYYMMDD.xls
Click the buttons following the red number
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For the new userFor the new user
If it is the first time for you to use the program,
please read the instruction slowly and carefully
every time you click a button.
The program is very easy to use, all you need is
to click the buttons following the red number
1,2,3……
The program itself will guide you how to use it
correctly.
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Bye arrangementBye arrangement
There are 2 types of BYE arrangements for you to choose.
Input Y and N to row <BYE position according to ITTF 2003 handbook(type 2)> in data_KO.xls
Y for type 1 BYE (New type from ITTF 2003 handbook)
N for type 2 BYE (Classical and more popular type)
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Button 1 : Open data bookButton 1 : Open data book
Open data_Common.xls and data_KO.xls
Intruduction of some sheets
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Button 2Button 2
1. Read event entries form [Players] sheet according to [Event]
2. Make [xxx_list] sheet
3. You can not change [xxx_list] sheet
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Button 3Button 3
1. For some important top seeds, the referee can make their draw by hand.
2. The number is defined in <Draw by hand> column in [Event] sheet.
3. The number of <Draw by hand> can not be greater than <Seed number>
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Instruction 7Instruction 7
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Click the <Stop> to stop the dice, the <Stop> changes to <Draw>
Click the <Draw> to move the dice again.
If you don’t want to use the computer dice, you can draw by your own pokers or number card, and click the small circle to input the draw.
Click <OK> to send the player to his/her position.
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Decide the area firstDecide the area firstThen draw the positionThen draw the position
In fact, when doing the draw, you need to decide the area first, then draw the position.
If the player number of a country is NOT power of 2 (1,2,4,8,…), then you can draw to decide the area.
The program will detect if need to decide the area and shows the menu to you automatically.
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You can drag/move the draw in [xxx_hand] sheet before click next button (button 4).
This allows you make draw by your own method.
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Button 4Button 4
Other seeds will be drawn automatically by computer
The draw result is saved in [xxx_draw] sheet
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Button 5Button 5
To prove that the draw result is fully compatible with ITTF rules, the program will make checking list when you click button 5
There are 2 checking list : [xxx_seed] and [xxx_area] sheets.
[xxx_seed] sheet shows the even distribution of ranking seeds and country seeds.
[xxx_area] sheet shows the even distribution of country players.
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Button 6Button 6
Button 6 will make [xxx_ko] sheet and the [TT] sheet.
TT is the abbreviation of ‘Time-Table’Each cell in [TT] sheet means a match.You can rearrange the cells of [TT] sheets
to make the schedule you want.
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The origin [TT] sheetThe origin [TT] sheet Each colored cell represents a match. OM5,top64-1 : ‘OM5’ is the event name, ‘top’ means ko m
atch, ’64-1’ means 1st match in 64 entries. Cell comment consists of opponents’ data and match num
ber.
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How to rearrange [TT] sheetHow to rearrange [TT] sheet
You can drag/move or cut/paste the cells in [TT] sheet. You can NOT change the content of any match cell of
[TT] sheet. You can modify the table number, date and time cells to
what you want. A blank match cell means an empty table, you can NOT add
any word into a blank match cell (e.g. ‘lunch’ or ‘rest’) Must avoid ‘time-conflict’, e.g. a player appears at 2
tables at a time section.
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An example of a rearranged [TT] sheetAn example of a rearranged [TT] sheet
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Button 7Button 7
Remind you to rearrange [TT] sheet to what you want.
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Button 8Button 8
Make [match] sheet.[match] sheet consists all match data in ro
ws.Fill date-time-table data into [xxx_ko] and
[match] sheet according to the schedule data in [TT] sheet.
Make [TX] sheet.Prepare [myMatch] sheet.
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[TT] sheet [TX] sheet
[match] sheet
[xxx_ko] sheet
Automatically fill date-time-table to all sheetsAutomatically fill date-time-table to all sheets
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[TX] sheet[TX] sheet
You can print out the [TX] sheet and put on your desk.
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[myMatch] sheet[myMatch] sheet [myMatch] sheet will be created when you click button 8 (M
ake match sheet) Saved in myMatch file automatically. It shows data-time-table of all matches for a player assumin
g that he/she will be the champion. Each player has a A4 sheet, please print it out and give to al
l players. It will be a very good service from the organizer.
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Button 9Button 9
You can print out all score cards before the competition starts.
You can run the competion without the computer.
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Button 10Button 10
Input score of each match.Automatic fill the score into [xxx_ko] s
heet and [match] sheet.Automatic detect and print out read-to-
play KO matches.
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Menu of input scoreMenu of input score
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Input the scoreInput the scoreClick the <Input> button after input the score
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Automatically detecting ready-to-play matchesAutomatically detecting ready-to-play matches
The program will remind you if any read-to-play match is detected.Please print it out and give the score sheet to umpire for play.
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Diagonal line in [TT] and [TX] sheetsDiagonal line in [TT] and [TX] sheets
Diagonal down line will appear on a match cell if score has been input.
Diagonal up line will appear on a match cell if score sheet has been printed out.
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Button 11Button 11
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Button TOOLSButton TOOLS
Make IPTTC report and Medal list in few seconds. Make electronic result book for all teams. Make HTM files for publish on internet. You need not to make paper book any more.
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Safe copySafe copy
Save and Make historic copy of data_KO.xls
You will not lose all data if any accident condition occurs.
You shall click this button hourly.
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Automatic SchedulingAutomatic Scheduling
Top secret to get a good-night sleep
after draw meeting
A wonderful gift from Dr.Wu
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Make schedule quicklyMake schedule quickly
1. Prepare a schedule before the draw meeting2. Save it (sheet [TTset]) in the data book3. The program will finish the scheduling work
according to your schedule immediately during or after the draw meeting
4. By this way, you will be very relax and have a long, good-night sleep after the draw meeting
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After dealine of entryAfter dealine of entry1. Input entries’ data to [Players] in data_Common.xls an
d input the [Even] sheet in data book
2. Before the draw meeting, Run the competition program ( for example : program_KO.xls ) to create a [TT] sheet in data book ( data_KO.xls ).
3. Change [TT] sheet’s name to [TTset]
4. Rearrange the [TTset] sheet to the schedule you want
5. Save the data book ( data_KO.xls )
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Before the draw meetingBefore the draw meeting
Modify the [Players] sheet in data_Common.xls if entry changes.
Re-Make a new [TTset] sheet if too many entries change.
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In the draw meetingIn the draw meeting
Run the competition program to make a new official draw
Save the data book and make a copy for security
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During or After the draw meetingDuring or After the draw meeting
Run the competition program, click the button <Make KO and TT sheets> to create a new [TT] sheet
This new [TT] sheet contains new draw data in its cell comments.
When the program asks you if you want to use the schedule in [TTset], answer ‘Y’
The program then rearrange the [TT] according to the arrangement of [TTset].
The original [TT] is saved in the name of [TT after draw]
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CautionCautionSome extra matches not found in [TTset]
will be put at bottom line of [TT] sheetYou need to put them into position in [TT]
by yourselfThe program will remind you if there is an
y extra matches found
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NotesNotesIf too many entries change is already know
n before the draw meeting, please make a new [TTset] sheet
To input ‘N’ to row ‘Need draw for tail bye’ in [Set] sheet in data book, will make the grouping change less
There is a chance to have a player appear in two tables in a time section, if the entry decreases in a group in the draw meeting, please adjust them by your hand.