Production log (done)
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Transcript of Production log (done)
Production Log:
The very first thing I decided to make was a door. It was made very simply using primitive shapes. I
got two boxes of equal size and gave one an indent using the move tool and the other a
matching/fitting extension.
Next, I decided to make a table using more primitive shapes and modelling techniques. I got a square
and flattened it out until it resembled the top of a table then multishifted the bottom until it had a
leg.
Then I needed a chair so, again, using primitive shapes (squares) I made a couple of squares and
modelled them into parts that looked like bits of a chair, then I simply stuck them all together. I tired
making it with only one square but it kept going wrong so I decided to use a range of squares.
A computer and all its components would be a requirement for any self -respecting space-station, so
I made them using more primitive shapes. The tower was the most difficult to try and recreate so I
decided to just have the shape of a tower present. The monitor was made using a square and
multishifting the face inwards slightly. The keyboard was a flat square that I selected the area where
keys would be and multishifting them upwards.
Using more primitive shapes and tools I made a few squares modified their shape and properties
then arranged them so that they resembled a table.
I made a square and hollowed it out; creating a tunnel that will be used as a corridor.
I gathered all of my current objects, par the corridor since it wasn’t finished, then hit “q” on each to
begin texturing them. This is a collection of everything fully textured.
Using the previous corridor as a template and I made a few more replicas of it and put them
together to being making part of a room.
In this image I began to place everything inside the room.
I duplicated the one section I had and then arranged them so that they fit together and made what
looks like a spacestation.
I then modelled a bed using some squares and basic modelling techniques, such as “Multishift” to
create the legs. I then textured it and placed it inside one of my spacestations rooms.
I also modelled a bathtub, using a thick square and “Move”-ing the inside down to make an area in
which a person could sit.
Another thing I made for the room containing the bathtub was a toilet. This time I used two squares
and, a circle! I had a lot of trouble making this which goes towards explaining it’s, rather shabby and
bad design look. Also, as you can see from this image and the last couple; I textured the inside of my
spacestation. I gave the ceiling and roof a transparent glass effect so the light could shine through
making everything visible.