Production log (done)

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Production Log: The very first thing I decided to make was a door. It was made very simply using primitive shapes. I got two boxes of equal size and gave one an indent using the move tool and the other a matching/fitting extension.

Transcript of Production log (done)

Page 1: Production log (done)

Production Log:

The very first thing I decided to make was a door. It was made very simply using primitive shapes. I

got two boxes of equal size and gave one an indent using the move tool and the other a

matching/fitting extension.

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Next, I decided to make a table using more primitive shapes and modelling techniques. I got a square

and flattened it out until it resembled the top of a table then multishifted the bottom until it had a

leg.

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Then I needed a chair so, again, using primitive shapes (squares) I made a couple of squares and

modelled them into parts that looked like bits of a chair, then I simply stuck them all together. I tired

making it with only one square but it kept going wrong so I decided to use a range of squares.

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A computer and all its components would be a requirement for any self -respecting space-station, so

I made them using more primitive shapes. The tower was the most difficult to try and recreate so I

decided to just have the shape of a tower present. The monitor was made using a square and

multishifting the face inwards slightly. The keyboard was a flat square that I selected the area where

keys would be and multishifting them upwards.

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Using more primitive shapes and tools I made a few squares modified their shape and properties

then arranged them so that they resembled a table.

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I made a square and hollowed it out; creating a tunnel that will be used as a corridor.

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I gathered all of my current objects, par the corridor since it wasn’t finished, then hit “q” on each to

begin texturing them. This is a collection of everything fully textured.

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Using the previous corridor as a template and I made a few more replicas of it and put them

together to being making part of a room.

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In this image I began to place everything inside the room.

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I duplicated the one section I had and then arranged them so that they fit together and made what

looks like a spacestation.

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I then modelled a bed using some squares and basic modelling techniques, such as “Multishift” to

create the legs. I then textured it and placed it inside one of my spacestations rooms.

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I also modelled a bathtub, using a thick square and “Move”-ing the inside down to make an area in

which a person could sit.

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Another thing I made for the room containing the bathtub was a toilet. This time I used two squares

and, a circle! I had a lot of trouble making this which goes towards explaining it’s, rather shabby and

bad design look. Also, as you can see from this image and the last couple; I textured the inside of my

spacestation. I gave the ceiling and roof a transparent glass effect so the light could shine through

making everything visible.