Product Owner Challenge 3.0 (Agile Cambridge 2016)

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http://www.shutterstock.com Michael Tarnowski Product Owner Challenge Game 3.0 Who Delivers Value F irst? 2016

Transcript of Product Owner Challenge 3.0 (Agile Cambridge 2016)

Page 1: Product Owner Challenge 3.0 (Agile Cambridge 2016)

http://www.shutterstock.com

Michael Tarnowski

Product Owner Challenge Game 3.0

Who Delivers Value First?

2016

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I’m Your Session Host Today

Michael Tarnowskiwww.plays-in-business.com

URL: http://bit.ly/ProductOwnerChallenge

Downloads:• http://de.slideshare.net/emte69/product-owner-challenge-30-agile-cambridge-2016• http://de.slideshare.net/emte69/product-owner-challenge-30-process-cards• http://de.slideshare.net/emte69/product-opoc-user-stories-v40

SW Engineer & Coder (C++, Linux)Project manager (Air Traffic Management

IT consultancy: • QA, PM, ReqEng, Testing, SDLC• SW process improvement (CMMI, ISO

15504) • Scrum Master, Agile Coach

Evangelist in Serious Play @ Work:• Play@Work• Cert. LEGO Serious Play Facilitator• Cert. Innovation Games Facilitator• Agile Games Fan

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www.plays-in-business.com -3 - 02.05.2023Minimum Viable Product… in a Nutshellhttp://blog.crisp.se/2016/01/25/henrikkniberg/making-sense-of-mvp

Not adding components incrementally

Instead adding stand-alone solutions – value – incrementally

The Most Mysterious Thing…

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www.plays-in-business.com -4 - 02.05.2023Minimum Viable Product… in a Nutshellhttp://blog.crisp.se/2016/01/25/henrikkniberg/making-sense-of-mvp

Not adding components incrementally

Instead adding stand-alone solutions – value – incrementally

The Most Mysterious Thing…

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The Minimum Viable Product“MVP is a concise summary of the smallest possible group of features that will work as a stand-alone product while still solving at least the “core” problem and demonstrating the product’s value.”

-Steve Blank

From the “Gurus”1. A tool to manage risk and maximize return on investment for new products – Frank Robinson2. A tool to maximize learning from customers in high-uncertainty markets – Eric Ries3. A tool to accelerate time-to-market by targeting the least demanding customers first – Steve Blank

 “MVP is that unique product that maximizes return on risk for both the vendor and the customer”

-Frank Robinson

Minimum Viable Product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort.

-Eric Ries

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www.plays-in-business.com -6 - 02.05.2023Meaning of “Minimum Viable”

1. “Minimal” is as important as “viable”!Most people concentrate on one at the expense of the other.

2. A solution that you can most quickly come up with, which will solve the problem. Does not matter if it is crappy. Quickly means it is minimal and if it is solving the problem even in a poor way, it means it is viable.

3. Whole point of a MVP is to show value enough to attract early adopters and collect feedback. This feedback is what everything is all about. – MVP is a tool for generating maximum customer learning in the shortest possible time.

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www.plays-in-business.com -7 - 02.05.2023Waterfallhttps://pixabay.com/de/wasserfall-ozean-meer-nat%C3%BCrliche-1005895/ https://www.cs.umd.edu/class/spring2003/cmsc838p/Process/waterfall.pdf

Winston Walker Royce: MANAGING THE DEVELOPMENT OF LARGE SOFTWARE SYSTEMS. Proceedings, IEEE WESCON, August 1970, pages 1-9.

Winston Walker Royce - Director at Lockheed Martin Software Technology Center, Austin, Texas.

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www.plays-in-business.com -8 - 02.05.2023Waterfallhttps://pixabay.com/de/wasserfall-ozean-meer-nat%C3%BCrliche-1005895/ https://www.cs.umd.edu/class/spring2003/cmsc838p/Process/waterfall.pdf

Winston Walker Royce: MANAGING THE DEVELOPMENT OF LARGE SOFTWARE SYSTEMS. Proceedings, IEEE WESCON, August 1970, pages 1-9.

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www.plays-in-business.com -9 - 02.05.2023Waterfallhttps://pixabay.com/de/wasserfall-ozean-meer-nat%C3%BCrliche-1005895/ https://www.cs.umd.edu/class/spring2003/cmsc838p/Process/waterfall.pdf

Winston Walker Royce: MANAGING THE DEVELOPMENT OF LARGE SOFTWARE SYSTEMS. Proceedings, IEEE WESCON, August 1970, pages 1-9.

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www.plays-in-business.com -10 - 02.05.2023Waterfall & Agilehttps://www.cs.umd.edu/class/spring2003/cmsc838p/Process/waterfall.pdf https://en.wikipedia.org/wiki/Scrum_(software_development)

„Inspect & Adapt“ cycles in both

Scrum defines „incremental” = 1 sprint

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www.plays-in-business.com -11 - 02.05.2023Challenge Your Product Development !https://www.flickr.com/photos/wwworks/7291403658/in/dateposted/

The Contest – Waterfall vs. Agile

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www.plays-in-business.com -12 - 02.05.2023The Setuphttps://www.flickr.com/photos/wwworks/7291403658/in/dateposted/

For Each Table Teams à 4 persons: 1 Product Manager/PO, 2 developers, 1 time-

keeper

Each team select a Product Owner / Product Manager

Product Owner / Product Manager opens white envelope – and read:

Team Waterfall Team Agile

Product Owner / Product Manager picks a LEGO set and decides which product will be built

Product Owner Challenge

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Lego sets (3x1 Creator Series)

User Story cards

Process cards

Product Owner Challenge

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Rules Only Product Owner / Product Manager has the building

instructions

Product Owner / Product Manager is not allowed to show the instructions to DevTeam, nor to make pictures or scribbles

Product Owner / Product Manager is allowed to return to the plan as often she needs to inspect

DevTeam has Lego bricks only, and no building description

URL: http://bit.ly/ProductOwnerChallenge

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Game Objectives Product Owner / Product

Manager:

share product vision with your DevTeam clearly and instruct team as precise as possible to build the product right

Process Objectives Team Agile:

estimate how many sprints;

for each sprint do a planning and a retrospective after to improve

Team Waterfall:

PO/PM: try to slice your deliverables in stand-alone usable chunks

DevTeam: re-ensemble the model as less as possible

Page 16: Product Owner Challenge 3.0 (Agile Cambridge 2016)

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