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Interaction Design
A1 PresentationCulture Cow
Key Functional Requirements• Encourage user interaction through tamagotchi
character.• Allow users to upload and find videos, recipes, stories
and pictures for sharing.• Control tamagotchi’s happiness through uploading or
downloading.• Users can request content from users sharing mutual
nationality, age or religion.• Support potential user growth with register / login
feature
Key Non-Functional Requirements
User• Fun, inquisitive experience to form trust and a bond with the user.• Provide refreshing and exciting interface that addresses user
engagement issues in University domain.Usability• Provide accessible menus to users of all languages.Data• User data - email and password - will be recorded on a secure
database.Environment• Provide an interface that can be used in both a quiet or busy
environment.
Scenario - CarlosDescription:Culture cow sign up
Objective:Carlos needs to sign up for the culture cow application and configured the tamagotchi.
Background:• Carlos is a 28 year old student who has just moved to Bristol.• Carlos is Spanish and this is his first time in England. • He wishes to study and get a good grade and is worried it might be
hard to keep in contact with his family. • He has trouble making friends.
Scenario storyboard
Interaction Flow
Overview of interaction within the application.
Shows possible user paths
The way user actions affect the tamagotchi’s happiness
Lo-Fidelity Prototypes
Reflective Review of Prototypes
Reflective Review of Prototypes
Early paper prototype
Lack of affordance for entering name and location details
Moved from underlines to boxes
Not refined for keyboard
Changed form size to allow for keyboard to slide up
Reflective Review of Prototypes
Early paper prototype
Overly technical jargon, media type was inappropriate for audience.
Simplified to icons rather than drop down box.
Options button changed to icon, a cog.
Movement away from language to universal symbols.
Reflective Review of PrototypesSecond generation prototype
Upload and download buttons did not relate to student audience.
Labels were clarified with ‘share’ and ‘find’ amendments.
Top-left navigation arrow did not match with user mental model.
Removed button as it did not match with user task flow.
Reflective Review of PrototypesEarly android prototypes
Thank you for listeningPlease feel free to ask questions