Presentation Char modelling tips

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L5 Digital Animation Modelling Tips

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Transcript of Presentation Char modelling tips

Page 1: Presentation Char modelling tips

L5 Digital AnimationModelling Tips

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Deciding Factor

Which platform?

What method or tools to use?

High-end? Games?

Deciding polygon count and approaches

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Tips!

TOPOLOGY! Topology! Topology!

Blocking (Keeping it simple first)

Box Modelling? Patch Modelling?

Where to hide seams?

Plan ahead!

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Topology

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Games Consideration

Similar workflow however the pipeline is much restrictive

Polygon Count limitation

Games engine and platform restriction

Topology is extremely important! Where to add details

Singular polygon in most cases (Depending on Design)

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Games Consideration

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Games Consideration

In LowPoly Textures plays an important role

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Workflow

1. Design, Research, Profile, Storyboards

2. Blueprint/Model Sheet preparation

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Character Sheet

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Character Sheet

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Alignment

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Workflow

3. Keeping it Simple (Design Blocking)

4. Adding Details, Blending Shapes

5. Refinements

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Blocking

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Blocking

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Refinement

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Refinement

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Smoothed

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Workflow

6. UV Mapping, UnWrapping

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Colour Map

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Colour Map

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Workflow

7. Rigging (Skeletons, Controllers, Weight Painting)

8. Rig Testing

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Weight Painting

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Weight Painting

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Workflow

9. Animating (Blocking Poses, etc)

10. Compositing (Backdrop, Colour Correction, VFX)