Presentation Char modelling tips
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![Page 1: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/1.jpg)
L5 Digital AnimationModelling Tips
![Page 2: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/2.jpg)
Deciding Factor
Which platform?
What method or tools to use?
High-end? Games?
Deciding polygon count and approaches
![Page 3: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/3.jpg)
Tips!
TOPOLOGY! Topology! Topology!
Blocking (Keeping it simple first)
Box Modelling? Patch Modelling?
Where to hide seams?
Plan ahead!
![Page 4: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/4.jpg)
Topology
![Page 5: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/5.jpg)
![Page 6: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/6.jpg)
![Page 7: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/7.jpg)
Links
http://sinisthesia.blogspot.com/2011/06/character-development-workshop-part-1.html
http://www.creativecrash.com/tutorials/real-time-character-modeling-tutorial#tabs
![Page 8: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/8.jpg)
Games Consideration
Similar workflow however the pipeline is much restrictive
Polygon Count limitation
Games engine and platform restriction
Topology is extremely important! Where to add details
Singular polygon in most cases (Depending on Design)
![Page 9: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/9.jpg)
Games Consideration
![Page 10: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/10.jpg)
Games Consideration
In LowPoly Textures plays an important role
![Page 11: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/11.jpg)
Workflow
1. Design, Research, Profile, Storyboards
2. Blueprint/Model Sheet preparation
![Page 12: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/12.jpg)
Character Sheet
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Character Sheet
![Page 14: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/14.jpg)
Alignment
![Page 15: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/15.jpg)
Workflow
3. Keeping it Simple (Design Blocking)
4. Adding Details, Blending Shapes
5. Refinements
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Blocking
![Page 17: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/17.jpg)
Blocking
![Page 18: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/18.jpg)
Refinement
![Page 19: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/19.jpg)
Refinement
![Page 20: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/20.jpg)
Smoothed
![Page 21: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/21.jpg)
Workflow
6. UV Mapping, UnWrapping
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Colour Map
![Page 23: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/23.jpg)
Colour Map
![Page 24: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/24.jpg)
Workflow
7. Rigging (Skeletons, Controllers, Weight Painting)
8. Rig Testing
![Page 25: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/25.jpg)
Weight Painting
![Page 26: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/26.jpg)
Weight Painting
![Page 27: Presentation Char modelling tips](https://reader033.fdocuments.in/reader033/viewer/2022061223/54c37dc74a7959f1288b45cb/html5/thumbnails/27.jpg)
Workflow
9. Animating (Blocking Poses, etc)
10. Compositing (Backdrop, Colour Correction, VFX)