presentation augmented reality

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Augmented Reality Presentation By: Nishant RC1804A03

description

augmented reality ppt with applications,,i hope it would be beneficial

Transcript of presentation augmented reality

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Augmented Reality

Presentation By:NishantRC1804A03

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What is Augmented Reality?

A combination of a real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information.

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Technology Hardware

The main hardware components for augmented reality are: display, tracking, input devices, sensors and processor. These elements, specifically CPU, camera, display, accelerometer, GPS and solid state compass are often present in modern smartphones, which make them prospective AR platforms.

Display There are three major display techniques for Augmented Reality are head–mounted displays, handheld displays.

Head–mounted

A Head Mounted Display (HMD) places images of both the physical world and registered virtual graphical objects over the user's view of the world. The HMD's are either optical see–through or video see–through. Optical see-through employs half-silver mirrors to pass images through the lens and overlay information to be reflected into the user's eyes. The HMD must be tracked with sensor that provides six degrees of freedom . This tracking allows the system to align virtual information to the physical world. The main advantage of HMD AR is the user's immersive experience. The graphical information is slaved to the view of the user.

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Handheld

Handheld displays employ a small display that fits in a user's hand. All handheld AR solutions to date opt for video see-through. Initially handheld AR employed fiduciary markers, and later GPS units and MEMS sensors such as digital compasses and six degrees of freedom accelerometer gyroscope. Today SLAM markerless trackers such as PTAM are staring come in use. Handheld display AR promises to be the first commercial success for AR technologies. The two main advantages of handheld AR is the portable nature of handheld devices and ubiquitous nature of camera phones.

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Input devices

Techniques include the pinch glove,a wand with a button and a smartphone that signals its position and orientation from camera images.

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SoftwareA key measure of AR systems is how realistically they integrate augmentations with the real world. The software must derive real world coordinates, independent from the camera, from camera images. That process is called image registration and is part of Azuma's definition of Augmented Reality.Image registration uses different methods of computer vision, mostly related to video tracking. Many computer vision methods of augmented reality are inherited from visual odometry Usually those methods consist of two parts. First detect interest points, or fiduciary markers, or optical flow in the camera images. First stage can use feature detection methods like corner detection, blob detection, edge detection or thresholding and/or other image processing methods.

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Feb 4, Spring 2002 CS 7497 8

The Ultimate Goal of AR

Create a system such that no user CANNOT tell the difference between the real world and the virtual augmentation of it.

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Augmented Reality vs.Virtual Reality

Augmented Reality System augments

the real world scene User maintains a

sense of presence in real world

Needs a mechanism to combine virtual and real worlds

Virtual Reality: Totally immersive

environment Visual senses are

under control of system (sometimes aural and proprioceptive senses too)

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How does it work?

A range of technologies can be used for augmented reality. Many augmented reality projects use headgear or a similar device that projects data into the user’s field of vision, corresponding

With a real object or space the user is observing. In the case of a technical course on PC maintenance, for example, augmented reality might overlay a schematic diagram onto the inside of a computer, allowing students to identify the various components and access technical specifications about

them. PDAs or other portable devices can use GPS data to provide users with contextincluding visual, audio, or text-based data about real objects or places. Augmented reality is not merely a companion text or multimedia file but a technology designed to “see” a real object or place and provide the user with appropriate information at the right time. Augmented reality is

designed to blur the line between the reality the user is experiencing and the Content provided by technology.

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Who’s doing it?

Augmented reality has been put to use in a number of fields,including medical imaging, where doctors can access dataabout patients; aviation, where tools show pilots important data about the landscape they are viewing; training, in which technology provides students or technicians with necessary data about specific objects they are working with; and in museums, where artifacts can be tagged with information such as the artifact’s historical context or where it was discovered. Within the academy, educators are beginning to provide students with deeper, more meaningful experiences by linking educational content with specific places and objects. In many disciplines,field trips are part of the course; by supplementing these explorations with mobile technologies and data-collection devices (including digital cameras), the lessons can be extended beyond the field trip. In some cases, augmented reality technologies have been Integrated into educational games. In MIT’s Environmental Detectives, for example, students learn about environmental sciences and ecosystems by finding clues and solving a mystery onthe MIT campus using PDAs fitted with GPS devices.

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Where is it going?

Computing devices, especially wireless ones, are becoming more powerful and increasingly widespread. At the same time,costs for these devices are falling. As computing hardware—both wired and wireless—approaches ubiquity, new opportunities emerge to use technology to enrich individuals’ experiences of objects and places. Because all areas of academic inquiry benefit from background and context, augmented reality has the possibility of enhancing education across the curriculum. By exposing students to an experiential, explorative, and authentic model of learning early in their higher education careers, augmented reality has the potential to help shift modes of learning from students’ simply being recipients of content to their taking an active role in gathering and processing information, thereby creating knowledge.

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Performance Issues

Augmented Reality systems are expected: To run in real-time so that the user can move

around freely in the environment Show a properly rendered augmented image

Therefore, two performance criteria are placed on the system:

Update rate for generating the augmenting image

Accuracy of the registration of the real and virtual image

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Limitations for Updating the Generated Images

Must be at 10 times/second More photorealistic graphics

rendering Current technology does not support

fully lit, shaded and ray-traced images of complex scenes

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Applications

Medical Entertainment Military Training Engineering

Design Robotics and

Telerobotics

Manufacturing, Maintenance, and Repair

Consumer Design

Hazard Detection

Audio

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Applications as of 2011

Advertising: Marketers started to use AR to promote products via interactive AR applications. For example, at the 2008 LA Auto Show, Nissan unveiled the concept vehicle Cube and presented visitors with a brochure which, when held against a webcam , showed alternate versions of the vehicle.[ In August 2009, Best Buy ran a circular with an augmented reality code that allowed users with a webcam to interact with the product in 3D. In 2010 Walt Disney used mobile AR to connect a movie experience to outdoor advertising

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Task support: Complex tasks such as assembly, maintenance, and surgery can be simplified by inserting additional information into the field of view. For example, labels can be displayed on parts of a system to clarify operating instructions for a mechanic who is performing maintenance on the system.AR can include images of hidden objects, which can be particularly effective for medical diagnostics or surgery. Examples include a virtual X-ray view based on prior tomography or on real time images from ultrasound and microconfocal probes or open NMR devices. AR can enhance viewing a fetus inside a mother's womb See also Mixed reality.

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Applications: Entertainment

Screenshot from the movie“Who Framed Roger Rabbit?” blending Screenshot from the movie“Who Framed Roger Rabbit?” blending the real character and background with computer generated the real character and background with computer generated

cartoon characterscartoon characters

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Applications: Aircraft

Head Up Guidance System Head Up Guidance System (HGS)(HGS)

(Flight Dynamics Inc.)(Flight Dynamics Inc.)

Boeing 737 cockpit with Head-Boeing 737 cockpit with Head-up Display (HUD)up Display (HUD)

(Flight Dynamics Inc.)(Flight Dynamics Inc.)

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Applications: Nightvision

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