Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games...

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© SAIC. All rights reserved. Practical Design Considerations for AR User Testing, Acceptance & Feedback Presented by: R. Gardner Congdon 3 October 2018

Transcript of Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games...

Page 1: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

© SAIC. All rights reserved.

Practical Design Considerations for ARUser Testing, Acceptance & Feedback

Presented by: R. Gardner Congdon

3 October 2018

Page 2: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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Background

• Serious Games since 2004• Started in VR 1995• SAIC’s Big Timber Games, Seattle, WA• Training, Education and Simulation using Game Tech

& Methods• Significant R&D investment in AR/VR/MR• Several current DoD development contracts

Page 3: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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PinPoint

Page 4: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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AR Design Considerations

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Why are you using AR?

Page 5: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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AR Design Considerations

Think through your use case!

Page 6: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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How will the user interact with the information?

AR Design Considerations

Page 7: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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User Testing & Feedback

You’ve built it. Is anyone going to use it?

Page 8: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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User Testing & Feedback: Observations

Find a User

Page 9: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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User Testing & Feedback: Observations

Start getting/incorporating feedback as early as possible

Page 10: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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User Testing & Feedback: Observations

Get more users

Page 11: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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User Testing & Feedback: Observations

Think about how to frame your ROI

Page 12: Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games since 2004 • Started in VR 1995 • SAIC’s Big Timber Games, Seattle, WA • Training,

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Contact

Gardner CongdonSAIC - Big Timber Games

[email protected]