Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games...
Transcript of Practical Design Considerations for AR · 3 October 2018. SAIC.com Background • Serious Games...
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Practical Design Considerations for ARUser Testing, Acceptance & Feedback
Presented by: R. Gardner Congdon
3 October 2018
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Background
• Serious Games since 2004• Started in VR 1995• SAIC’s Big Timber Games, Seattle, WA• Training, Education and Simulation using Game Tech
& Methods• Significant R&D investment in AR/VR/MR• Several current DoD development contracts
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PinPoint
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AR Design Considerations
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Why are you using AR?
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AR Design Considerations
Think through your use case!
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How will the user interact with the information?
AR Design Considerations
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User Testing & Feedback
You’ve built it. Is anyone going to use it?
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User Testing & Feedback: Observations
Find a User
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User Testing & Feedback: Observations
Start getting/incorporating feedback as early as possible
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User Testing & Feedback: Observations
Get more users
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User Testing & Feedback: Observations
Think about how to frame your ROI