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    P.G. Department of Computer SciencesUniversity of Kashmir

    Multimedia software Life Cycle

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    Multimedia System Development LifeCycle

    Structured approach to multimedia and information

    system development that guides all the processes

    involved from an initial feasibility study through to

    maintenance of the finished application.

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    Stage 1 : Planning and Costing

    The main concerns in this phase are

    to capture the ideas and requirements of you or your

    clients to identify the potential audience and users of the

    application

    to find out the benefit that will gain from developing the

    application

    to evaluate the feasibility and costs of the entireproject, including all tasks of production, testing and

    delivery

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    Stage 2 :Designing

    Design is a creative activity.

    It requires the knowledge and skill with computer

    It requires the talent in graphics arts, video and

    music

    It also requires the knowledge of the subject

    area of the application

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    Storyboarding

    Storyboards describes the project in exact detail

    using words and sketches for each screen

    images, sound, and navigational choice .

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    Design Architecture

    Architecture is the arrangement of the

    multimedia information

    Types of architecture

    Linear

    Nonlinear

    Hierarchy

    Composite

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    Design User interface

    The main emphasis in the design of multimedia user

    interface is multimedia presentation

    Contents selection is the key to convey the information tothe user content can be influenced by constraints imposed

    by

    the size and complexity of the presentation

    the quality of information

    the limitation of the display hardware the need for presentation completeness and coherence

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    User-friendliness

    User-friendliness is the primary goal of

    multimedia interface.

    Feedback

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    Rights and permissions

    You need to consider what rights do you require

    How will the material be used and distributed

    Is the license for a fixed period

    Is the license exclusive or non-exclusive

    Where will your product be distributed

    Does the content owner have the authority to

    assign right to you

    Will the copyright owner receive renumeration for

    the license

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    Testing and Debugging

    Alpha testingis typically an internal activity. The

    product is tested by in-house team

    Beta testinginvolves a wider range of testers.They should be representative of real users.

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    Delivery

    You should plan how to deliver the product very

    early in the development process. Nowadays,

    CD-ROM and Internet are the two most popularmeans of delivering multimedia applications.

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    Instruction Design

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    A Case Study.

    Stage 1 - TRACK FRAMEWORK:

    Stage 2 NAVIGATION MAP:

    Stage 3 PROJECT PLAN:

    Stage 4 GRAPHICS:

    Stage 5 ASSET GATHERING:.

    Stage 6 PROGRAMMING OF GOLDEN

    MASTER CD:

    Stage 7 REPLICATION AND DISTRIBUTION:

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    Multimedia Presentation

    A multimedia presentation made up of many

    ingredients from existing print products or from a

    multitude of software. Each presentation has itsown set of requirements.

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    Information Design

    A guide to organizing the information and

    presentation medium

    The beginning of any interactive product.

    Clarify communication goals.

    Arrange content into a design that serves these

    goals.

    Create a flowchart.

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    Elements

    Audience

    Plan

    Organize

    Flowcharts

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    Interaction Design

    A guide to organizing the navigation and look of

    the presentation

    Give users control to go where and do what theywant.

    Create an interesting journey through the

    information.

    Make the experience as easy and intuitive aspossible.

    Create a storyboard.

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    Elements

    Theme

    Navigation

    Tools

    Usability

    Storyboarding

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    Presentation Design

    A guide on how to put your presentation together

    Define style and composition of elements.

    Develop big picture strategy for putting pieces

    together.

    Keep it simple and consistent.

    Create a prototype.

    Visual Style

    Graphics

    Text

    Media

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    Elements

    Layout

    Interface Design

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    Motion

    Video and animation give us a sense of motion

    can hold the interest of viewers

    Visual Representation

    The visual effect of motion is due to a biological

    phenomenon known as persistence of vision Phi Phenomenon

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    Temporal aspect of Illumination

    The rate of repetition of the images must be high

    enough to guarantee smooth motion from frame

    to frame the rate must be high enough so thatthe persistence of vision extends over the

    interval between flashes

    Fusion frequency.

    The frequency at which the flicking light sourcemust be repeated before it appears continuous

    This depends on the brightness of the light

    source

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    Interleaving improves the view by dividing a frame into two

    fields, each contains the alternative scan lines,

    and displaying the field in twice of the framesrate

    The smallest detail that can be reproduced in the

    image is a pixel.

    Aspect ratio is the ratio of the picture width toheight. It is 4:3 for conventional TV

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    Video

    Video capture cards

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    Video Capture Board

    Can accept composite video or S-VHS in NTSC or PAL;

    high-end capture cards can accept digital video (DV)

    Video input mixer and ADC to select/combine videosources, to convert analog video signal to digital samples

    Video frame buffer temporary storage for video frame

    Video processor to filter or enhance the video frame,

    e.g., reduce noise, adjust brightness, contrast and colour

    Compressor/encoder to compress and encode thedigital video into a required format

    Interface to the system PCI bus

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    Video formats

    AVI (Audio Video Interleaved) format was defined by

    Microsoft for its Video for Windows systems It supports

    video playback at up to 30 frames per second on a small

    window (typical size 300 x 200 with 8 or 16 bit colour). It is

    a software-only system .It supports a number of

    compression algorithms

    QuickTime was originally developed by Apple for storing

    audio and video in Macintosh systems It supports video

    playback at up to 30 frames per second on a small window(typical size 300 x 200 with 8 or 16 bit colour). It is a

    software-only system

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    Video Format [ contd..]

    It supports a number of compression (Motion

    Picture Expect Group) is a working group under

    ISO.There are several versions of mpegstandard. The most commonly used now is

    mpeg-1. It requires hardware support for

    encoding and decoding (on slow systems) The

    maximum data rate is 1.5Megabit/sec .The next

    generation mpeg-2 is now getting popular Mpeg-2 improves mpeg-1 by increasing the maximum

    data rate to 15Mbit/sec. It can interleave audio

    and video

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    Animation In conventional Animation we have to draw each frame of the animation

    great control

    tedious

    Reduce burden with cel animation layer

    keyframe

    inbetween

    cel panoramas (Disneys Pinocchio)

    To animate something is, literally, to bring it to life An animation covers allchanges that have a visual effect Visual effect can be of two major kinds:

    motion dynamic time varying positions

    update dynamic time varying shape, colour, texture, or even lighting,

    camera position, etc.

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    Input process

    Keyframing describe motion of objects as a

    function of time from a set of key object

    positions. In short, compute the inbetweenframes.

    Key frames have to be created and input into

    the computer. Key frames are the frames in

    which the objects being animated are at extreme

    or characteristic positions

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    Inbetween Process

    The animation of movement from one position to

    another needs a composition of frames with

    intermediate positions in between the keyframes. The process ofinbetweening is

    performed in computer animation through

    Interpolation. The system is given the starting

    and ending positions.

    It calculates the positions in between

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    TEXT

    Humans have used graphics and text to

    communicate experiences, knowledge, and

    feelings. Vital elements of multimedia menus, navigation

    systems, and content.

    For presenting information and expressing

    moods.

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    Typography

    Text is a visual representation of language.

    The study of how to display text is known as

    typography. It concerns the precise shape of characters, their

    spacing, the layout of the lines and paragraphs,

    and so on.

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    Abstract Characters

    Fundamentally, a piece of text consists of letters,

    digits, punctuations and other symbols. These

    can be considered as abstract characters. Grouped into alphabets.

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    Character Set

    Is a mapping between (abstract) characters

    and the values that are stored in a computer

    system to represent text digitally. The domain of this mapping, i.e., the abstract

    characters are called character repertoire.

    The values to be stored are called the code

    values orcode points. ASCII (American standard code for information interchanger).

    UniCode ver 3.0

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    Encoding

    An encodingis a mapping to transform a code

    value into a sequence of bytes for storage and

    transmission. To display text, we need to have a visual

    representation of the characters stored as codes

    in the computer. In fact, each character may be

    represented by many different glyphs.

    A typeface is a family of graphic characters with

    a coherent design and usually includes many

    sizes and styles.

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    Font

    A font is a collection of characters of a single

    size and style belonging to a particular typeface

    family. Typical font styles are boldface and italic.

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    Font Size

    The fonts size is the distance from the top of the capital

    letters to the bottom of the descenders in letters such as g

    and y.

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    Font [ contd..]

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    Specifying a Font Family fonts in the same family have a

    coherent design, a similar look and feel

    Shape refers to the different appearance

    within a family Weight measures the darkness of the

    characters, or the thickness of the strokes.

    Width the amount of expansion or contraction

    Size unit ispoint. 1 inch = 72.27 point inprinting industry. 1 inch = 72 point in PostScript

    systems

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    Font Formats

    Bitmap fonts come in specific sizes and

    resolutions.. The result will be very poor if they

    are scaled to different sizes. Outline fonts contain the outline of the

    characters. They can be scaled to a large range

    of different sizes and still have reasonable look.

    They need a rasterizing process to display on

    screen.

    There are two kinds of outline fonts: PostScript

    and TrueType.

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    Text in multimedia

    Be Concise

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    Use Appropriate fonts

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    Make it Readable

    Consider Type Styles and Colors

    Use Restraint and be Consistent bundle the font with your title

    to avoid font compatibility problems is to create graphic

    images, or bitmaps, of text

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    COLOUR AND COLOUR

    PALETTES.

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    Colour

    Colour is a vital component of multimedia.

    Colour management is both a subjective and a

    technical exercise, because: Colour is a physical property of light, but

    Colour perception is a human physiological

    activity.

    Colour is the frequency/wave-length of a lightwave within the narrow band of the

    electromagnetic spectrum (380 760nm) to

    which the human eye responds.

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    Colour Models

    An orderly system for creating a whole range of

    colors from a small set of primary colors.

    Subtractive and Additive. Additive color models use light to display color

    while subtractive models use printing inks.

    Colors perceived in additive models are the

    result oftransmitted light. Colors perceived insubtractive models are the result ofreflected

    light.

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    The RGB Color Model

    It is an additive system in which varying

    amount of the three primary colours, red, green

    and blue, are added to black to produce newcolours.

    R Red

    G Green

    B Blue

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    The CYM Color Model

    Based on the light absorbing quality of inks

    printed on paper. Combining three primary

    colour pigments, Cyan, Magenta and Yellow,should absorb all light, thus resulting in black. It

    is a subtractive model.

    Because all inks contain some

    impurities, three inks actually produce a muddy brown, a black

    colour is added in printing process,

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    The HSB Color Model

    Fundamental characteristics of colours are:

    Hue is the wavelength of the light.. It is

    measured as a location on the standard colourwheel as a degree between 0 to 3600

    Saturation is the strength or purity of the

    colour. It represents the amount of gray in

    proportion to the hue and is measured as apercentage from 0%(gray) to 100%(fully

    saturated).

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    Brightness is the relative lightness or

    darkness of the colour. It is measured as a

    percentage from 0%(black) to 100%(White).

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    The YUV Colour Model

    TheY-signal encodes the brightness

    information. Black-and-white television system

    will use this channel only. The U and V channels encode the chromatic

    information. The resolution of the U and V

    channels is often less than the Y channel for the

    reason of reducing the size.

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    GAMUT

    The gamut of a colour system is the range

    of colours that can be displayed or printed

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    Colour Palette

    A colour palette is an index table to available

    colours in an indexed colour system.

    When working in 8-bit mode, a system candisplay only 256 Colours out of a total of 16

    million colours.

    The system keeps a default palette of available

    colours

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    Palette Flashing

    Each program may have its own palette. It may

    replace the system palette with its own for the

    period it is active. This may cause an annoyingflash of strange colors in your screen, known as

    palette flashing. This is a serious problem in

    multimedia applications.

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    Thankyou