PowerPoint-presentation€¦ · strategic evaluation of the portfolio companies The Group’s...
Transcript of PowerPoint-presentation€¦ · strategic evaluation of the portfolio companies The Group’s...
Q4-2018
Group CEO Group CFO
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Leading the way into the
mobile future
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GameTech Effective marketing
Strong company cultureStrategy
Expand in regulated markets and markets
that are soon be regulated and to carry out
strategic and complementary acquisitions
To be the most innovative and creative
company within our core verticals and
also explore new product categories and
features in the gaming industry
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1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018E 2019E 2020E
EUR
bn
Mobile share of online, (%)
Poker Betting Casino
Online Gaming market
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Agenda• Full Year 2018
• Quarterly report highlights
• Business update
• Business KPIs
• Financials
• Summary
• Q&A
2019The year of the casino
Growth with solid profitability7
EBITDA:
41.6 MEUR61% growth!
A challenging year- Compliance focus- Strategic long term
projects delivered
Revenue:
327.8 MEUR 51% growth!
Strong position to excel in
2019
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51%2018 - Growth Y-Y
Quarterlyreport
Highlights and events9
Revenue:
84.5 MEUR +16.7 MEUR
EBITDA:
8.1 MEUR9.6 % margin
Depositing customers
327 156Growth: 29% and ATH
Growth:
+25 %Organic growth: 7%
(Ex. UK: 14%)
Mobile deposits:
72 %10
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Sport 9% of GGR
LiveCasino 14% of GGR
Casino Classic 77% of GGR
Locally regulated NGR: 33%
Business update
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Number one casino brand*
Improved product and increased marketing
efforts with Dolph Lundgren
Strong Q4 with 18% sequential growth
*Mantab Global brand surveys
Record-high customer activity, with 28% Y-Y
growth of the Swedish depositing customer
base
Short-term revenue impact related to
certain dynamics driven by the regulation
For example higher amount of bonuses in
the first two weeks and modifications in the
gaming experience
Launched Swish – January 2
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Finland and Denmark had strong quarters
Canada delivered a steady growth
UK market – huge long term potential
Need more time until the UK is completely turned
around – develops in the right direction
UKGC follow up on all operators = will level the
playing field
The UK brands managed brands under Rocket
X umbrella encountered certain technical
issues that impacted the site performance
during parts of the period. These problems
have now largely been solved
Strong performance in all KPI:s
Growth of over 200%
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Decision has been made to conduct a strategic evaluation of the portfolio companies
The Group’s Pixel.bet brand was granted a licence for online casino and sports betting in Sweden
COO – Richard Woodbridge joined in January,
based in Malta
CCLO – Avshalom Lazar, joins in April
New role implemented – CPTO – Mattias
Wedar recruited for the role. Mattias has solid
experience in product development and great
industry knowledge.
LeoVegas enter 2019 with a strong
management team
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compared to January last year
28.7 MEUR
16%
Revenues January 2019
an increase of
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Over time, distribute at least 50% of net profitRevenue EBITDA
organic growth above online gaming market
at least EBITDA margin (assuming
100% regulated markets)
Dividend 2018: 1.20 SEK proposed to the AGM to be
distributed in two equal payments
Business KPI’s
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RocketX RDCs
Royal Panda RDCs
LeoVegas RDCs
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145 409 181 747
• New ATH in DC’s in Q4 at 327 156 which is up 29% Y-Y and 3% sequentially, reflecting a healthy underlying customer trend within the group
• New depositing customers (NDCs) increased 13% Y-Y and 3% Q-Q
• Returning Depositing Customers (RDCs) increased 46% Y-Y and 2% Q-Q
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RocketX NDCs
Royal Panda NDCs
LeoVegas NDCs
• Average deposit per depositing customer in Q4’18 increased 6% from Q3’18 but decreased 5% Y-Y
• Average NGR per depositing customer increased 3% Q-Q and decreased 7% Y-Y
• The Y-Y decline in player value reflects the compliance efforts made in our largest markets, and a mix shift in our customer base
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Deposits per depositing customer
Proportion of RDCs in the depositingcustomer base
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NGR per depositing customer
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• Game margin is defined as house winnings divided by the total amount of bets, i.e. what percentage the LeoVegas Group on average wins on a bet
• Hold is defined as NGR divided by deposits
• Game margin and Hold are correlated with each other, and periods with lower margins are often associated with lower Hold
• Game margin in Q4’18 saw a small decline versus Q3 to levels slightly below the historical average, reflecting low margin levels in the Live Casino segment
• Hold in Q4’18 decreased to 30% from 31% in Q3
3.70% 3.66% 3.71% 3.66%3.71% 3.70%
3.89%
3.74% 3.72%
3.20%
3.40%
3.60%
3.80%
4.00%
Casino Classic margin
2.42%2.61%
3.21% 3.11%2.89%
2.77%2.91%
2.54% 2.51%
2.00%2.20%2.40%2.60%2.80%3.00%3.20%3.40%
Live Casino margin
1.56%
6.83% 6.76%
9.54% 9.51%
6.79%7.75% 8.05% 8.22%
-%2.00%4.00%6.00%8.00%
10.00%12.00%
Sports book margin2.00%
2.50%
3.00%
3.50%
4.00%
4.50%
5.00% LeoVegas margin
Royal Panda margin
Rocket X margin
25%
27%
29%
31%
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35%
37%
3.40%
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3.50%
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3.60%
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Game margin, %
Hold, %
• Deposits for LeoVegas Group reached a new all-time-high, with a 23% increase in Q4’18 versus the prior year and 9% sequentially from Q3
• NGR increased 21% in Q4’18 versus the prior year and 5% sequentially versus Q3
• October was the weakest month in Q4 and December was the strongest month
• The deposit and NGR growth in Q4 is primarily an effect of a solid increase of our depositing customer base, which has more than offset the Y-Y decline in player value
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276.6 MEUR
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NGR
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150,000,000
200,000,000
250,000,000
300,000,000
Deposits82.0 MEUR
• Marketing spend increased by 14% from Q3’18 to 32.0 MEUR in Q4’18, which is partly related to increased investments in Sweden ahead of regulation and a higher NDC intake overall
• The Customer Acquisition Cost (CAC) increased 10% Q-Q, but decreased 4% Y-Y
• The sequential uptick in CAC is partly related to a higher share of Casino NDCs compared to the prior quarter
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32.0
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2016-Q2 2016-Q3 2016-Q4 2017-Q1 2017-Q2 2017-Q3 2017-Q4 2018-Q1 2018-Q2 2018-Q3 2018-Q4
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FINANCIALS
• In Q4’18 EBITDA was 8.1 MEUR, with a margin of 9.6%
• Cost of sales as a percentage of revenue increased slightly due to somewhat higher payment costs as well as a one-time reallocation of Royal Panda costs
• Marketing in relation to revenue increased to 37.9%, an increase from Q3, driven by increased investments in Sweden ahead of regulation
• Personnel expenses as a percentage of revenue increased in Q4, reflecting investments in compliance-related staff, a initiated shift from consultants to own tech personnel and LeoVentures
• Other operating expenses also increased, which was partly driven by certain specific non-recurring costs of 0.9 MEUR
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24.2%
14.0%12.4%
15.1%
10.5% 11.6%
17.2%
11.4%9.6%
36.2%
42.9%41.9%
40.7%43.4% 39.0%
34.9%
35.6% 37.9%
7.6%8.8%
9.7%9.7%
9.4%11.5% 10.6%
12.8% 9.4%
9.5% 11.7% 12.4% 8.5% 9.8% 9.8% 10.1%12.1%
13.6%
22.5% 22.6% 23.7% 26.0% 26.9% 28.0% 27.2% 28.1% 29.3%
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Q42016
Q12017
Q22017
Q32017
Q42017
Q12018
Q22018
Q32018
Q42018
Cost of salesPersonnel costs net of capitalised development costsOperating expenses including other incomeMarketing expensesEBITDA
10.06.2 6.1 8.4 7.1 9.0
15.09.0 8.1
14.918.8 20.8
22.629.5
30.2
30.5
28.0 32.03.1 3.8
4.8
5.4
6.48.9
9.3
10.0
11.6
3.9 5.16.2
4.8
6.6
7.6
8.8
9.5
7.9
9.39.9
11.7
14.4
18.2
21.7
23.8
22.1
24.7
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70.0
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Q42016
Q12017
Q22017
Q32017
Q42017
Q12018
Q22018
Q32018
Q42018
Cost of salesPersonnel costs net of capitalised development costsOperating expenses including other incomeMarketing expensesEBITDA
8.1
1.4
6.7
4.1
2.60.5
20.2
0.1
22.1
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• Adjusted measures are presented in order to provide a more fundamental picture of the performance of the Group
• Net income was 22.1 MEUR, which includes several items affecting comparability and some significant large non-cash items
• In the adjusted measure the non-cash items relating to amortisations for acquisitions that are removed total 4.1 MEUR in the period
• An additional consideration has been revalued according to IFRS 3, resulting in a 21.0 MEUR (undiscounted) positive non-cash impact in the period
• Adjusted Net Income was 6.1 MEUR in Q4 18
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16 MEUR in total non-cash items related to acquisitions and a revaluation of the Royal Panda
earn-out that are excluded in adjusted profit measures
Adjusted Net Income 6.1
47.6
2.6
4.7
0.6
4.70.3
3.1- - 0.03 0.01
56.7
Cash beginningof period
EBIT Adjustmentsfor non-cash
items
Change inworking capital
Loan financing Acquisition ofPP&E
Acquisition ofintangible
assets
Acquisition ofsubsidiaries
Dividendpayment
Share issuefrom warrants
program
Currencyeffects
Cash end ofperiod
Cash flow MEURCash flow from operating activities
7.9 MEUR
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• Cash increased by 9.2 MEUR in the quarter
• Cash flow from operating activities before changes in working capital increased by 7.3 MEUR driven mainly by the underlying EBITDA result
• Changes in working resulted in cash inflow of 0.6m for the period. Working capital fluctuates between periods, but over time tends to support operating cash flow
• Cash at the end of the quarter was 56.7 MEUR
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Summary
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Q&A
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APPENDIX
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• Being data driven is key – proactive actions
• Algorithms to detect unsound player behaviour
• Building the next generations responsible gaming
system based on machine learning
• Sustainable business
• Deposits from mobile devices reached a new ATH level in Q4 18 at 72%
• For the LeoVegas platform mobile devices accounted for 73% of deposits
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67.0%67.4%
66.6%
69.7%69.0%
69.3%
68.5%
71.2%
72.2%
50%
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70%
75%
2016-Q4 2017-Q1 2017-Q2 2017-Q3 2017-Q4 2018-Q1 2018-Q2 2018-Q3 2018-Q4
Mobile share
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• Casino Classic was 77% of GGR in Q4 18, which is a slight decrease from Q3 at 78%
• Live Casino was 14% of GGR, up from 13% in Q2
• Sportsbook was 9% of GGR in Q4 18,
• The reason the split by product type is shown as GGR (Gross Gaming Revenue) instead of NGR (Net Gaming Revenue) is due to that bonuses in casino cannot be separated between Classic and Live
GGR Casino Classic77%
GGR Live Casino14%
GGR Sports book9%
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Country Tax structure
0.5% on Sports turnover and 1.5 KEUR per license
15% on GGR
20% on GGR
Country Tax structure
23% VAT on Casino
19% VAT on Casino, 5% on sports
turnover
40% tax on GGR
Country Expectation
18% on GGR Q1’19
29% on GGR expected 2020
*No local license regime is in place
Sports 1% on Turnover
Casino 25% and Sports 22% on GGR
Italy
Ireland
Denmark
UK
Malta Ireland
Germany
Austria
Sweden
The Netherlands
Market size increase
Marketing channels open upDecrease in marketing
clutter
Increase or decrease in competition
Changing competetive position of Svenska
Spel
Supply chain absorbtion of tax
Decrease in bonus costs
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Probability 37
Marketing clutter
More channels
Competition
Supply chain
Bonus costs
Market size
may decrease as competitors scale back marketing to protect margins
in marketing open up
changes as small companies leave, but large UK operators could enter, incumbents launch casino
absorbs its share of the gaming tax just as in the UK market
will decrease due to legislation and as competitors scale back to protect margins
may increase
Svenska Spel / ATG will change its competitive position
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