Power to the Players

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Putting the Fun in Functional II Power to the Players Amy Jo Kim, Ph.D. CEO, ShuffleBrain Inc.

description

This is a follow-on to "Putting the Fun in Functional" with some added material about social media trends, and case studies of YouTube, Twitter and FaceBook.

Transcript of Power to the Players

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Putting the Fun in Functional II

Power to the Players

Amy Jo Kim, Ph.D. CEO, ShuffleBrain Inc.

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ShuffleBrainSmart games for social networks (details soon to come…)

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First, some terminology…

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What is Social Media?

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player-created content

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player-created content

+ social infrastructure

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player-created content

+ social infrastructure

+ sharing tools

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What is a Game?

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Formal Definition

a system in which players engage in an artificial

conflict,

defined by rules, that results in a quantifiable

outcome*

*from Rules of Play by Eric Zimmerman and Katie Salen

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Informal Definition

a structured experience with rules and goals

that’s fun

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Games tap into our primal response patterns

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Games engage us in flow

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What are Game Mechanics?

the systems and features that make games fun, compelling and addictive

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Game Mechanics for Social Media

1. Collecting

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Show me your stuff!

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Game Mechanics for Social Media

1. Collecting

2. Points

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Social Points are given by other players

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Game Mechanics for Social Media

1. Collecting

2. Points

3. Feedback

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Feedback accelerates mastery and adds fun

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Game Mechanics for Social Media

1. Collecting

2. Points

3. Feedback

4. Exchanges

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Exchanges are structured social interactions

basic, primal form of social engagement

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comments are implicit

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are needed to see this picture.

“Add Friend” is explicit

Implicit vs Explicit Exchanges

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Game Mechanics for Social Media

1. Collecting

2. Points

3. Feedback

4. Exchanges

5. Customization

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Character Customization

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Interface Customization

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Game Mechanics + Social Media =

the future of networked entertainment???

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Power to the Players

key trends in networked entertainment

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Key Trends in Networked Entertainment

Social Game Mechanics

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Key Trends in Networked Entertainment

Social Game Mechanics

Accessible Tech

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Key Trends in Networked Entertainment

Social Game Mechanics

Accessible Tech

Syndication*

* the supply of material for reuse and integration with other material

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Case Study: YouTube

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Game Mechanics: Collecting

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Game Mechanics: Points

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Game Mechanics: Feedback

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video response to a posted video

video response to a video response

Game Mechanics: Exchanges

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Game Mechanics: Customization

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Accessible Tech

easy to upload videos using a variety of formats and devices

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Syndication

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Case Study: Twitter

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Game Mechanics: Collecting

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Game Mechanics: Points

Differentiate between friends and followers

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Game Mechanics: Exchanges

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Accessible Tech

Can send and receive messages via SMS, IM, or website

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Syndication

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Case Study: FaceBook

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Game Mechanics: Collecting

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Game Mechanics: Points

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Game Mechanics: Exchanges

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Game Mechanics: Exchanges

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Game Mechanics: Customization

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Accessible Tech

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Internal Syndication*

* the supply of material for reuse and integration with other material

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if

game mechanics + social media =

the future of networked entertainment…

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if

game mechanics + social media =

the future of networked entertainment…

…how can we prepare?

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How to Prepare for the FutureUse game mechanics as appropriate

Start small: co-evolve your game in partnership with your players

Build content-sharing networks Make it easy for players to create, share, rate and discuss content

Leverage standard data formatsBuild around widely accessible formats - XML, SMS, voting, etc.

Design cross-platform services Meet your players where they are; put your data ON THE NETWORK

Prepare for syndication enable Widgets; open your API; encourage third-party clients

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Thank You!

[email protected]

Amyjokim on TwitterShuffleBrain on FaceBook