PORTFOLIO

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DESIGN PORTFOLIO ANDREA PIOTROWSKI 539567 BACH. OF ENVIRONMENTS MAJOR ARCHITECTURE 3RD YEAR Andrea Piotrowski, 20 My name is Andrea Piotrowski, and I am currently in my 3rd year at Melbourne University studying Bachelor of Environments, majoring in Architecture. This folio compromises of a series of selected projects which showcase and give insight into my passion for architecture. The works themselves, feature conecptual brainstorming and design development sketches, selected plans, sections and details, 3D views and renders, images of physical models, other renders, diagrams, sketches, contextual illustrations. Inspiration for me comes in looking into nature, the discorse created via Comuptational architecture, and the idea geneative form of physical models, and sketch prototypes. In the future, in order to broaden my architectural knowledge I wish to travel the world and study architecture through experiencing and emersing myself in international environments and selected built works by my favourite architects. My heart was always set or architecture as a child and I ove the years my love for it has grown. In the future I hope to have my own architectural practice, and create contemporary modern buildings in coastal locations. INTRODUCTION Proposal for a Discovery center located on Herring island, Architecture Design Studio Earth, Final model, DEVWUDW WULDQJOH IRUPV UHÁHFWLQJ DERULJLQDO SULPLWLYH huts. Studley Park Boathouse, Architecture Design Studio Water, mirroring the style/formal composition of Le Corbbusier, paying attention to volumetric form, elevation, views, etc. City of Wyndham, Freeway architecture proposed structure. 3D printing, computational design process, modeular tectonic components, triangular component system Sherlock Holmes Mystery Theatre 3 T C P 3 modules THEATRE CINEMA PLAYHOUSE to be a celcration of theatre onto Spencer street frontage across from main transport hub.

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PORTFOLIO FROM UNDERGRADUATE DEGREE

Transcript of PORTFOLIO

DESIGN PORTFOLIOANDREA PIOTROWSKI 539567 BACH. OF ENVIRONMENTS -­ MAJOR ARCHITECTURE 3RD YEAR

Andrea Piotrowski, 20

My name is Andrea Piotrowski, and I am currently in my 3rd year at Melbourne University studying Bachelor of Environments, majoring in Architecture. This folio compromises of a series of selected projects which showcase and give insight into my passion for architecture.

The works themselves, feature conecptual brainstorming and design development sketches, selected plans, sections and details, 3D views and renders, images of physical models, other renders, diagrams, sketches, contextual illustrations.

Inspiration for me comes in looking into nature, the discorse created via Comuptational architecture, and the idea geneative form of physical models, and sketch prototypes. In the future, in order to broaden my architectural knowledge I wish to travel the world and study architecture through experiencing and emersing myself in international environments and selected built works by my favourite architects. My heart was always set or architecture as a child and I ove the years my love for it has grown. In the future I hope to have my own architectural practice, and create contemporary modern buildings in coastal locations.

INTRODUCTION

Proposal for a Discovery center located on Herring island, Architecture Design Studio Earth, Final model,

huts.

Studley Park Boathouse, Architecture Design Studio Water, mirroring the style/formal composition of Le Corbbusier, paying attention to volumetric form, elevation, views, etc.

City of Wyndham, Freeway architecture proposed structure. 3D printing, computational design process, modeular tectonic components, triangular component system

Sherlock Holmes Mystery Theatre 3 T C P -­ 3 modules -­ THEATRE -­ CINEMA -­ PLAYHOUSE to be a celcration of theatre onto Spencer street frontage across from main transport hub.

With inspiration from Edward Burtynsky, and his photography of aggregation of rubbish dumps, such as the beauty of tires, metal offcuts and timber scraps, my group was exploring the notion of an aggregate structure, responding to the local issue of the dump in Wyndham.

The form is depicted in the joining of singular components to generate a dynamic structure to be located in the green strip seperating the two

was used to caculate the joints, form and overall structure proposed for the site.

A triangular element was generated with three possible alternatives to join to the next component, and all of these aggregates connect together to provide a sculptural form, which can grow over time (much like the discourse surrounding the dump encasulates). Elements are therefore modular and can be altered over time, when you add another component, it will change the look of the structure.

Extensive time was spent exploring types of aggregation, and digitally

with plaster casting, digital printing cia laser cutter and 3D printer and

and the dynamic issues in which the community faces.

AGGREGATIONPROJECT TITLE: AGGREGATION -­ Wyndham city -­ freeway architecture

YEAR LEVEL: 3 semester1

group project

renderings, prototype construction

clustering of explicit connection -­ linegrowth 01

TYPES OF AGGREGATION

FRACTAL PACKING SELF ORGANISINGEXPLICIT

aggregates are connected. We used swivel pins to allow for the rotation of each module. This allowed me to understand that if you adapt one part of the model, it will affect another part. This is fundamental in understanding aggregates, as it is the relationship and connections between

make.

The second model looked at fractal aggregation and how fractal pieces interconnect. This prototype demonstrates how the hexagonal volumes are connected with smaller diamond-­shaped forms which slotted into one another.

This type of system is used by Aranda Lasch in small installation works.

The third prototype looked at the way volumes could be interconnected and also achieve tesselation. We were interested in connecting these skeletal-­like structures potentioally as a frame. Perhaps then a textile material could

even more interesting to introduce lighting into the model, creating a mood/atmosphere as part of the design intent.

Explicit aggregation was explored, taking the self-­organized skeletal forms from Case Study 2.0 to look at how they might connect by their end points. each form is standardized and is the same size and shape. A recursive script was introduced to construct the model in Grasshopper with the use of clusters.

Self-­organized elements looked into how the same module could be poured onto a surface/formwork in order to inform the type of overall geometry created.

We began stacking and sprawling the elements, lining them up into rows to produce a range of interesting outcomes.

The snake-­like form, created from seperate aggregate elements shows the relationship between parts. Taking inspiration from the

connecting of parts we began altering the overall form by changing the parameters, shape of the discs, etc.

model prototypes from unfolded/ fabricated digital model

EXPLICIT CONNECTIONTRACKING

EXPLICIT CONNECTIONCLUSTERING

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POSSIBLE CONFIGURATION ON SITE

THE ELEMENT, CONFIGURATION AND CONNECTION

rotation possibilities

rendering connections site plan and proposal

EXPLICIT CONNECTIONCLUSTERING -­ components form a cluser

EXPLICIT CONNECTIONTRACKING -­ components follw a line “tracking the line”

Inspired by Russian constructivist works of Iakov Chernikhov, 3TCP explores the notions of form by addition and subtraction of shape. A celebration of theatre and a reinverntion of Chernikov, the building acts as a becon as a prominant icon on the corners of Bourke and Spencer

massing of metal panels and glass materials to the exterior of the theatre the structure is a beacon and celebrates the vibrant and bold nature of drama and the performing arts. Two giant voids are experienced cascading down into the heart of the theatre in the entry foyer whilst

elements. The 500 seat theatre and black box theatres are located in the basement levels whilst the cinema and restaurant/rooftop bars are

street below and allowing for easy circulation of the spaces when the theatres are not being used.

3 T C PMODULES

HEATRE

INEMA

LAYHOUSE

PROJECT TITLE: 3 T C P -­ 3 modules -­ THEATRE -­ CINEMA -­ PLAYHOUSE (sherlock holmes mystery theatre)

YEAR LEVEL: 3 semester 2

individual project

selected 3D views and renders

inspiration -­ renders from Chernihkov

sketch design -­ main void concept

ROOFTOP BARFREE CIRCULATION

RESTAURANTPODS FOR INFORMAL DININGSTAIR TO ROOFTOP LEVEL -­ LANDINGS WITH SEATING AREAS

ENTRANCE AND THEATRESLARGE FOYER LOOKING DOWN INTO VOIDS. RIGHT -­ ACCESS TO BALCONY SEATING. LEFT -­ ACCESS TO CINEMA AND RESTAURANT

MAIN THEATREFROM A VIEW DOWN THE VOID FROM THE MAIN STAIRCASE, INTO LARGEST FOYER FOR THE MAIN THEATRE. BAR SPACE AND STORAGE SPACE TO BACK OF HOUSE

BLACKBOX FOYER AND BACKSTAGETHE LOWEST LEVEL HAS LARGE FOYER AND BAR AND VOID FEATURE. BACKSTAGE CIRCULATION IN CIRCLE, FLOW OF ACTORS.

ROOFTOP PLANSCALE 1:200

FIRST FLOOR PLANSCALE 1:200

GROUND FLOOR PLANSCALE 1:200

BASEMENT 1 FLOOR PLANSCALE 1:200

BASEMENT 2 FLOOR PLANSCALE 1:200

internal perspective -­ theatre internal perspective -­ bar area hand drawing, initial concept rendering materials 01 rendering materials 02 rendering materials 03

FORMAL  RULES  OF  LE  CORBUSIER

Reminiscent  of  the  Le  Corbusier  Style,  the  new  Studley  Park  Boathouse  encapsulated  the  corbusian  idea  of  building  as  a  ‘machine  for  living’.  The  form  takes  inspiration  from  that  of  his  later  works,  such  as  Le  Centre  Le  Corbusier,  Sluiceway  of  Kembs-­Niffer,  as  well  as  still  incorporating  the  underlying  stylistic  elements  prominent  in  earlier  works  such  as  pilotis  in  Villa  Savoye.

The  architecture  comprises  of  3  important  elements:  the  roof  structure  “brise-­soleil”  (parasol  roof),  the  main  volume  madder  from  both  concrete  and  lightweight  

enamelled  glass  panels,  and  also  the  ramp.

CORBUSIAN BOATHOUSEPROJECT TITLE: Studley Park Boathouse

YEAR LEVEL: 2 semester 2

individual project

north elevation west elevation

south elevation east elevation

roof plan

basement plan site plan

section a-­a section b-­b

The  brief  articulated  the  creation  of  a  education  center  in  the  context  of  Herring  Island.  My  site  was  toward  to  North-­west  corner  of  the  island,  and  my  initial  idea  was  to  create  an  open  amphitheatre  space  which  

the  perimeter  of  the  site.

The  structures  take  inspiration  in  form  from  the  ‘mia  mia’  shelters  of  the  aboriginals,  hence  my  deisgn  intent  was  to  abstract  this  notion  and  create  interesting  plays  with  the  triangular  form.

Materiality  of  the  forms  would  be  of  slatted  timber,  and  glass  bi-­fold  doors  and  openings,  blending  into  the  surrounding  natural  environment.

DISCOVERY CENTER‘HISTORICAL JOURNEY, SHELTER, AND ENVIRONMENT’PROJECT TITLE: Studley Park Boathouse

YEAR LEVEL: 2 semester 1

individual project

IDEAS  OF  SHADOWS  AND  SCULPURAL  FIGURES  ON  LAND-­SCAPE  

EXISTING  VEGETATION  ,  ARE  LARGE  TREES  FOUND  ON  SITE,  KEPT  AS  NATURAL  PARKLAND,  EMPHASING  CONNECTIONS  TO  ENVIRONMENT  THROUGH  VIEWS  ONTO  LANDSCAPE

Y    A    R    R    A                  R    I    V    E    R  

SITE  7

SITE  4

SITE  12

GLASS  WALL  PROVIDES  VIEWS  ONTO  RIVER  AND  RETAINED  NATURAL  LANDSCAPE

DISCOVERY  CENTRE  LOCATED  ON  HIGHEST  POINT  OF  LAND,  ON  FLAT  TERRAIN

UNDERGROUND  COLONISATION  SPACE,  HIGHLIGHTING  THE  LAYERS  OF  HISTORY  OF  MELBOUNRE’S  STTLEMENT  THROUGH  SOIL  PROFILE  AND  FEATURE  EXHIBITION

CONNECTIONS  VIA  PATHWAYS,  TAKING  PEOPLE  ON  A  JOURNEY  THROUGH  HISTORY  AND  THE  SCULPTURAL  ARCHITECTURE

EXCAVATION  OF  SITE  FOR  AMPHITHEATRE  AND  AUDIENCE  SEATING  AREA,  LOCATED  IN  OPEN  SUNNY  POSITION,  STAGE  STRUCTURE  CASTS  SHADOWS  OVER  AUDIENCE  AND  PERFORMANCE

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LEGEND1  ADMINISTRATION2  ABORIGINAL  CULTURAL        CENTRE

3  COLONISATION  EXHIBIT4  RECONCILIATION  SPACE5  AMPHITHEATRE

HERING  ISLAND  -­  PLAN  WITH  SITE  LOCATION

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AA

concept diagrams

initial sketches -­ inspiration of traditional aboriginal shelters

front elevation

section a-­a

front elevation

section b-­b

section c-­c

roof plan

MELT, Bodyspace light design, Virtual environments, fabricated 3D model depicting the melting and cooling of molten lava, exhibited in Federation Square as part of the Light in Winter festival

OTHER PROJECTSPROJECT TITLE: BODYSPACE LIGHT

YEAR LEVEL: 1 semester 1

individual project

PROJECT TITLE: Maribyrnong Pavilion

YEAR LEVEL: 3 semester 2

individual project

Pavilion and surrounding site plan -­ retaining walls, landscape architecture and recontouring of landscape