Portfolio
-
Upload
ian-schopa -
Category
Documents
-
view
213 -
download
0
description
Transcript of Portfolio
IAN
SC
HO
PA M
AS
TER
OF
AR
CH
ITE
CTU
RE
(P
RO
FES
SIO
NA
L) A
PP
LIC
AN
T
/ 4
26 M
AR
GAT
E D
EE
RFI
ELD
IL 6
0015
/
JA
NU
ARY
13
2010
The objective here is to explore a selection
of projects completed during the undergraduate
degree program at the University of Cincinnati and
University of Copenhagen. All content is intended to demonstrate an understanding of the lyrical and
technical aspects of a wide range of projects.
01 YEAR ONE / PROJECT NAME LIGHT BOX / LOCATION CINCINNATI, OH
03 YEAR TWO / PROJECT NAME KARST MOTEL / LOCATION CAVE CITY, KY
05 YEAR THREE / PROJECT NAME YACHT CLUB / LOCATION COPENHAGEN DK
07 YEAR THREE / PROJECT NAME BOAT MUSEUM AND WORKSHOP / LOCATION CINCINNATI, OH
09 YEAR FOUR / PROJECT NAME SHAKER SPA / LOCATION SHAKERVILLE, KY
13 YEAR FIVE / PROJECT NAME CITY LIFE REDEVELOPMENT / LOCATION VIRTUAL
01 YEAR ONE / PROJECT NAME LIGHT BOX / LOCATION CINCINNATI OH
After selecting a song titled
Underwater, it seemed that the space
would need to express the song’s subdued
tone. The final design incorporates
a circular path informed by the
cyclic beats and controlled indirect
lighting expressing the intangible
quality of the ambient sounds.
The starting point for this project was selecting a track from the recording Stomp. Through a series of spatial models, we explored
designs that corresponded to the formal
elements of our music selection.
LEFT LIGHT BOX SMALL / RIGHT LIGHT BOX LARGE 02
Pre-fabrication was a major idea that drove the execution of our box. The final product
was constructed with three by three
inch sections of lumber, painted
sheets of plywood and metal mesh.
In a continuation of the first
exercise, four of the sixteen models
were chosen to be built at full scale.
Modifications to the models were
encouraged, but the final design was
required to remain an eight foot cube.
Upon choosing the model that we wished
to build, the design was modified to
address issues of constructability.
03 YEAR TWO / PROJECT NAME KARST MOTEL / LOCATION CAVE CITY, KY
FLO
OR
PLA
N 1
FLO
OR
PLA
N 2
/ 3
/ 4
In the early development of
the scheme, the program was
broken into two main parts:
the interaction of these parts
would express the formation of
the caves. The guest rooms became
the static part of the composition,
clad in limestone and unarticulated
in terms of detail. Programmatic
elements that support the guest rooms
would be clad in metal and become
more expressive formally.
3 SITE MAPPING FIRST ITERATION
FLOOR ONE
LEFT SITE PHOTOGRAPH / RIGHT FIRST ITERATION OF MOTEL 04
The goal of this project was to find a formal expression
of a specific place. Inspiration for the project
came from the the prehistoric caves that define the
area. The caves are not only a geographic feature
of the area, but an economic and social one as well.
FLOOR TWO
FLOOR THREE
SECOND ITERATION
FloorPlan
05 YEAR THREE / PROJECT NAME YACHT CLUB / LOCATION COPENHAGEN DK
1 CREATE A PATH
2 PARTITION SPACE
3 DIVIDE BY FUNCTION
1 Form Option A
2 Form Option B
S E C O N D A R Y A P P R O A C H
Utilizing the corner site, the
volume of the yacht club is
divided by a dynamic wood deck.
The club then turns away from
the public nature of the site,
offering an intimate setting
for members to enjoy the
canals and watch arriving and
departing boats. The public
cafe opens to the street in a
welcoming gesture. Regional
materials (wood and stone)
and methods (joinery of wood
members) were also explored.
The program for this project
presented an opposition. One
part of the program asked for
a degree of exclusivity in
the form of a private club.
The other main part is a
public cafe.
FloorPlan
LEFT FORMAL COMPOSITION / RIGHT SITE PLAN 06
The approach to the club was a primary concern.
Because of the site constraints it became quite
important to control movement from all directions.
The two main approaches were designed to have two
very different outcomes: one revealed the private
club while the other directed movement away. Both
approaches were intended to be equally welcoming
to the public.
S E C O N D A R Y A P P R O A C H S E C O N D A R Y A P P R O A C H S E C O N D A R Y A P P R O A C H
P R I M A R Y A P P R O A C H P R I M A R Y A P P R O A C H P R I M A R Y A P P R O A C H
FIRST ITERATION FINAL ITERATION
07 YEAR THREE / PROJECT NAME BOAT MUSEUM AND WORKSHOP / LOCATION CINCINNATI, OH
A murky and flooded plain. A desolate
former industrial area. These are
the images one is left with after
visiting the Anderson ferry landing.
The challenge here was to respond in
a sensitive way to a troubled site.
In a first reponse, the program was divided evenly, with the museum perched atop a fourteen-foot hill, and the workshop allowed to drift in the flood plain; the served observing the servant, from a distance.
In this configuration, the museum
would have its most public area, the
cafe, overlooking the activities
of the open-air workshop below.
In the final iteration, a different
site strategy was chosen. By
avoiding the flood plain entirely,
this revised scheme was able to
appropriate program much more freely.
10 YEAR THREE / PROJECT NAME YACHT CLUB / LOCATION COPENHAGEN DK
LEFT FINAL PLANS / RIGHT STRUCTURE AND DAYLIGHTING STUDIES 08
A murky and flooded plain. A desolate
former industrial area. These are
the images one is left with after
visiting the Anderson ferry landing.
The challenge here was to respond in
a sensitive way to a troubled site.
In a first reponse, the program was divided evenly, with the museum perched atop a fourteen-foot hill, and the workshop allowed to drift in the flood plain; the served observing the servant, from a distance.
In this configuration, the museum
would have its most public area, the
cafe, overlooking the activities
of the open-air workshop below.
In the final iteration, a different
site strategy was chosen. By
avoiding the flood plain entirely,
this revised scheme was able to
appropriate program much more freely.
The new site strategy was an advantage because it
allowed for museum program to float freely around
the site, offering each “tube” a unique view of the
activity of the ferry and the other river traffic.
The final scheme also emphasized movement across
the flood plain, giving the visitor a greater
understanding of regional flood conditions.
The final studio project for
undergraduate studies involved the
design of a spa facility and guest
rooms. The design process began by
looking at the building’s relation
to the site, and exploring how the
underlying concept, exfoliation, could
be expressed through built form and
constuction details.
09 YEAR FOUR / PROJECT NAME SHAKER SPA / LOCATION SHAKERVILLE, KY
BELOW GROUND PLANE
THROUGH GROUND PLANE
ABOVE GROUND PLANE
LEFT RENDERINGS / RIGHT SITE STRATEGIES 10
After exploring the potential
of a dramatic slope the spa
turned ninety degrees and
became hidden in the site,
with the approach to the
building guided only by
twisting vertical structures.
These elements enclose the
baths, while their degree of
enclosure communicates to the
visitor the temperature of
the individual bath.
11 YEAR FOUR / PROJECT NAME SHAKER SPA / LOCATION SHAKERVILLE, KY
LEFT EARLY SITE PLAN / RIGHT MODEL PHOTOS 12
13 YEAR FIVE / PROJECT NAME CITY LIFE REDEVELOPMENT / LOCATION VIRTUAL
OPEN SPACE
COMMERCIAL
RESIDENTIAL
SCHEME 02 LIFTED PATCHWORK
SCHEME 03 (FINAL) ARTERIES
SCHEME 01 CENTER MONUMENTAL
In an exploration of the
potential of applying game
design logic to urban
planning, this project
explores techniques of
artificial intelligence
and pathfinding routines
to discover new urban
typologies. Working from a
city generated in the software
“City Life”, the project
began with an analysis of how
game characters, imbued with
simple behavioral traits,
move through the virtual city.
Areas of the city with low
performance were “patched”
with new layers. These layers
would behave like a lattice,
growing spaces for new jobs,
services and housing above
the city while preserving
open space. The patches were
conceived primarily to act as
links between the disconnected
bands of urban space (close,
right). composition of patching elements
LEFT / RIGHT RENDERING 14
bridge SERVICE DEFICIENCIES
layer zero EXISTING CITY
layer one HOUSING OCCUPANCY
layer two OFFICE OCCUPANCY
layer three LEISURE DEFICIENCIES