Portfolio

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IAN SCHOPA MASTER OF ARCHITECTURE (PROFESSIONAL) APPLICANT / 426 MARGATE DEERFIELD IL 60015 / JANUARY 13 2010

description

Selected works from school projects.

Transcript of Portfolio

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The objective here is to explore a selection

of projects completed during the undergraduate

degree program at the University of Cincinnati and

University of Copenhagen. All content is intended to demonstrate an understanding of the lyrical and

technical aspects of a wide range of projects.

01 YEAR ONE / PROJECT NAME LIGHT BOX / LOCATION CINCINNATI, OH

03 YEAR TWO / PROJECT NAME KARST MOTEL / LOCATION CAVE CITY, KY

05 YEAR THREE / PROJECT NAME YACHT CLUB / LOCATION COPENHAGEN DK

07 YEAR THREE / PROJECT NAME BOAT MUSEUM AND WORKSHOP / LOCATION CINCINNATI, OH

09 YEAR FOUR / PROJECT NAME SHAKER SPA / LOCATION SHAKERVILLE, KY

13 YEAR FIVE / PROJECT NAME CITY LIFE REDEVELOPMENT / LOCATION VIRTUAL

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01 YEAR ONE / PROJECT NAME LIGHT BOX / LOCATION CINCINNATI OH

After selecting a song titled

Underwater, it seemed that the space

would need to express the song’s subdued

tone. The final design incorporates

a circular path informed by the

cyclic beats and controlled indirect

lighting expressing the intangible

quality of the ambient sounds.

The starting point for this project was selecting a track from the recording Stomp. Through a series of spatial models, we explored

designs that corresponded to the formal

elements of our music selection.

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LEFT LIGHT BOX SMALL / RIGHT LIGHT BOX LARGE 02

Pre-fabrication was a major idea that drove the execution of our box. The final product

was constructed with three by three

inch sections of lumber, painted

sheets of plywood and metal mesh.

In a continuation of the first

exercise, four of the sixteen models

were chosen to be built at full scale.

Modifications to the models were

encouraged, but the final design was

required to remain an eight foot cube.

Upon choosing the model that we wished

to build, the design was modified to

address issues of constructability.

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03 YEAR TWO / PROJECT NAME KARST MOTEL / LOCATION CAVE CITY, KY

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In the early development of

the scheme, the program was

broken into two main parts:

the interaction of these parts

would express the formation of

the caves. The guest rooms became

the static part of the composition,

clad in limestone and unarticulated

in terms of detail. Programmatic

elements that support the guest rooms

would be clad in metal and become

more expressive formally.

3 SITE MAPPING FIRST ITERATION

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FLOOR ONE

LEFT SITE PHOTOGRAPH / RIGHT FIRST ITERATION OF MOTEL 04

The goal of this project was to find a formal expression

of a specific place. Inspiration for the project

came from the the prehistoric caves that define the

area. The caves are not only a geographic feature

of the area, but an economic and social one as well.

FLOOR TWO

FLOOR THREE

SECOND ITERATION

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FloorPlan

05 YEAR THREE / PROJECT NAME YACHT CLUB / LOCATION COPENHAGEN DK

1 CREATE A PATH

2 PARTITION SPACE

3 DIVIDE BY FUNCTION

1 Form Option A

2 Form Option B

S E C O N D A R Y A P P R O A C H

Utilizing the corner site, the

volume of the yacht club is

divided by a dynamic wood deck.

The club then turns away from

the public nature of the site,

offering an intimate setting

for members to enjoy the

canals and watch arriving and

departing boats. The public

cafe opens to the street in a

welcoming gesture. Regional

materials (wood and stone)

and methods (joinery of wood

members) were also explored.

The program for this project

presented an opposition. One

part of the program asked for

a degree of exclusivity in

the form of a private club.

The other main part is a

public cafe.

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FloorPlan

LEFT FORMAL COMPOSITION / RIGHT SITE PLAN 06

The approach to the club was a primary concern.

Because of the site constraints it became quite

important to control movement from all directions.

The two main approaches were designed to have two

very different outcomes: one revealed the private

club while the other directed movement away. Both

approaches were intended to be equally welcoming

to the public.

S E C O N D A R Y A P P R O A C H S E C O N D A R Y A P P R O A C H S E C O N D A R Y A P P R O A C H

P R I M A R Y A P P R O A C H P R I M A R Y A P P R O A C H P R I M A R Y A P P R O A C H

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FIRST ITERATION FINAL ITERATION

07 YEAR THREE / PROJECT NAME BOAT MUSEUM AND WORKSHOP / LOCATION CINCINNATI, OH

A murky and flooded plain. A desolate

former industrial area. These are

the images one is left with after

visiting the Anderson ferry landing.

The challenge here was to respond in

a sensitive way to a troubled site.

In a first reponse, the program was divided evenly, with the museum perched atop a fourteen-foot hill, and the workshop allowed to drift in the flood plain; the served observing the servant, from a distance.

In this configuration, the museum

would have its most public area, the

cafe, overlooking the activities

of the open-air workshop below.

In the final iteration, a different

site strategy was chosen. By

avoiding the flood plain entirely,

this revised scheme was able to

appropriate program much more freely.

10 YEAR THREE / PROJECT NAME YACHT CLUB / LOCATION COPENHAGEN DK

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LEFT FINAL PLANS / RIGHT STRUCTURE AND DAYLIGHTING STUDIES 08

A murky and flooded plain. A desolate

former industrial area. These are

the images one is left with after

visiting the Anderson ferry landing.

The challenge here was to respond in

a sensitive way to a troubled site.

In a first reponse, the program was divided evenly, with the museum perched atop a fourteen-foot hill, and the workshop allowed to drift in the flood plain; the served observing the servant, from a distance.

In this configuration, the museum

would have its most public area, the

cafe, overlooking the activities

of the open-air workshop below.

In the final iteration, a different

site strategy was chosen. By

avoiding the flood plain entirely,

this revised scheme was able to

appropriate program much more freely.

The new site strategy was an advantage because it

allowed for museum program to float freely around

the site, offering each “tube” a unique view of the

activity of the ferry and the other river traffic.

The final scheme also emphasized movement across

the flood plain, giving the visitor a greater

understanding of regional flood conditions.

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The final studio project for

undergraduate studies involved the

design of a spa facility and guest

rooms. The design process began by

looking at the building’s relation

to the site, and exploring how the

underlying concept, exfoliation, could

be expressed through built form and

constuction details.

09 YEAR FOUR / PROJECT NAME SHAKER SPA / LOCATION SHAKERVILLE, KY

BELOW GROUND PLANE

THROUGH GROUND PLANE

ABOVE GROUND PLANE

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LEFT RENDERINGS / RIGHT SITE STRATEGIES 10

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After exploring the potential

of a dramatic slope the spa

turned ninety degrees and

became hidden in the site,

with the approach to the

building guided only by

twisting vertical structures.

These elements enclose the

baths, while their degree of

enclosure communicates to the

visitor the temperature of

the individual bath.

11 YEAR FOUR / PROJECT NAME SHAKER SPA / LOCATION SHAKERVILLE, KY

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LEFT EARLY SITE PLAN / RIGHT MODEL PHOTOS 12

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13 YEAR FIVE / PROJECT NAME CITY LIFE REDEVELOPMENT / LOCATION VIRTUAL

OPEN SPACE

COMMERCIAL

RESIDENTIAL

SCHEME 02 LIFTED PATCHWORK

SCHEME 03 (FINAL) ARTERIES

SCHEME 01 CENTER MONUMENTAL

In an exploration of the

potential of applying game

design logic to urban

planning, this project

explores techniques of

artificial intelligence

and pathfinding routines

to discover new urban

typologies. Working from a

city generated in the software

“City Life”, the project

began with an analysis of how

game characters, imbued with

simple behavioral traits,

move through the virtual city.

Areas of the city with low

performance were “patched”

with new layers. These layers

would behave like a lattice,

growing spaces for new jobs,

services and housing above

the city while preserving

open space. The patches were

conceived primarily to act as

links between the disconnected

bands of urban space (close,

right). composition of patching elements

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LEFT / RIGHT RENDERING 14

bridge SERVICE DEFICIENCIES

layer zero EXISTING CITY

layer one HOUSING OCCUPANCY

layer two OFFICE OCCUPANCY

layer three LEISURE DEFICIENCIES