Poop

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ANTHONY RUSSO Artist, Designer, and Producer OBJECTIVE WORK EXPERIENCE MEDITECH EDUCATION To obtain a position in the game/ entertainment industry, either creating games, toys, or film. PRESS / P.R. Address: 8 Chauncey Ave. Rumford, RI 02916 Sample Work / Workflow Stream: fattony189.tumblr.com twitch.tv/fattony189 Contact: [email protected] (401) 829 - 5047 Programmer/Analyst, 2014 - NOW Identify and elimanate bugs in a high-risk medical enviroment Manage several priority tasks that deal with patient health Pitch and support inprovments to the overall software UI Used Atlassian (Jira) for daily scrum meetings and bug reporting Worcester Polytechnic Institute (WPI) Worcester, MA, 2009-2013 Bachelor of Science in Interactive Media and Game Design/ Minor in Music Bishop Hendricken High School Warwick, RI 2005-2009 Diploma, Media Arts Club President, Concert/Marching Band Leader Rhode Island School of Design Providence,RI, 2005-2009 Certificates in Animation and Game Design For All to Play Founder/Designer/Artist, 2014 - 2015 Took a college student project from Kickstarter to retail on Steam Designed and developed a blind-accessible game, which included writing a design document, running a Kickstarter, creating marketing graphics, sound design, and media interviews. Organized thousands of files using source control / Atlassian. Had a ton of fun Worcester Polytech TA Program Teacher’s Assistant (3D Modeling I and II, Art of Animation, Storytelling in Interactive Media), 2012 to 2013 Helped students with their assignments, becoming an expert in all classroom work, including: Modeling and retopologizing a modern game ready character Animating a 30 second scene Setting up a rendering environment Creating believable, anatomically correct characters Writing interesting, interactive narrative using proven methods Communicating complex processes to students in person, through email, and through text Became fluent in remote desktop help Helping students understand the fundamentals of animation, and how it applies in both 2D/3D formats Gamestop Game Advisor, 2011 to 2014 Assisted customers in purchasing video games and accessories that would be best for their specific needs Handled large amounts of money Organized and alphabetized hundreds of games Cleaned and kept the store organized AWARDS / NOTABLE ACCOMPLISHMENTS SOFTWARE KNOWLEDGE Adobe Photoshop Adobe Illustrator Adobe Flash Adobe InDesign Adobe AfterEffects Adobe Premiere Unity3D UE4 Pixelogic ZBrush 3DS Max Autdesk Maya Substance Painter AutoCAD Final Cut Pro Apple Logic Atlassian Suite SKILL SETS 3D Modeling UV Mapping Texturing Rigging 3D Animation Rendering BPR Map Cr Asset Integration Web Design Sound Design Game Design Concepting Illustration Graphic Design Video Editing Production / Scrum Media Management Public Relations Major Qualifying Project: Interactive Audio Adventure (WPI) Best in Show, 2013 Wrote, designed and tested a functioning, browser based audio adventure game for the blind Managed a team of 3 (one programmer, one designer/sound engineer, and one psychology major) Recorded, labeled, and organized over 1000 sounds, recording over 3 days of dialogue. Edited and mastered all sound into a cohesive, coherent style. Made sure testing was effective and professional by being the first IMGD MQP to employ a psychology major Released the sound engine to the public for schools to teach with. Eagle Scout: Boy Scouts of America Troop 35 2002-2009 Obtained the Rank of Eagle Scout Senior Patrol Leader of entire troop for 2 years, leading up to 50 boys from ages 12 to 17 on a weekly basis The Art of Creating Sound in Video Games Liana Kerzner, Metaleater Using Sound to Explore Other Worlds Lydia Doskocil, Worcester Telegram Episode 19: "You'll Get Funded" April 28th, 2014, Accessible Podcast

Transcript of Poop

Page 1: Poop

ANTHONY RUSSOArtist, Designer, and Producer

OBJECTIVE

WORK EXPERIENCE

MEDITECH

EDUCATION

To obtain a position in the game/ entertainment industry, either creating games, toys, or film.

PRESS / P.R.

Address:8 Chauncey Ave.Rumford, RI 02916

Sample Work / Workflow Stream:

fattony189.tumblr.com

twitch.tv/fattony189Contact:[email protected](401) 829 - 5047

Programmer/Analyst, 2014 - NOW

Identify and elimanate bugs in a high-risk medical enviromentManage several priority tasks that deal with patient healthPitch and support inprovments to the overall software UIUsed Atlassian (Jira) for daily scrum meetings and bug reporting

Worcester Polytechnic Institute (WPI)Worcester, MA, 2009-2013Bachelor of Science in Interactive Media and Game Design/ Minor in Music

Bishop Hendricken High SchoolWarwick, RI 2005-2009Diploma, Media Arts Club President, Concert/Marching Band Leader

Rhode Island School of DesignProvidence,RI, 2005-2009Certificates in Animation and Game Design

For All to PlayFounder/Designer/Artist, 2014 - 2015

Took a college student project from Kickstarter to retail on SteamDesigned and developed a blind-accessible game, which included writing a design document, running a Kickstarter, creating marketing graphics, sound design, and media interviews.Organized thousands of files using source control / Atlassian.Had a ton of fun

Worcester Polytech TA ProgramTeacher’s Assistant (3D Modeling I and II, Art of Animation, Storytelling in Interactive Media), 2012 to 2013

Helped students with their assignments, becoming an expert in all classroom work, including: Modeling and retopologizing a modern game ready character Animating a 30 second scene Setting up a rendering environment Creating believable, anatomically correct charactersWriting interesting, interactive narrative using proven methodsCommunicating complex processes to students in person, through email, and through textBecame fluent in remote desktop helpHelping students understand the fundamentals of animation, and how it applies in both 2D/3D formats

GamestopGame Advisor, 2011 to 2014

Assisted customers in purchasing video games and accessories that would be best for their specific needsHandled large amounts of moneyOrganized and alphabetized hundreds of gamesCleaned and kept the store organized

AWARDS / NOTABLE ACCOMPLISHMENTS

SOFTWARE KNOWLEDGE

Adobe PhotoshopAdobe IllustratorAdobe FlashAdobe InDesignAdobe AfterEffectsAdobe PremiereUnity3DUE4

Pixelogic ZBrush3DS MaxAutdesk MayaSubstance PainterAutoCADFinal Cut ProApple LogicAtlassian Suite

SKILL SETS

3D ModelingUV MappingTexturingRigging3D AnimationRenderingBPR Map CrAsset IntegrationWeb Design

Sound DesignGame DesignConceptingIllustrationGraphic DesignVideo EditingProduction / ScrumMedia ManagementPublic Relations

Major Qualifying Project: Interactive Audio Adventure (WPI)Best in Show, 2013

Wrote, designed and tested a functioning, browser based audio adventure game for the blindManaged a team of 3 (one programmer, one designer/sound engineer, and one psychology major)Recorded, labeled, and organized over 1000 sounds, recording over 3 days of dialogue. Edited and mastered all sound into a cohesive, coherent style.Made sure testing was effective and professional by being the first IMGD MQP to employ a psychology majorReleased the sound engine to the public for schools to teach with.

Eagle Scout: Boy Scouts of America Troop 352002-2009

Obtained the Rank of Eagle ScoutSenior Patrol Leader of entire troop for 2 years, leading up to 50 boys from ages 12 to 17 on a weekly basis

The Art of Creating Sound in Video GamesLiana Kerzner, Metaleater

Using Sound to Explore Other WorldsLydia Doskocil, Worcester Telegram

Episode 19: "You'll Get Funded"April 28th, 2014, Accessible Podcast