Poop
Transcript of Poop
ANTHONY RUSSOArtist, Designer, and Producer
OBJECTIVE
WORK EXPERIENCE
MEDITECH
EDUCATION
To obtain a position in the game/ entertainment industry, either creating games, toys, or film.
PRESS / P.R.
Address:8 Chauncey Ave.Rumford, RI 02916
Sample Work / Workflow Stream:
fattony189.tumblr.com
twitch.tv/fattony189Contact:[email protected](401) 829 - 5047
Programmer/Analyst, 2014 - NOW
Identify and elimanate bugs in a high-risk medical enviromentManage several priority tasks that deal with patient healthPitch and support inprovments to the overall software UIUsed Atlassian (Jira) for daily scrum meetings and bug reporting
Worcester Polytechnic Institute (WPI)Worcester, MA, 2009-2013Bachelor of Science in Interactive Media and Game Design/ Minor in Music
Bishop Hendricken High SchoolWarwick, RI 2005-2009Diploma, Media Arts Club President, Concert/Marching Band Leader
Rhode Island School of DesignProvidence,RI, 2005-2009Certificates in Animation and Game Design
For All to PlayFounder/Designer/Artist, 2014 - 2015
Took a college student project from Kickstarter to retail on SteamDesigned and developed a blind-accessible game, which included writing a design document, running a Kickstarter, creating marketing graphics, sound design, and media interviews.Organized thousands of files using source control / Atlassian.Had a ton of fun
Worcester Polytech TA ProgramTeacher’s Assistant (3D Modeling I and II, Art of Animation, Storytelling in Interactive Media), 2012 to 2013
Helped students with their assignments, becoming an expert in all classroom work, including: Modeling and retopologizing a modern game ready character Animating a 30 second scene Setting up a rendering environment Creating believable, anatomically correct charactersWriting interesting, interactive narrative using proven methodsCommunicating complex processes to students in person, through email, and through textBecame fluent in remote desktop helpHelping students understand the fundamentals of animation, and how it applies in both 2D/3D formats
GamestopGame Advisor, 2011 to 2014
Assisted customers in purchasing video games and accessories that would be best for their specific needsHandled large amounts of moneyOrganized and alphabetized hundreds of gamesCleaned and kept the store organized
AWARDS / NOTABLE ACCOMPLISHMENTS
SOFTWARE KNOWLEDGE
Adobe PhotoshopAdobe IllustratorAdobe FlashAdobe InDesignAdobe AfterEffectsAdobe PremiereUnity3DUE4
Pixelogic ZBrush3DS MaxAutdesk MayaSubstance PainterAutoCADFinal Cut ProApple LogicAtlassian Suite
SKILL SETS
3D ModelingUV MappingTexturingRigging3D AnimationRenderingBPR Map CrAsset IntegrationWeb Design
Sound DesignGame DesignConceptingIllustrationGraphic DesignVideo EditingProduction / ScrumMedia ManagementPublic Relations
Major Qualifying Project: Interactive Audio Adventure (WPI)Best in Show, 2013
Wrote, designed and tested a functioning, browser based audio adventure game for the blindManaged a team of 3 (one programmer, one designer/sound engineer, and one psychology major)Recorded, labeled, and organized over 1000 sounds, recording over 3 days of dialogue. Edited and mastered all sound into a cohesive, coherent style.Made sure testing was effective and professional by being the first IMGD MQP to employ a psychology majorReleased the sound engine to the public for schools to teach with.
Eagle Scout: Boy Scouts of America Troop 352002-2009
Obtained the Rank of Eagle ScoutSenior Patrol Leader of entire troop for 2 years, leading up to 50 boys from ages 12 to 17 on a weekly basis
The Art of Creating Sound in Video GamesLiana Kerzner, Metaleater
Using Sound to Explore Other WorldsLydia Doskocil, Worcester Telegram
Episode 19: "You'll Get Funded"April 28th, 2014, Accessible Podcast