Please Note
description
Transcript of Please Note
![Page 1: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/1.jpg)
![Page 2: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/2.jpg)
Please Note
There is a ton of useful information in the notes of these presentations.
Please download these presentations and enjoy them in MS PowerPoint locally.
Thanks!
![Page 3: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/3.jpg)
Production
The thrilling world of workflow
![Page 4: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/4.jpg)
When is production?
When you’ve got: A plan/GDD A budget A prototype/VS A timeline Tools Fun!
![Page 5: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/5.jpg)
Level Design
![Page 7: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/7.jpg)
Why Bother?
Who wants red tape? Save time Avoid frustration Control iteration Manage budget Avoid crunch, delays
![Page 8: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/8.jpg)
The Frontlines Pipeline
![Page 9: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/9.jpg)
The Handoff
![Page 10: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/10.jpg)
The phases
Phase 0: it exists Phase 1: it’s got stuff in it Phase 2: even more stuff! Phase 3: The GM says it’s done Not all bad: as a designer, it’s kind
of fun!
![Page 11: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/11.jpg)
Why did it happen?
![Page 12: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/12.jpg)
Our current process
![Page 13: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/13.jpg)
Stages
Contain steps Time boxed Clear deliverables Approvers Responsibilities
![Page 14: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/14.jpg)
What is locked?
![Page 15: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/15.jpg)
The Process
Research & Concept Blockout & test Iteration & Vetting Refinement & Playtesting Optimization, Art content, bug
fixing
![Page 16: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/16.jpg)
A less crazy document
![Page 17: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/17.jpg)
How’s it going?
- Time estimates off + collaboration improved + No cut maps
![Page 18: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/18.jpg)
Key Ingredients
Unambiguous goals Defined stages Established approvers “The courage to be clear” It’s not about feelings
![Page 19: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/19.jpg)
Single player process
Image courtesy of max_westby
![Page 20: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/20.jpg)
Process breakdown
![Page 21: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/21.jpg)
The Swarm
![Page 22: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/22.jpg)
Positives
Focus Team work Coherency Specialization
![Page 23: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/23.jpg)
How do we do it?
Unreal – architected for sharing
![Page 24: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/24.jpg)
Submaps
![Page 25: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/25.jpg)
The tangled web
![Page 26: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/26.jpg)
Map Lead
Produces known-good builds Insures seamless linking between
sections Handles save/load issues
![Page 27: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/27.jpg)
Drawbacks
Loss of mission ownership Technically challenging
![Page 28: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/28.jpg)
Will it work for you?
Does it fit your game? Can your tools support it? Will it work for the developers?
![Page 29: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/29.jpg)
How’s about Fallout 3?
Take it Joel
![Page 30: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/30.jpg)
55 Ayleid Ruins 57 Imperial Forts 24 Mines 09 Sewers 19 Oblivion Realms 91 Caves .255 Dungeons
What Came Before?What Came Before?
Oblivion Oblivion Staff Staff
1 Dungeon Art Lead4 Dungeon Artists3 Level Designers (late)8 Busy Individuals
OblivionOblivionDungeonsDungeons
![Page 31: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/31.jpg)
How do 8 people build How do 8 people build 255 dungeons/levels?255 dungeons/levels?
Build Kits in 3ds Max
Clutter/Light/FX “Warehouse”
Layout & Populate
Ship it!*
*Some exceptions may apply•Major Locations Got More Love
![Page 32: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/32.jpg)
13 Metro Tunnels 12 DC Neighborhoods 26 Office Buildings 06 Vaults 15 Other 8 Caves 68 “Z” Cells .148 LD Locations
What Now?What Now?
Fallout3Fallout3Staff Staff
6 Level Designers (peak)4 Environment Artists
Fallout 3 Fallout 3 SpacesSpaces
![Page 33: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/33.jpg)
Fallout 3 LD WorkflowFallout 3 LD WorkflowIterative Passes, Formal Collaboration
Pass 1: Basic LayoutPass 2: Refine, Populate, ScriptArt Pass: Lighting, Detail ClutterPass 3: Polish for ShipPass 4: Bonus Polish Time
•1-5 Days per pass, depending on Size•Passes Scheduled to match dependency•Shared ownership, one party accountable
![Page 34: Please Note](https://reader035.fdocuments.in/reader035/viewer/2022062422/56813d06550346895da6ab00/html5/thumbnails/34.jpg)
In Conclusion
Production is hard Develop a pipeline Communicate concrete goals Stay flexible