PLAYER 2 PLAYER - youth.ie Over Hate.pdf · lends incom-COVerYlblc proof ... I Help Make Video...

10

Transcript of PLAYER 2 PLAYER - youth.ie Over Hate.pdf · lends incom-COVerYlblc proof ... I Help Make Video...

PLAYER 2 PLAYER

COMMUNICATION

GAMERS AS

PERCEIVED

TARGET GROUP

Who plays video games?

25% of EU population

81% play online

Average age: 30.4y

54/46 male/female ratio *http://www.isfe.eu/sites/isfe.eu/files/attachments/euro_summary_-

_isfe_consumer_study.pdf

GAMEOVERHATE.ORG homepage

Game Over Hate

on Facebook

twitter

@GameOverHate

SHOWCASES

Group work

Group A

Watch the “Singapore-MIT GAMBIT

Game Lab Hate Speech” video

(http://youtu.be/6A52sGTUhXU)

Discuss:

- Have you ever faced hate in video

games?

- How did you respond to it?

- What would be an appropriate

community response?

Group B

Read the Kotaku article „Three

Words I Said to the Man I Defeated

in Gears of War That I‘ll Never Say

Again“

(http://bit.ly/1hQFqI4)

Discuss:

- Do FPS address a male

audience?

- Is the practice of „raping“ and

„teabagging“ sexist?

- What would an inclusive game

community look like?

COMMUNITY

RESPONSE