Play with a Purpose

32
Play with a purpose Game design for exhibitions

description

Game design for exhibitions. Presentation given at the Museums Association event on "Creating effective digital content event" on 15th March 2011

Transcript of Play with a Purpose

Page 1: Play with a Purpose

Play with a purposeGame design for exhibitions

Page 2: Play with a Purpose

Who Am I?

We specialise in creatingdigital exhibits for museums

I run Joe Cutting-Digital Exhibits

We also provide consultancyfor large or complex projects

Page 3: Play with a Purpose

Games are for telling stories

Page 4: Play with a Purpose
Page 5: Play with a Purpose
Page 6: Play with a Purpose

The Company of Merchant Adventurers of York

Page 7: Play with a Purpose

The game tells you

1. What did the original Merchant Adventurers did

2. What they traded in

3. The places they went

4. What they did in the Merchant Adventurers Hall

Page 8: Play with a Purpose

So what makes a game?

Page 9: Play with a Purpose

Game design books

Page 10: Play with a Purpose

Game definitions“a problem-solving activity, approached with a playful attitude”Jesse Schell “learning in a context where there is no pressure”Raph Koster

“A closed, formal system that engages players instructured conflict and resolves its uncertainty in an unequal outcome”Tracy Fullerton

Page 11: Play with a Purpose

What is a game of skill?

1. The player is put in a situation

2. The player makes a choice

3. The player receives feedback on that choice which may help with future choices

4. Go to step 2 and make another choice

Page 12: Play with a Purpose

Games have a feedback loop

Page 13: Play with a Purpose

Launchball

Launchball

Page 14: Play with a Purpose

Launchball

Page 15: Play with a Purpose

An APE exhibit at the Exploratorium

Page 16: Play with a Purpose

Comparing games toother media

Page 17: Play with a Purpose

Books : good at expressing thoughts

If you really want to hear about it, the first thing you'll probably want to know is where I was born, and what my lousy childhood was like, and how my parents were occupied and all before they had me, and all that David Copperfield kind of crap, but I don't feel like going into it, if you want to know the truth.

The Catcher in the Rye J D Salinger

Page 18: Play with a Purpose

Books : good at expressing thoughts

The Catcher in the Rye J D Salinger

Films: Good for conversation (and physical situations)

Page 19: Play with a Purpose

Games: Good for physical reality

Page 20: Play with a Purpose

Games: Also good for systems

Page 21: Play with a Purpose

Games are about the physical.

Good for showing systems.

Page 22: Play with a Purpose

“Active In-vessel Composting Phase”

Page 23: Play with a Purpose
Page 24: Play with a Purpose

Games have a protagonist

Colonel Mustardfrom Cluedo

Pacman

Page 25: Play with a Purpose

RobertBlackburn

Page 26: Play with a Purpose
Page 27: Play with a Purpose

How much content?

Page 28: Play with a Purpose

“The Merchant Adventurers made their money by trading with other European ports”

Message

Page 29: Play with a Purpose

Even a simple game needs a lot of background content

Page 30: Play with a Purpose

How long will people play?

Exhibition game: average 3 minutes

World of Warcraft ~ 150 hours

Console Game like “Call of Duty” ~ 2 hours average

Web game: 5 minutes to 1 hour

Smartphone game: 5 minutes to 1 hour

Page 31: Play with a Purpose

Ready to write a brief1) Message

2) Big chunk of background content

3) Possible protagonist and feedback loop

4) Duration

5) Fixed budget

Page 32: Play with a Purpose

More informationGames: www.joecutting.com/play.php

Advice: www.joecutting.com/advice.php

Launchball: www.sciencemuseum.org.uk/launchball

Museum games: www.show.me.uk

Industry: www.gamasutra.com