Planning Locative Media
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21-Oct-2014 -
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Transcript of Planning Locative Media
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Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,
National Taiwan University of Science and Technology
Planning Locative Media within Physical Space and Collaborative Workspace
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Introduction
Cooperative discussion Field
work
Locative media
experiencing
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Locative Media Design Procedure
Locative media design procedure3
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System Architecture
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HP iPAQH6300LOLUX
GPSlim 236
MXR Toolkit
Web server
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3D Collaborative Workspace
Special Makers(media) in Relative Locations
Physical Model proportioned to real scale
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Control Block > Locative Maker
choose delete play location6
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Operation Method
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Selecting Different Media
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Scenarios
PDA interface Collect authentic data
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Physical Space Interface
Playing interfaceChoose the music
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Bidirectional Connection
Notify immediately Changing locative music 11
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Bidirectional Connection
Status Changed notice at once Changing locative music 12
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Research Evaluation(Questionnaire Survey afterward)
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Graduate students in Ming Chuan
Not Ming Chuan students
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Between-subject experiment
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Arrange 8 Location Media
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Campus Map
Our System
Mission 1
Mission 2
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Statistic Analysis 1(familiar with location)
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Question
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Satisfaction
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Statistic Analysis 2(strangers)
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Question
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Satisfaction
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Our system helps(familiar with location)
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Question
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Satisfaction
Q1: The setup helps the task.
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Our system helps.(strangers)
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Question
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Satisfaction
Q1: The setup helps the task.
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Our system encourages lab discussion.(familiar with location)
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Question
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Satisfaction
Q3: During the task, we discuss locative music in lab.
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Our system encourages lab discussion.(strangers)
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Question
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Satisfaction
Q3: During the task, we discuss locative music in lab.
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Our system reduces discussion time at location.(very significant with familiar ones)
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Question
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Satisfaction
Q4: During tdiscuss he task, we go to the location and its locative music together.
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Our system reduces discussion time at location.(not so significant as familiar ones)
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Question
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Satisfaction
Q4: During tdiscuss he task, we go to the location and its locative music together.
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Familiar ones are confident and need no more tools.
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Question
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Satisfaction
Q5: In addition to the setup, we need more tools to finish the task.
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With our system, strangers feel that they need more help.(with map, strangers are much confident)
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Question
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Satisfaction
Q5: In addition to the setup, we need more tools to finish the task.
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Familiar ones feel less time pressure with our system.
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Question
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Satisfaction
Q6: The task time is very tight.
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Strangers also feel less time pressure with our system.
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Question
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Satisfaction
Q6: The task time is very tight
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Familiar ones feel no difference about the locative music satisfaction
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Question
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Satisfaction
Q6: I am satisfied with the planned music listened at the authentic location
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Strangers feel more satisfied about locative music with our system.
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Question
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Satisfaction
Q6: I am satisfied with the planned music listened at the authentic location
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We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully.
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Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space.
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In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media.
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Conclusion
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Strangers love and need our system to plan and experience locative media.
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Average task time is shorter.Experience of locative music is better.
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Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site.
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Conclusion
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Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,
National Taiwan University of Science and Technology
Planning Locative Media within Physical Space and Collaborative Workspace
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Questionnaire
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