planet-handheldlearning08

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Planet / Handheldlearning, Oct 2008 Planet: bringing learning design knowledge to the forefront Yishay Mor Handheldlearning, London, Oct. 2008

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Planet talk at Handheldlearning 2008

Transcript of planet-handheldlearning08

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Planet / Handheldlearning, Oct 2008

Planet: bringing learning design knowledge to the forefront

Yishay MorHandheldlearning, London, Oct. 2008

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Note I: Acceleration

Son, this was my dad's mobile. I want you to have it.

The world is changing. Fast. Faster. Teachers are learners. Students are researchers. We are all designers of

our and our peer's learning.

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Note II: The design divide

the gap between those who have the expertise to develop high-quality tools and resources and those who don’t (Mor & Winters, 2008*)

Low cost, mobile, connected devices create a potential of a level playing field – but also an illusion of one.

The critical obstacle to development is not lack of means of production, but lack of knowledge how to use them.

* http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=223

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Note III: The void

The Prophetswill tell you what should be done

The Explorerswill tell you what they did

Current discussion of learning and technology alternates between the abstract theoretical and the anecdotal.In between there is a shortage of design-level discourse.

?

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Where am I? What do I do now?

You're in a hot air balloon You should find where you want to go

and land there.

Did I tell about the time I crossed the

Himalayas in a Zeppelin?

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Wanted: a design science of learning

A science of design has - A value dimension A functional axis of decomposition Attention to representation

(Mor & Winters, 2007)

Herbert Simon (1969): we need a scientific study of the man-made. At its core, the science of design. “everyone designs who devises courses of action aimed at changing existing situations into desired ones”

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The Design Knowledge Problem

Expert := one who solves problems in a

particular domain

Expert := has domain design knowledge

Experts do,Consultants talk

Experts talk in jargon

But..

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Solution: sharing stories

Stories (narratives) are a fundamental form of generating / sharing knowledge. (Bruner)

Thick descriptions of problems & solutions. Everyone likes a good story.

http://www.slideshare.net/yish/case-study-how-to-presentation

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But..

Narratives are not enough: The Aha! Factor

How do we identify the key design element in a story?

The fantasy factor How do we know its true?

The (cognitive) load factor The world is changing too fast for us to take in all

the good stories.

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Design patterns

[describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice(Alexander et al., 1977)

C o n t e x t

Problem Solution

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ProblemKeep the rain out

ContextCold, wet, poor.

Method of solutionThatched roof

RelatedTimber frame, Slanted roof,Chimney

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example: activity nodes

Design problemCommunity facilities scattered individually through the city do nothing for the life of the city.

Design solutionCreate nodes of activity throughout the community, spread about 300 yards apart.

http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html

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The Planet way

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Experience -> narratives -> patterns

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How it works

Tell me a story. The three hats. What do you see? Make it a pattern. Connect, refactor, refine, repeat. Back to the field: scenarios.

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Tell me a story Situation

Set the scene (I wasn't there)

Task What problem where you trying to solve?

Actions What did you do?

Results What happened?

Reflections

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The three hats

Work in small groups One tells a story, second writes it down, third

presents it.

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What do you see?

After a case story is presented, ask the audience to identify the primary points from their perspective.

What is the key message you take from this story?

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Make it a pattern

C o n t e x t

Problem Solution

When, Where, Who

Collision of forces

Cookbook: ingredients, procedure, expected

outcomes

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Connect, refactor, refine, repeat

C o n t e x t

Problem Solution

C o n t e x t

Problem Solution

C o n t e x t

Problem Solution

C o n t e x t

Problem Solution

C o n t e x t

Problem Solution

Patterns thrive in languages

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Scenarios

The ultimate proof of a pattern language is in its effectiveness as a tool for design.

Ask participants to tell as “fantasy story”: a current design challenge as an “I wish” case story.

Apply patterns to derive solution.

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Conclusions

Learning as a design science Need an Algebra for ↑ Case stories, patterns, scenarios Work in progress but promising results so

far. Come to our workshops!

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Thank you

The pattern language network project:http://patternlanguagenetwork.org

Participate:http://snipurl.com/planet-workshops

Yishay Mor

http://www.lkl.ac.uk/people/mor.html

[email protected]

This presentationhttp://www.slideshare.net/yish/planethandheldlearning08-presentation/