Pilsen Event 5 th -7 th November 2009. Project Aim to help make cities a better place to live, work...

27
Pilsen Event 5 th -7 th November 2009

Transcript of Pilsen Event 5 th -7 th November 2009. Project Aim to help make cities a better place to live, work...

Pilsen Event 5th-7th November 2009

Project Aimto help make cities a better place to live, work and play

… by developing and implementing tools which stimulate social innovation and creativityand new thinking across Europe

Project Outputs

Future City Game

Urban Ideas Bakery

Urban Forum

Creative Cities Website http://creativecities.britishcouncil.org

Project outputs

In 2008/09 we engaged with

over 3,000 young city influencers,

300 city leaders

we reached a wider audience of 14,000,000,

we worked with over 50 cities

Development of Future City Game

The United Kingdom’s international organisation for cultural relations and educational opportunities

Future City Game

Future City Game evaluation data

The importance of the evaluation dataPresentation of evaluation data

- 35 Games Master reports - 650 players’ feedback from games

Games by country to-date

Czech Republic 8 Poland 6

Denmark 6 Russia 1

Estonia 16 Slovakia 2

Finland 14 Slovenia 3

Hungary 12 Sweden 1

Latvia 6 Ukraine 4

Lithuania 4 United Kingdom 10

Norway 6 TOTAL 99

Future City Game partners

Think Tank/research organisation

23%

Museums, galleries and cultural centres

14%

Youth agencies12%

Business2%

Schools/universities8%

City government41%

Future City Game themes

Economic development

14%

Active citizenship18%

Regeneration32%

Education6%

Image & identity4%

Community cohesion4%

Cultural4%

Environmental awareness 12%

Social6%

Future City Game winning ideas

Behaviour 10%Service 13%

Policy 20%

Project 57%

Future City Game other winning ideas

Behaviour 16%

Policy 22%

Project 47%

Service 15%

Future City Game players

Age range of Future City Game players

45+ 15%

Under 162% 16 - 20

29%

21 - 24 17%

25 - 3424%

35 - 4413%

Gender of Future City Game players

Male44%

Female56%

Employment status of players

Student at university13%

Employed or self-employed

42%

Student at school or college

29%

Other16%

Employment sector of players

Education16%

Business/industry

16%

Government36%

Arts of community involvement

16%

Other16%

Purpose/aim for players

Generate ideas for the future of the city/local area

43%

Other9%

Develop people's knowledge

25%

Encourage networking and

exchange23%

Outcomes and Impact

1. Young influencers actively and confidently engaged in making cities better places to live, work and play

Famous young Latvian architect Peteris Bajars who was a player of Future City Game in Riga quoted John Lennon (writing in a national newspaper):

“Imagine. You may say that I’m a dreamer, but I’m not the only one… I believe that through this process we – young creatives can influence changes in

the cities”

Outcomes and Impact

2. City officials and business leaders engage more young influencers in innovation processes in their cities

‘We have been trying to come up with new ideas for the main street of Lodz for years, and thought that no more ideas are possible, but…Future City Game proved that we were wrong. I can also see that it allows people from different backgrounds to meet and create solutions and I fully support this kind of urban activism’.

(Wlodzimierz Tomaszewski, the Vice President of Lodz)

Outcomes and Impact

3. City Leaders (local and from UK) demonstrated their understanding of how the creativity, entrepreneurship and innovation of Young Urban Influencers contribute to economic, social and cultural development of their cities

‘I love the idea of the game. More initiatives of this kind should be taken across social groups! If this project is indeed executed at full length, it will be a remarkable chance for development for many cities in the world’.

(Monika Komorowska – city entrepreneur from Warsaw)

Other examples of outcomes and impactFunding to help further develop ideas (Estonia)

Presentation of a winning idea to a national Youth Forum (UK)

Ideas generated will be used as criteria for an international competition for architects (Finland)

Free wireless internet down the length of an avenue in the city (Lithuania)

The game and all five ideas published as part of a community best practice document (Poland)

Players intention of using FCG experience in the future?

Yes88%

No12%

Experience as a games master

How easy was it to recruit the right participants and venue?

(1 very easy) 1 2 3 4 5

Recruiting the appropriate practitioners 7 9 4 2 0

Recruiting appropriate community members 3 6 11 1 1

Preparing the local contextual information 15 2 3 1 1

Finding the right venue 12 3 3 3 0

What worked well during the game?Testing and research

Diversity of players in teams

Having a common goal

Opportunity to talk and exchanging of ideas

Understanding local challenges

What didn’t work well?

Selection of participants in teams

Strong personalities pushed forward winning ideas

Time-keeping

Too many observers

Some key players not invited

Practitioners not used effectively

Tips and toolsRecording as much as possible during the game

Video the presentation of winning idea/s

Panel of judges instead of individual voting

Mix ‘energisers’ across teams

Players see and use practitioners as a resource

Thank you