Pillsbury May 9 Product Development Andres Blank
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Transcript of Pillsbury May 9 Product Development Andres Blank
8/6/2019 Pillsbury May 9 Product Development Andres Blank
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Product DevelopmentMay 9th 2011
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Some facts about Pixable
•Initial idea March 2009: print your social photos
•Took 4 months to launch first product
•Pivoted to consuming your social photos
•Raised $7M for VCs and angels
•Team of 16 in NY, 6 in Argentina
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1st Stage: Defining your product
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Define your product before writing any code
1. Define the problem that originated the idea
2. Create your product based on user stories
3. Define your target demographic
4. Validate your user stories
5. List your competitors, why are you different?
6. Think of size of the market
You have to be the best at something, #2 is not enough
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• Inaki wants a cute present for his girlfriend,
Ana
• In Pixable he selects all the photos in which
Ana and him are tagged (includes photos
uploaded by various people)
• He also wants to include comments left by
Susan (“you look so cute”) or Ann (“it seems
your are having fun”) in some photos
• In the first page of the album, he includes
Ana’s favorite quote (from FBs profile)
• Inaki created the album in 4 minutes and
Ana loves it
• Inaki, Borja, Teresa and Yoav spent a great
month of January traveling in Argentina
• Each of them uploaded different albums on FB
• Inaki goes and selects all albums of the trip,
including captions
• Inaki also puts in the first page a timeline of
the status updates (“I am relaxing by the pool”,
“I am having a margarita”, “I am exhausted
after climbing Fitz Roy”)
• For the cover page, he uploads high quality pics
• Yoav also wants the album because he is afraid
that his friends either unfriend him or delete
the photos
• Inaki’s birthday was last summer
• 123 friends left messages on his wall
• Two of his friends took pictures anduploaded albums on FB
• Inaki created an album with all those
pictures, with the first page full of the
“happy birthday” wall messages, including
name and profile picture of the person,
and in the last page the list of people
appearing in the albums (“tagged people”)
with their profile picture next to theirnames
• It is graduation time and Inaki wants to
print all the photoalbums he created on
Facebook during the year, before going back home and show them to his friends
and family. He includes captions, tagged
people, comments, etc
I II
III IV
Pixable offers acreative way to print
your FB content5
Create your product around user stories
4 real-life examples with
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Large
printing
companies
or wide
productline
New companies
with few users ,
limited
features, or low
funding
C o m p a n y S i z e / r e s o u r c e s
- +
Level of direct competition
Target different demographics
Standard self publishing
Not using FB contentDifferent user experience
+
-
Target similar demographics with
possibility to include FB content; similar
products
6
Current photo album printing companies target different user experienceor products/demographics providing an opportunity for Pixable
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Create first list of features: rank them in order of importance
Less features is always better:
• Requires less time
• Costs less money
• Easier to maintain
• Easier to know what works and what doesn’t.
“I think the best products in the world start out as features” Kevin Systrom, Founder of
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Create the first set of wireframes focusing on your chosen features
• Simulate all the interactions before designing.
• It’s not about making it pretty, it’s to see if users get it
• Create the whole flow to understand the logic behind the product
• Differentiate 1st vs. 2nd time experience
• For 1st time users create a frictionless experience
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Think about what will make users share and come back
Register Use app Share Return
•Why will users share or invite others to use your product?
•Why will users come back to your site?
User’s attention span is incredibly low
Return Share Use app Register
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Validate your wireframes
• The best software for this is a pen and a paper
• Hear out your potential customers
•Typical questions to ask:
• What do you see here?
• What do you think is the purpose of this page?
• What would happen if you click here?• What do you think is missing?
Important tips:
• Don’t take into account every piece of advice
•Get feedback from people you consider experts
• The sooner you get advice the easier it is to change your product
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Design after finishing your wireframes (UI)
• Simple is better
•Don’t re-invent the wheel, think of how cars are designed
• 4 Bs: Bling, Button, Blue Link, Box (text box)
• For consumer products UI is extremely important, it’s also becoming more and
more important in B2B products
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2nd Stage: Building your product
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1st prototype of your product: Team Formation
• Do you have a tech team or are you going to
outsource?
Outsourcing considerations:
a) Proximity helps (at least similar
time zone)
b) Visit your team as often as
possiblec) Previous work experience is
extremely important
d) Negotiate not only the price of
the 1st deliverable but also the
price of having a team after the
first deliverablee) Spend a lot of time giving
feedback, document it properly.
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1st prototype of your product: Organizing the 1st release
• It will always take more time and cost more than
expected•Divide development in short phases
• Have a release date from day 1, get the development
team to define it.
• Build vs. Buy: buying is usually the best (open source isusually free)
• Launching quickly is key: competition never stops
• Demo your product to users constantly
• Think hard on what technology to use: PHP vs. Ruby,My SQL vs. Cassandra
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3rd Stage: Going to market
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Define the metrics that will make you successful
• Users
• % users cine back
• Avg. page views• # users that share
• # shares per user
• Revenue
• Revenue per user• Loading time
At the end every KPI is important, you have to chose the
MOST important ones
Get tracking in place from day 1!
Defining goals is almost as hard as achieving them
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Get your product out FAST!
• You should be embarrassed to show it to the public
• Call it pre-alpha, make it invite only.
• You can get users fast through marketing• Get qualitative feedback
FAIL AS FAST AS POSSIBLE!
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Usability tests are extremely important
Why do usability tests?
•Helps you understand the performance
of the product• Gets you unbiased opinions of your
product
• Understand the frustrations of the users
• Understand the features that they love
How to do them?
In person: Craigslist ads
Sites: Utest, usertesting.com….
How to conduct them? • Give the user clear instructions.
• Avoid talking to users while conducting
the tests
•When finished the test ask them all the
questions you want.
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Collect quantitative and qualitative results
•Validate your hypothesis• See what had exceeded your expectations vs. not
• If you couldn’t hit any of your numbers, lower them
• Forget about your vanity metrics
• Identify your power users and your haters
The important thing is to know what’s wrong and see if it improves with time
Current conversion from Visitor
to customer: 3.0%
• Impression (CPM)
1. Visitor lands on
pixable.com (CPC)
2. Users (user logs in)
3. User creates album(select photos and
place them in album)
4. Customer: user pays$16
$3.5
$2.6
$0.48
$0.17
Current FUNNEL (paid customer)
0.05%
18%
76%
22%
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A/B test is the best way to improve your product
Simple definition: A direct comparison between two design alternatives. Everything
in the system is unchanged except the item under test
You can test:
• Flows
• Images
• Texts
A/B tests yield the most actionable results
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Set weekly goals for your KPIs
• Choose 2-5 numbers make them visible
• Make your whole team aligned with these goals• Celebrate with the team when you hit these goals
• Discuss internally when you’re not hitting your numbers
•Identify your power users and your haters
• When something works don’t change it!!
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Pivoting is not bad
Definition: a pivot is changing the main value proposition of your product
Why pivot?
• Main value proposition not working as desired
• Stumbled into a bigger and more exciting problem
You should pivot based on metrics and qualitative opinions
Wh f l ?
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What feature to release next?
• Internal discussion with the team• Based on data collected from users (Surveys, usability tests)
• Define the goal of the feature: this is going to increase % users coming back,
increase the % of users that share, etc
• Before creating the feature create a dummy button or run a fake ad
Thi ki ll?
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Things are working well?
•Foot in the gas in marketing
• Focus on virality
• Investing in scaling
• Invest in performance