Pillars of Scrum Slides for Andy

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Scrum and the 3 Pillars Andy McKnight December 2014

Transcript of Pillars of Scrum Slides for Andy

Page 1: Pillars of Scrum Slides for Andy

Scrum and the 3 PillarsAndy McKnightDecember 2014

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Andy McKnight• Started managing iterative development 12 years ago

• Started managing development using Scrum 8 years ago

• Always wanting to learn more about Agile and Scrum

• Director, Enterprise PMO• MBA, Global Strategy and B.Sc. Business from

University of Maryland• Professional Scrum Master, Project

Management Professional, Microsoft Certified Professional

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Scrum and the 3 Pillars

Scrum is founded on empirical process control theory, or empiricism. Empiricism asserts that knowledge comes from experience and making decisions based on what is known.

- Scrum Guide

TRUST

TRAN

SPAR

ENCY

INSP

ECTI

ON

ADAP

TATI

ON

SCRUM

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Anyone for a Game?

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Temperature Control• Responsible for regulating the temperature inside a

20x20 room

• Determine what types of things you would take into consideration to maintain the temperature

• No use of a thermostat

• Inspect and Adapt

• What replaces all of these techniques for controlling the temperature?

• How does it Inspect and Adapt, and how is it transparent?

Time Limit: 5 MinutesSelf-Organize - 4 teams

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How did we get here?

Lean

Agile

Scrum

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ProcessIndividuals and Interactions OVER process and

toolsDefined Process Empirical Process

Controls by Completely defined pieces of work

frequents inspection and adaptation

For Process that is Well-defined inputs,same outputs overtime

Imperfectly defined and unpredictable/unrepeatable

outputs

Main Attributes Deterministic TransparencyInspection

Adaptation

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VS

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So…Defined or Empirical

Complex

ProbeSense

Respond

Emergent

Chaos

ActSense

Respond

Novel

Complicated

SenseAnalyseRespond

Good Practices

Simple

SenseCategorizeRespond

Best Practices

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Transparency easily seen through, recognized, or detected

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Inspection &Adaptation

to look carefully at or over; view closely and critically

to make suitable to requirements or conditions; adjust or modify fittingly

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Backlog Breakdown• Identify a Product Owner for your Team• Game is divided into 3 sprints. Each sprint will be time

boxed into 3 minutes.• At the start of each sprint, the Product Owner will

come to the front to retrieve their scenario• The Product Owner and team will discuss the scenario

and react.• At the end of each sprint, each team will discuss their

scenario with the group and how they reacted.• The Product Owner will update the Burn-up Chart and

Value Delivery Table• Must Complete all of the “Must Have” Stories• At the end of the game, the team with the most value

Time Limit: 60 MinutesSelf-Organize - 4 teams

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Story Size Must Have

Value

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Questions