Pillars of Scrum Slides for Andy
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Transcript of Pillars of Scrum Slides for Andy
Scrum and the 3 PillarsAndy McKnightDecember 2014
Andy McKnight• Started managing iterative development 12 years ago
• Started managing development using Scrum 8 years ago
• Always wanting to learn more about Agile and Scrum
• Director, Enterprise PMO• MBA, Global Strategy and B.Sc. Business from
University of Maryland• Professional Scrum Master, Project
Management Professional, Microsoft Certified Professional
Scrum and the 3 Pillars
Scrum is founded on empirical process control theory, or empiricism. Empiricism asserts that knowledge comes from experience and making decisions based on what is known.
- Scrum Guide
TRUST
TRAN
SPAR
ENCY
INSP
ECTI
ON
ADAP
TATI
ON
SCRUM
Anyone for a Game?
Temperature Control• Responsible for regulating the temperature inside a
20x20 room
• Determine what types of things you would take into consideration to maintain the temperature
• No use of a thermostat
• Inspect and Adapt
• What replaces all of these techniques for controlling the temperature?
• How does it Inspect and Adapt, and how is it transparent?
Time Limit: 5 MinutesSelf-Organize - 4 teams
How did we get here?
Lean
Agile
Scrum
ProcessIndividuals and Interactions OVER process and
toolsDefined Process Empirical Process
Controls by Completely defined pieces of work
frequents inspection and adaptation
For Process that is Well-defined inputs,same outputs overtime
Imperfectly defined and unpredictable/unrepeatable
outputs
Main Attributes Deterministic TransparencyInspection
Adaptation
VS
So…Defined or Empirical
Complex
ProbeSense
Respond
Emergent
Chaos
ActSense
Respond
Novel
Complicated
SenseAnalyseRespond
Good Practices
Simple
SenseCategorizeRespond
Best Practices
Transparency easily seen through, recognized, or detected
Inspection &Adaptation
to look carefully at or over; view closely and critically
to make suitable to requirements or conditions; adjust or modify fittingly
Backlog Breakdown• Identify a Product Owner for your Team• Game is divided into 3 sprints. Each sprint will be time
boxed into 3 minutes.• At the start of each sprint, the Product Owner will
come to the front to retrieve their scenario• The Product Owner and team will discuss the scenario
and react.• At the end of each sprint, each team will discuss their
scenario with the group and how they reacted.• The Product Owner will update the Burn-up Chart and
Value Delivery Table• Must Complete all of the “Must Have” Stories• At the end of the game, the team with the most value
Time Limit: 60 MinutesSelf-Organize - 4 teams
Story Size Must Have
Value
Questions