Physics Vectors Javid. 2 Scalars and Vectors Temperature = Scalar Quantity is specified by a single...
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Transcript of Physics Vectors Javid. 2 Scalars and Vectors Temperature = Scalar Quantity is specified by a single...
![Page 1: Physics Vectors Javid. 2 Scalars and Vectors Temperature = Scalar Quantity is specified by a single number giving its magnitude. Velocity = Vector Quantity.](https://reader035.fdocuments.in/reader035/viewer/2022062314/56649e795503460f94b7992f/html5/thumbnails/1.jpg)
Physics
Vectors
Physics
Vectors
Javid
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Scalars and VectorsScalars and Vectors
Temperature = ScalarQuantity is specified by a singlenumber giving its magnitude.
Velocity = VectorQuantity is specified by three numbers that give its magnitude and direction(or its components in threeperpendicular directions).
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Properties of VectorsProperties of Vectors
Two vectors are equal if they have the same magnitude and direction.
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Adding VectorsAdding Vectors
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Subtracting VectorsSubtracting Vectors
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Combining VectorsCombining Vectors
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Using the Tip-to-Tail RuleUsing the Tip-to-Tail Rule
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Question to think aboutQuestion to think about
Question: Which vector shows the sum ofA1 + A2 + A3 ?
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Multiplication by a ScalarMultiplication by a Scalar
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Determining the Components of a Vector1. The absolute value |Ax| of the x-component Ax is the
magnitude of the component vector .2. The sign of Ax is positive if points in the positive x-
direction, negative if points in the negative x-direction.
3. The y- and z-components, Ay and Az, are determined similarly.
Coordinate Systemsand Vector Components
Coordinate Systemsand Vector Components
xA xA
xA
Knight’s Terminology:
• The “x-component” Ax is a scalar.
• The “component vector” is avector that always points along the x axis.
• The “vector” is , and it canpoint in any direction.
xA
A
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Determining ComponentsDetermining Components
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Cartesian and PolarCoordinate Representations
Cartesian and PolarCoordinate Representations
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Unit VectorsUnit Vectorsˆ (1,0,0) unit vector in +x-direction = "i-hat"
ˆ (0,1,0) unit vector in +x-direction = "j-hat"
ˆ (0,0,1) unit vector in +z-direction = "k-hat"
i
j
k
ˆˆ ˆ ( , , )x y k x y z x y zA A A A A i A j A k A A A
ˆˆ ˆ4 2 5 (4, 2,5)B i j k Example:
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A = 100 i m= 100 i mB = (= (200 Cos 45200 Cos 4500 i + 200 Cos 45 i + 200 Cos 4500 j ) m) m = ( = (141 i + 141141 i + 141 j ) m) m
Working with VectorsWorking with Vectors
C = A + B = (100 i m) + (-141 i + 141100 i m) + (-141 i + 141 j ) m) m = (-41 i + 141= (-41 i + 141 j ) m ) m
^
^^ ^
^ ^
^^^
C = [Cx2 + Cy
2]½ = [(-41 m)(-41 m)22 + (141 + (141 m))22]½ = 147 m = Tan-1[Cy/|Cx|] = Tan-1[141/41] = 740
Note: Tan-1 ATan = arc-tangent = the angle whose tangent is …
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Tilted AxesTilted Axes
Cx = C Cos
Cy = C Sin
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Arbitrary DirectionsArbitrary Directions
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Perpendicular to a Surface
Perpendicular to a Surface
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Multiplying Vectors*Multiplying Vectors*ˆ ˆ
ˆˆ ˆ
x y z
x y z
A A i A j A k
B B i B j B k
x x y y z z
AB
A B A B A B A B
A B Cos
Dot Product (Scalar Product) Cross Product (Vector Product)
ˆ
ˆ
ˆ
ˆˆ( )
ˆˆ ˆ
y z z y
z x x z
x y y x
AB
x y z
x y z
A B A B A B i
A B A B j
A B A B k
A B Sin a b
i j k
A A A
B B B
A·B is B times the projectionof A on B, or vice versa.
(determinant)
Given two vectors:
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Spherical Coordinates*Spherical Coordinates*
Ax= R Sin Cos Ay= R Sin Sin Az= R Cos
R = [Ax2 + Ay
2 + Az2]½ = |A|
= Tan-1{[Ax2 + Ay
2]½/Az} = Tan-1[Ay/Ax]
R
x
y
z
A
Ax
Ay
Az
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Cylindrical Coordinates*Cylindrical Coordinates*
Ax= r Cos Ay= r Sin Az= z
r = [Ax2 + Ay
2]½
= Tan-1[Ay/Ax]z = Az r
x
y
z
A
Ax
Ay
Az
z
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SummarySummary
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Summary Summary