Physically-Based Rendering of Iridescence on the GPU
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Physically-Based Rendering of Iridescence on the GPU Elizabeth Baumel, University of Maryland, Baltimore County Iridescence Interference in waves of light that cause color shift. The Problem Dependent on wavelength ; can’t do this in straight RGB! Previous Work Raytraced using spectral rendering, slow on the GPU, or faked. Real-Time Spectral Rendering How do we turn RGB lights into spectral lights, then render to RGB dis- play? Iridescence Shader Use normals in a pixel shader to calculate inter- ference from spectral lights. CIE Color Matching Functions
Transcript of Physically-Based Rendering of Iridescence on the GPU
Physically-Based Rendering of Iridescence on the GPUElizabeth Baumel, University of Maryland, Baltimore County
IridescenceInterference in waves of light that cause color shift.
The ProblemDependent on w a v e l e n g t h ; can’t do this in straight RGB!
Previous WorkRaytraced using spectral rendering, slow on the GPU, or faked.
Real-Time Spectral RenderingHow do we turn RGB lights into spectral lights, then render to RGB dis-play?
Iridescence ShaderUse normals in a pixel shader to calculate inter-ference from spectral lights.
CIE Color Matching Functions