Phy71 Chapter 1.Ppt

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    My House Rules

    I dont mind if you sleep in my class not myloss anyway.

    I dont like playing in my class I easily get

    distracted. If I get distracted, I will get irritated and I may

    even send you out my class.

    I only want to see my laptop in class. I dontwant to see yours.

    Put your phones in silent mode please.

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    Chapter 1

    Units, Physical

    Quantities, and Vectors

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    Introduction

    The study of physics is important because physics is one of the

    most fundamental sciences, and one of the first applications of

    the pure study, mathematics, to practical situations.

    WOW! Physics appears

    throughout our day-to-day

    experiences.

    http://www.diplomaframe.com

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    Solving problems in physics

    Identify, set up, execute, evaluate (ISEE)

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    Standards and units

    Base units are set for length, time, and mass.

    Unit prefixes size the unit to fit the situation.

    http://blogs.middlebury.edu

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    An equation must be dimensionally consistent (be sure youre

    adding apples to apples).

    Have no naked numbers (always use units in calculations).

    Unit consistency and conversions

    http://en.wikibooks.org/wiki/Engineering_Statics/Introduction

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    Uncertainty and significant figures

    Operations on data must

    preserve the datas accuracy.

    For multiplication and

    division, round to the smallest

    number of significant figures.

    For addition and subtraction,

    round to the least accurate

    data.

    Errors can result in your railsending in the wrong place.

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    Estimates and orders of magnitude

    Estimation of an answer is often done by

    rounding any data used in a calculation.

    Comparison of an estimate to an actual

    calculation can avoid errors in final results.

    http://www2.pvc.maricopa.edu

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    Vectors

    Vectors show magnitude and displacement, drawn as a ray.

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    Vector addition

    Vectors may be added graphically, head to tail.

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    Vector additional II

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    Components of vectors

    Manipulating vectors graphically is insightful but difficult when

    striving for numeric accuracy. Vector components provide a numeric

    method of representation.

    Any vector is built from an xcomponent and a ycomponent.

    Any vector may be decomposed into its xcomponent using V*cos

    and its ycomponent using V*sin (where is the angle the vector V

    sweeps out from 0).

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    Unit vectors

    Assume vectors of

    magnitude 1 with no unitsexist in each of the three

    standard dimensions.

    The xdirection is termed

    I, the ydirection is termed

    j, and the zdirection, k.

    A vector is subsequently

    described by a scalartimes each component.

    A = Axi + Ayj + Azk

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    The scalar product

    Termed the dot product.

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    Consider the two vectors

    A. zero

    B. 14

    C. 48

    D. 50

    E. none of these

    3 4

    8 6

    A = i + j

    B = i + j

    What is the dot product ?A B

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    Consider the two vectors

    3 4

    6

    A = i j

    B = k

    What is the dot product

    A. zero

    B.6

    C. +6

    D. 42

    E.42

    ?A B

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    The vector product

    Termed the cross product.

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    Consider the two vectors

    3 4

    6

    A = i j

    B = k

    What is the cross product

    A. zero

    B.

    C.

    D.

    E.

    24 i +18 j

    24 i 18 j

    18 i + 24 j

    18 i 24 j

    ?A B

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    Consider the two vectors

    3 4

    8 6

    A = i + j

    B = i + j

    What is the cross product ?A B

    A.

    B.

    C.

    D.

    E. none of these

    6 k

    6 k

    50 k

    50 k

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    Thank you very much!

    See you all next meeting.