Phy71 Chapter 1.Ppt
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Transcript of Phy71 Chapter 1.Ppt
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My House Rules
I dont mind if you sleep in my class not myloss anyway.
I dont like playing in my class I easily get
distracted. If I get distracted, I will get irritated and I may
even send you out my class.
I only want to see my laptop in class. I dontwant to see yours.
Put your phones in silent mode please.
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Chapter 1
Units, Physical
Quantities, and Vectors
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Introduction
The study of physics is important because physics is one of the
most fundamental sciences, and one of the first applications of
the pure study, mathematics, to practical situations.
WOW! Physics appears
throughout our day-to-day
experiences.
http://www.diplomaframe.com
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Solving problems in physics
Identify, set up, execute, evaluate (ISEE)
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Standards and units
Base units are set for length, time, and mass.
Unit prefixes size the unit to fit the situation.
http://blogs.middlebury.edu
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An equation must be dimensionally consistent (be sure youre
adding apples to apples).
Have no naked numbers (always use units in calculations).
Unit consistency and conversions
http://en.wikibooks.org/wiki/Engineering_Statics/Introduction
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Uncertainty and significant figures
Operations on data must
preserve the datas accuracy.
For multiplication and
division, round to the smallest
number of significant figures.
For addition and subtraction,
round to the least accurate
data.
Errors can result in your railsending in the wrong place.
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Estimates and orders of magnitude
Estimation of an answer is often done by
rounding any data used in a calculation.
Comparison of an estimate to an actual
calculation can avoid errors in final results.
http://www2.pvc.maricopa.edu
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Vectors
Vectors show magnitude and displacement, drawn as a ray.
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Vector addition
Vectors may be added graphically, head to tail.
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Vector additional II
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Components of vectors
Manipulating vectors graphically is insightful but difficult when
striving for numeric accuracy. Vector components provide a numeric
method of representation.
Any vector is built from an xcomponent and a ycomponent.
Any vector may be decomposed into its xcomponent using V*cos
and its ycomponent using V*sin (where is the angle the vector V
sweeps out from 0).
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Unit vectors
Assume vectors of
magnitude 1 with no unitsexist in each of the three
standard dimensions.
The xdirection is termed
I, the ydirection is termed
j, and the zdirection, k.
A vector is subsequently
described by a scalartimes each component.
A = Axi + Ayj + Azk
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The scalar product
Termed the dot product.
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Consider the two vectors
A. zero
B. 14
C. 48
D. 50
E. none of these
3 4
8 6
A = i + j
B = i + j
What is the dot product ?A B
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Consider the two vectors
3 4
6
A = i j
B = k
What is the dot product
A. zero
B.6
C. +6
D. 42
E.42
?A B
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The vector product
Termed the cross product.
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Consider the two vectors
3 4
6
A = i j
B = k
What is the cross product
A. zero
B.
C.
D.
E.
24 i +18 j
24 i 18 j
18 i + 24 j
18 i 24 j
?A B
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Consider the two vectors
3 4
8 6
A = i + j
B = i + j
What is the cross product ?A B
A.
B.
C.
D.
E. none of these
6 k
6 k
50 k
50 k
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Thank you very much!
See you all next meeting.