Peter Carta Charles Stocker. Project purpose and scope Building plan and Virtual Model Project...
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Transcript of Peter Carta Charles Stocker. Project purpose and scope Building plan and Virtual Model Project...
![Page 1: Peter Carta Charles Stocker. Project purpose and scope Building plan and Virtual Model Project Decomposition ◦ Modeling Building, Furnishings, and.](https://reader034.fdocuments.in/reader034/viewer/2022051516/56649da65503460f94a91c1f/html5/thumbnails/1.jpg)
Virtualization of Veterinary Hospital
Building PlansPeter Carta
Charles Stocker
![Page 2: Peter Carta Charles Stocker. Project purpose and scope Building plan and Virtual Model Project Decomposition ◦ Modeling Building, Furnishings, and.](https://reader034.fdocuments.in/reader034/viewer/2022051516/56649da65503460f94a91c1f/html5/thumbnails/2.jpg)
Project purpose and scope Building plan and Virtual Model Project Decomposition
◦ Modeling Building, Furnishings, and Objects◦ Camera Control and User Interaction◦ Other Animation
Difficulties and Fixes Conclusion & Relation to VR
Discussion Overview
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Owner is in need of new facilities◦ Presented paper plans but has hard time
visualizing what the final result will be
3D Virtual simulation of building plans◦ Provide owner with more realistic view◦ Help provide feedback on layout
Assures plans fit needs
Project Purpose
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Model 1 building plan◦ Fully furnished layout◦ User controlled motion and interaction
Present simulation over computer◦ Camera controlled with keyboard and mouse
Modeling and Animation◦ Virtools5.0◦ Maya
Project Scope
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Building Plan
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Virtual Model
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/* Video Walkthrough *//* .vmo or take video */?
Virtual Model
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Modeling the Building◦ Virtools5.0
Individual wall segments Windows and Doors
*screen shot from outside perspective view(showing windows and
door)
Project Decomposition
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Modeling Furnishings and Objects◦ 3dsMax
The cabinets were modeled◦ Virtool’s Resources
Chairs, laptops, and rugs◦ Online sources
Several models were used from TurboSquid.com Toilet, tables, bookshelves, tubs, sinks, and much more.
*screenshots of some modeled objects
Project Decomposition
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Camera Control & User Interaction◦ Movement Controls
Walk Forward and Backward, Turn Left and Right Keyboard W, A, S, D
Project Decomposition
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Camera Control & User Interaction◦ Movement Controls
Camera Adjust angle with Mouse Pointer 360° Pan – Hold Right Mouse Button
Project Decomposition
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Other Animation◦ Door Open/Closing
◦ Add to Immersion and Realism
Project Decomposition
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Lighting and Shadows◦ Issue:
No contrast between walls Difficulties determining where you were
◦ Fix:
Difficulties and Fixes
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Collision Detection◦ Issue:
Camera going through walls regardless of Collision Detection and Object Slider BB
◦ Fix: Individual Groups for each Room and Objects Multiple Object Slider BBs Lightened data strain and iterations on CPU by
dividing work load among multiple blocks
Difficulties and Fixes
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Modeling veterinary patient beds◦ Issue:
Did not have access to free models of patient beds.◦ Fix:
Model a table and give it a metallic mesh!
*Screenshot of Table
Difficulties and Fixes
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Scaling and Stretching◦ Issue:
Some models have several parts and even when placed
in the hierarchy manager together, they do not stretch appropriately.
◦ Fix: Get the model as close to an appropriate scaling See Refrigerator in Break Room
Difficulties and Fixes
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Model Sizes◦ Issue:
Many models needed to fit snug to walls◦ Fix:
Scale models or remove certain models to make them appear to be snug.
Difficulties and Fixes
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3D Virtual World◦ Building and Objects modeled in 3D to create the
world◦ Separates this application from flat paper plans
Immersion◦ User controlled tour
Every user can go and do what they please when in the simulation
Not restricted to one path◦ Realistic models and animation abilities
Relation to VR
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Sensory Feedback and Interaction◦ Movement controls and angular adjustment
Giving the user freedom to explore at their leisure◦ Object Animations
◦ Future Additions: Sound – Barking and Meowing Animated animals/ Customers/ Receptionist Additional models to increase realism Fix collision detection with objects and walls
Relation to VR
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Questions?