Pete vs Nick Battle Report
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Transcript of Pete vs Nick Battle Report
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 1/15
This is only my second outing on
Universal Battle, but I'm already
hooked, and really looking forward
to ramping things up to a full
1600pts Tournament list game! The premise is simplehere- I owed Nick a game, he suggested we make it a
test for the Pathfinder National in October. So with that
in mind, I set about putting together a potential army I
had knocking around in my head. OK, it was also an
excuse to try out those new Ogres!
Most of the army selection was already done for me, as
I already have over half my tournament army models
on my “done” shelf, with a few more left to paint that
will take me up to 1000 of the total 1600pts. The main
bulk of my army are Orcs, and comprise two very solidunits- a Krudgiment of Orc Ax and a Regiment of
Greatax. Both these units contain Musicians and
Banners, and will be gifted a Brew of Strength and a
Brew of Sharpness respectively.
Hopefully they will get shielded to some degree by a
Regiment of Orclings, whose sole purpose is to get in
the way of enemy units looking to charge my Orcs,
allowing them to get close enough to counter charge. I
intend to have these guys backed up by a Krudger on
foot encased in Ensorcelled Armour and a Flagger
bearing a Healing Charm. I really want the Krudger to
hang around and not find himself routed after one
lucky hit, and the Ensorcelled Armour will go some way
to preventing his untimely dismissal from the game.
Flaggers and Army Standard Bearers are great, because
they don't cost much in the grand scheme of things-
rarely over 50pts- but their benefits far outweigh their
costs. By giving them either a Healing Charm, or a
Boomstick, their usefulness is effectively doubled-
having that Inspiring character that can Heal (in my
case) is too good to pass by.
This main core of the army is rounded off by including
a Troop of Trolls. Whilst not necessarily the greatest of
unit choices due to a largely unimpressive Nerve score,
they do serve an important role as a flank protector.
Plus, they're big, strong, and they Regenerate!
For running down the flank in an almost pincer-like
movement, I'm taking my favourite unit available to
the Orcs, the Gore Riders. A healthy Regiment of these
pig riding psychos boosted by the presence of a Banner
and a Musician have the necessary hitting power to
smash their way through all but the most steadfast of
Horde units, and I love 'em! I intend to back these guys
up with a Chariot. Just the one for now, so I can gauge
their effectiveness. What I have done with the actual
model, though, is to add two of the Orc Banners on it-the Dwarf head on a pole ones- and I figure that these
would have the same in-game effect as a Musician,
causing terror in the enemy rather than rallying their
own troops.
These flanking heavy hitters will be led forward in the
charge by another Krudger, this time mounted atop a
rather vicious-looking Gore. With a Blade of Slashing
giving him an extra Attack, a concerted charge from
these three elements should easily sweep away any
Ogre units foolhardy enough to be standing in the way.
Greatax by Pete
The Ogres are here! – Battle ReportUniversal Battle is a fantastic online wargames simulator allowing you to play anyone at
Kings of War from the comfort of your own computer chair. You can try out new armies
without putting the models together, and play opponents you’d never otherwise get to
play. Nick ‘Daedle’ Williams and Pete ‘Pathfinder Pete’ Kijek recently sat down to play
each other and otherwise may never have met on the field of battle. Here’s whathappened…
Pete - Orcs with Ogre allies
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 2/15
It is my intention to try running some Allies in this list.
For tournaments, you are allowed 25% of the total
points value of the army to be allies, so with 400pts to
spend, I went off to see what I could plunder from the
Ogre army list.
I know from a previous game against one of my
colleagues in the Pathfinders that the lack of action in
the Shooting phase is quite the disadvantage to the
Orcs, so to offset this, I plan on taking two Troops of
Ogre Shooters, and swap them both from Crossbows to
Blunderbusses. The Ogre list states they get Breath
Weapon (5) for each model in the unit, so that makes
15 Breath attacks hitting on 4+! I'll have me some of
that, thank you very much! I've also added an Ogre
Captain purely because the model is so cool, and this is
to test how my proposed tournament army is likely to
work! Plus, being the big fan of the rule as I am, some
Inspiring for the Ogres is a must! His inclusion doestechnically take me over the 400pt limit, but only by 5
points, and with opponents’ permission, this is
declared fine, especially as I agreed not to give the
Ogres any Magic Items.
Orc Flagger by Pete
So with that all sorted, this is what the final army listing
looks like, with points values-
Ax Krudgiment 150Banner, Musician, Brew of Strength
Greatax Regiment 180Banner, Musician, Brew of Sharpness
Orcling Regiment 135
Troll Troop 120
Gore Rider Regiment 175
Banner, Musician
Chariot 80
Musician, Brew of Haste
Ogre Shooter Troop 140
Ogre Shooter Troop 140
Ogre Captain 125
Krudger on Gore 145
Blade of Slashing
Flagger 60
Healing Charm
Krudger 150
Ensorcelled Armour
Total 1,600
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 3/15
Pathfinder Pete. The Kings of
War opponent that I’ve never
played. We live way too far
away from each other to be able
to play in person (about 4 hours
travel time..!) and we’ve never
met at any of the tournaments that we’ve both been
at. Universal Battle is perfectly suited – it would take us
both several hours travel and a huge dent in our wallets
to play in person, so playing over the internets isperfect for our needs. I’m looking forward to this.
I’m also very much in love with Mantics new Ogre
range and came out of the Kings of War Kickstarter with
a huge new Ogre army. My main Kings of War army is
an all-cavalry Kingdoms of Men army (though I have
been sneaking some artillery in it in recent games) so
Ogres give me chance to do something a bit different.
With the brand new Kings and Legends PDF sat fresh
on my hard drive, I began putting a tentative army
together.
KoM Winged Beast by Nick
My approach to building an army is quite simple – pick
a style of play and build an army to suit that style. My
cavalry army obviously revolved around hitting hard
and fast with elite cavalry units. I decided to go with
swamping and thumping my opponent with as many
Ogres as possible. No shooting – just a pure, hard
hitting close combat force with as many units on the
table as I could fit in the list.
As tempting as it was to run with 35 individual Ogres
for 1,575 points, the Pathfinder tournament rules state
that you can only have up to five of any unit. So I
started with a baseline of 5 individual Ogres and 5
troops of Ogre Warriors.
The regiments of Ogres were tempting, but would soon
become very expensive and start to significantly affect
how many units I place on the table. Regiments were
out for my army.
Equipping my Ogres was a tough one. A regular Ogres
statline is very impressive, dishing out 3 attacks hitting
on a 3+ and with Crushing Strength 1 – that’s not to be
sniffed at. We do have the option of exchanging shields
for 2 handed weapons, dropping the defence down to
4+ but gaining Crushing Strength 2.
I eventually decided that I would use my troops as
charge absorbers and the individual Ogres as damage
dealers. The troops were left with CS1 and De5, while
the individuals were given the two handed weapons.
The smaller footprint of individual Ogres means thatthey’re more likely to get flank charges and put that
extra Crushing Strength to use.
Universal Battle is an online wargames simulator, originally designed to play Warhammer through
your browser but it works just as well for Kings of War. It costs $2 for a weeks trial, $8 for 6 months
and $30 for a lifetime subscription – well worth it! We also use Skype (free) to talk in-game. It’s not as
good as playing someone in person and is a little slower (about 50% slower than real life), but it works
brilliantly for people you’re otherwise never going to meet or to try out that new army you’re dying to
buy.
http://www.universalbattle.com
Nick - Ogres
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 4/15
My next task was to get some Inspiring cover for those
Ogres. At 60 points, the new Ogre Standard Bearer is
great value. A similar statline as a regular Ogre (though
with De4 and +1 Ne) means that they’re still a nasty
prospect in combat but gain the wonderful special rule
that is Inspiring. Bargain. I’ll take 3 to ensure I get good
coverage of my entire battle line.
Next up I really needed a hero to lead my army and the
Ogre Captain was the perfect match for that. Boasting
an impressive statline for 125 points, the Ogre Captain
is almost a no-brainer. The new Kings & Legends army
book gives him the option of mounting him in a Chariot,
giving him CS4 and Spd7 – yes please!
Since I had a Captain in a Chariot, I figured he would
need some support especially since he’s only Spd7. Not
the fastest unit of cavalry in the game! I padded out the
rest of my army with a troop of Ogre Chariots and four
troops of Red Goblin Scouts (fleabag riders). The Scouts
would be able to screen the slower Ogre Chariots while
also harassing and screwing with Pete’s battle plans
with their fantastic Spd10 and Nimble special rule.
Excellent!
With 45 points left over (enough for another individual
Ogre, but the pathfinder comp meant I couldn’t take
another), I opted to give one of my banners the Diadem
of Dragonkind (defence against any flyers) and my
Captain the Blade of Slashing.
My plan was to have the infantry advance on one side
of the board while the cavalry flanked from the
opposite side. Hopefully the cavalry could break
through and start causing havoc behind enemy lines,
disrupting them long enough for my Ogres to hit hard
and fast.
Nicks real-life Ogre army so far
5 x Individual Ogres 225 2 handed weapons
5 x Ogre Troops 575 Hand weapons & Shields
Ogre Chariots Troop 140
4 x Red Goblin Scouts 280
Ogre Captain 160Chariot, Blade of Slashing
2 x Army Standards 120
Ogre Army Standard 100Diadem of Dragonkind
Total 1,600
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 5/15
Both armies deployed in separate, distinct battle
groups. Nick chose the top half of the map while Pete
was left with the bottom half with a straightforward
Kill! scenario. Pete deployed his Ogres on his left flank,
with his Orc forces on foot taking up the centre. His
Trolls, Gore riders and Gore Krudger set up on the right.
Nick deployed his army with the foot Ogres on the right
flank, facing down Pete’s Orcs on foot. The Ogre troops
deployed in front, with the lone Ogres and banner
bearers behind. The army standard in the middle of the
ground had the Diadem of Dragonkind. Most of the
cavalry (bar 1 unit of Scouts) set up on the left hand
flank facing Pete’s cavalry.
Nick won the roll for first turn, but since neither army
had significant shooting he elected to give first turn to
Pete.
Deployment
“Right you lot! Me and the big thumpers here are
gonna smash those piggy riders,“ Goreax bellowed.
“You lot set up over there in battle formation!“
“Push up and scare them til they’re no longer green.
Don’t engage them until you’ve seen us deal with those
piggies – then we’re gonna sneak round the back and
clobber em from behind. As soon as we’re behind em,
charge! Got it?”
Goreax listened with pride to the shouts of roars of hisdisciplined troops. This was going to be a good fight. He
wasn’t particularly worried about his lads charging the
stinkin’ greenskins, but even when they won he’d have
lost good soldiers. Better that he and his big thumpers
start rampaging behind the greenskins lines so they lost
formation when his lads hit.
Before he could do that, he had some squealing pig
riders to deal with first.
“Right lads, we’re off!” he shouted, cracking his chain.He grinned as his Chariot roared off towards the milling
Orc cavalry.
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 6/15
Turn 1 saw very little action – not surprising when the
only ranged attacks in either army had a 12” range.
Both armies advanced cautiously towards each other,
hoping to set up for the first charge.
Nick moved his right hand Scouts into the Gore Rider
and Krudgers’ charge range but otherwise made sure
that no-one else was within charge range.
Ogre Captain by Mantic Games
Turn 1
Nicks Tactical Know-WotsGetting first charge is very important in Kings of War.
Often you can get charged by multiple units and get
wiped out before you get chance to strike. This is even
more apparent with fragile cavalry and with slow
cavalry you need to get within their charge range first
– not a great prospect to be facing.
If you take a screen of smaller, faster cavalry (Red
Goblin Scouts, KoM Sergeants etc) then you can move
your faster cavalry so it sits within your enemies charge
range but your heavier cavalry is out of your enemies
charge range.
If the enemy charges your screen then they’ll likely
wipe it out in one turn – setting them up to be charged
by your heavy cavalry. If they don’t charge your screen
then your screen charges them, bounces off while your
heavy cavalry moves in closer. When the enemy does
kill your screen (after taking some damage from it)
then your heavy cavalry can charge.
This is also really good for keeping pesky flyers at bay.
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 7/15
Turn 2 Infantry side: Pete shuffled his infantry back to
try and keep out of charge range
of the Ogres. His Ogre Shooters
were out of range so there was no
shooting.
Nick inched forward, keeping out
of the Ogre Shooters’ range, but
lining up charges on the Orc
infantry for next turn (while
keeping out of the Orcs charge
range). The Red Goblin Scouts
sprang forward and used their
nimble to threaten the flank of
the Ogre Shooters, while keeping
out of the front arc for shooting.
The Army Standard with the
Diadem of Dragonkind moved up
to get a shot off at the Orclings,
dealing four damage.
And on the cavalry side, Pete took the bait and charged the lone
Red Goblin Scouts with his Gore Riders and Gore Krudger, wiping
them out with 12 damage.
The Trolls, unable to charge anything, moved right up in the face
of the middle Goblin Scouts, locking them down so they couldn’t
flank the Gore Riders or hit the Krudger.
Nick counter-charged with the two Goblin Scout units
into the Trolls (1 in the flank), and the Captain and Ogre
Chariots into the Gore Riders.
The Trolls were dispatched easily by the Goblin Scoutswith their impressive combined 24 attacks. The combat
with the Gore Riders didn’t go as well; the Chariots and
Captain did just 6 damage, although they did waver the
Gores.
And reformed…
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 8/15
Pete was now on the back foot with his cavalry on theright flank falling to the Ogres attacks and the infantry
section reeling to react to the relentless Ogre advance.
His left hand Shooters and Captain turned to face the
flanking Red Goblin Scouts while the Orclings in the
centre made a suicide dash at a troop of Ogres. Despite
their small stature, they managed to deal 3 damage to
the Ogres but failed to waver them. The counter-
charge was going to hurt…
On the right hand side, things fared a little better. Amistake in Nicks positioning meant that the Chariot and
Gore Krudger were able to flank charge the nearest Red
Goblin Scouts (although as an individual, the Krudger
didn’t get any bonus attacks for doing so). At a measly
Defence 4 and Nerve 9/11, the Scouts didn’t stand a
chance and were wiped out.
Pete Turn 3
Troll troop by Pete
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 9/15
And so the Ogre attack began in full.
By pivoting to face the Goblin Scouts on the left flank,
Pete had left his Ogre Shooter troop in charge range of
one of Nick’s Ogre troops – a flank charge at that!
Rather than facing down the Ogre Shooters in the
front, the Scouts ran past them and behind enemy
lines. The combat went fairly well, with the charging
Ogre troop dealing 8 damage and wavering the Shooter
troop.
In the centre field, several Ogre units counter-chargedthe suicidal Orclings and stomped them into the dirt.
The rest of the Ogre infantry advanced on the Orc
forces, now within firing range of Pete’s Ogre Shooters.
On the right, the Chariot was the subject of a charge
from some Scouts, who dealt only 1 wound. The Gore
riders however faced down a combo charge from the
Captain and Ogre Chariots. They did not survive.
Nick Turn 3
Nicks Tactical Know-WotsJust because you can charge doesn’t mean you should.
My Goblin Scouts on the left flank could have combo-
charged Petes Shooters and, in hindsight, could have
finished the Shooters off. If I did that then they would
be an easy counter-charge for the Petes Ogre Captain,
and they probably wouldn’t have survived.
Always think about where your units are going to endup at the end of combat and who can counter-charge
them. In this case the counter-charge would be deadly.
Instead I raced the Scouts forward outside of the
Captains’ charge arc, but still a threat to the rear of his
forces. This forced him to spend troops trying to deal
with them. A dead cavalry troop isn’t a threat but a
cavalry troop behind enemy lines is something that
they need to react to.
Throwing a spanner in your opponents plan is often
worth far more than just a couple of extra damage in a
combat. Against any other army, my Scouts would also
now be in a prime position to start attacking artillery
batteries.
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 10/15
Pete was now in serious trouble. His right flank had allbut fallen and the left flank was in real danger of being
overrun by the now attacking Ogres.
His undamaged and unwavered Shooters stood their
ground and fired their blunderbusses, at point blank
range, into the enemy Ogres directly ahead. They dealt
five damage to the troop but were unable to even
waver them.
His Greatax spotted an opportunity and leapt forward
to charge a lone, exposed Ogre while the Ogre Captaincharged the Ogre troop that had charged the Shooters.
The Greatax hit the lone Ogre for six damage and
wavered the lone Ogre, while the Captain failed to hit
the enemy Ogres even once.
On the right hand flank, the Chariot charged into the
Goblin Scouts and wavered them after dealing just one
wound. The Gore Krudger also dealt one wound to the
Chariots, but they didn’t care at all.
Orc Ax by Pete
Pete Turn 4
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 11/15
The Ogre attack was now steadily beating down the OrcfOrces.
On the right flank, the Chariots charged the Gore
Krudger, dealing 4 damage but not having any other
effect on him. The Captain, not being able to see any
units decided to sprint towards the centre of the
battlefield to support there.
The Orc Chariot, busy fighting now wavering Scouts,
didn’t notice the two Ogres behind it, now in charge
distance. With a roar, the Ogres charged the Chariotand smashed it to dust.
Enraged by the Greatax regiment picking on a lone
Ogre, 3 Ogre units jumped on it, with a troop and lone
Ogre in the flank. After the dust had settled there was
nothing left of the Greatax’s after receiving a massive
18 damage.
The Red Goblin Scouts at the bottom of the map once
again danced away from Pete’s attempts to catch them
and headed towards the exposed Ax.
Goblin Fleabags/Red Goblin Scouts – rapidly annoying
Pete by dancing out of danger every time.
On the left, the Ogres continued to attack their
brothers, wiping out one of the Shooter troops and
wounding the opposing Ogre Captain.
Nick Turn 4
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 12/15
Pete now rapidly running out of units decided to simplydo as much damage as he could to try and somehow
scrape a draw.
The remaining Ogres charged one of the Ogre troops,
wiping it off the face of the planet while in the centre
the Greatax pounced on another measurement
mistake by Nick and wiped out another troop of Ogres.
Wanting to use every last model he had, the Flagger
charged into another troop of Ogres in the middle of
the Gore battlelines and miraculously wavered them!That must be one scary flag!
The Krudger on foot charged and smacked down a lone
Ogre while the Krudger on Gore fared equally well and
took out the Goblin Scouts on the right hand flank.
Pete had taken out 345 points in one turn and wavered
a key Ogre troop, blocking several other units’ moves.
Would it be enough to pull a draw?
Pete Turn 5
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 13/15
The Greatax’s in the middle soon regretted having joined the battle when a troop of Ogres, 2 individual
Ogres, a troop of Scouts and the Chariot Captain all
charged it in the flank. Under the weight of the
combined 58 attacks, taking 26 damage, they were
utterly obliterated leaving Nick in complete control of
the centre of the battlefield.
On the right hand flank, the Krudger received a fleeting
visit from the Chariots who barely broke a sweat as
they ran him into the dirt.
Furious that the Flagger had disrupted the battle plan,
a Standard Bearer and a lone Ogre charged in, breaking
him without a moment’s hesitation.
Only the foot Krudger, Ogre Captain and his Shooters
held out. Watching in despair as the enemy closed in
around, the Captain wavered when hit in the flank by
three particularly ugly brutes.
The Krudger diced with a Standard Bearer but dodged
all of the Ogres swings.
Ogre Chariots – As hard hitting as they sound.
Nick Turn 5
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 14/15
A draw was now almost impossible for Pete.
With the Ogre Captain wavering, Pete had just two
units left under his control – the Krudger and Shooters.
The Krudger decided to continue his duel with the
Standard Bearer but dealt only one wound which the
Ogre shrugged off. The Shooters let loose with a
blunderbuss volley into the troop of Ogres flanking theCaptain – causing four damage and wavering them.
This act, as it turns out, saved the Captain that day
since the troop blocked all other units from seeing and
charging the Captain.
The Krudger, despite wanting to continue his duel with
the Standard Bearer, felt the impact of several Ogre
units hitting him at once. Despite facing five of the
beasts, he deflected most of their blows and took only
three damage – laughing it off the entire time.
The Ogre Shooters paid dearly for protecting their
Captain as a lone Ogre roared and charged in response,
killing every last one of them.
When the dust had cleared, only Pete’s Ogre Captain
and Krudger on foot remained.
VICTORY TO THE OGRES!
Turn 6
275
1115
1325
485
P E T E
N I C K
CASUALTIES & SURVIVORS
Survivors Casualties
7/28/2019 Pete vs Nick Battle Report
http://slidepdf.com/reader/full/pete-vs-nick-battle-report 15/15
Pete - OrcsSo, what happened there??? I
mean, I did better than usual, but
still!
I think there are a number of
factors that went into my losing
the game. To start with, this was
only the second time I've ever
faced an all-Ogre list, and I did better than last time!
But I think my inexperience of facing Ogres showed
again.
I was more confident with my Orcs, throwing them
forward a lot quicker than before, but I tried to be
cerebral about my positioning in a couple of crucial
areas in turn 2, and let's be honest- cerebral isn't the
Orcs' strong point!
The Gore Riders did exactly what they were supposed
to do in their first combat they entered, but I think bad
positioning of the Krudger from the start meant their
manoeuvrability couldn't be capitalised on anywhere
near as much as I originally planned. As such, they were
caught out by the Ogres, and massacred. In all fairness,
Nick did a far better job of using sacrificial screen unitsthan I did, and this brings me to the second major point
that lost me the game.
I tend to think in terms of flavourful, background heavy
armies, and not necessarily constructing the best army
for a tournament. This showed as my few rock hard
units were outnumbered and overwhelmed by the
slightly more fragile yet more numerous opposition.
I know it's strange to think of Ogres as more fragile than
Orcs, but I'm comparing Troops and Regiments here,and even if they're Ogres, a Troop should not be able
to stand against a Regiment. Unless, of course, there
are lots of Troops, and they're surrounding your lonely
Regiment!
So there's the main crux of my defeat, I feel. Hopefully,
next time I will be more prepared. Will I stop building
flavourful armies in favour of tournament armies?
Probably not, and it's not a massive problem that I lost
really. At the end of the day I am a big believer in taking
the tools you have, rather than picking and choosingthe exact tools for the job. I lost this time, Williams, but
next time!!! (I'll probably lose again!)
Nick - OgresThis was a fun game (and not just
because of the victory!) I think it
shows just how hard Ogres canhit and how deceptively fast they
can be.
With everything being at least
Spd6 or higher in my army I was
able to dictate exactly when our battle lines collided.
This is such an important thing in Kings of War because
of how devastating those first charges can be. With the
basic Ogres being as good as elite infantry in other
armies, they can really put the hurt on and hurt them
fast.
I really liked the Goblin Scout cavalry. The speed of 10
and nimble really helps them get around the battlefield
and annoy my opponents. I’m used to screening my
cavalry with units of mounted sergeants from the
kingdoms of men list which unfortunately are only
speed 9 and do not have nimble. While I’ve gotten used
to harassing my opponent with those, the nimble and
extra speed means I should get caught much less.
I wasn’t impressed with my Chariot troops’ damageoutput on their own. I do need to have some heavy
cavalry though, not just the Goblin Scouts so I think in
future I will drop some other stuff to make room for
another Chariot troop and maybe some musicians.
To Pete I would say well played and here are some
pointers:
Always go for overkill – you were quite often
sending units in on their own to grind down my
units (Orc infantry units). Send them all in ornot at all.
Check your measurements! I’m obviously
guilty of this too, but pivoting his Shooters to
face my flanking cavalry set up a nasty flank
charge from me.
Fewer magic items, more troops! Magic items
are a nice-to-have and great for specialising
units, but they should be reserved for
specialisation, not general use.
Anyway, I had a great time and hope to play Pete again.I hope this shows how great Universal Battle is for
arranging games against people you wouldn’t normally
be able to play.
Post-game thoughts