Persuasion in Design

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Persuasion in Design Understanding behaviour to guide design Elisa del Galdo del Galdo Consulting Ltd. [email protected]

Transcript of Persuasion in Design

Page 1: Persuasion in Design

Persuasion in Design

Understanding behaviour to guide design

Elisa del Galdo

del Galdo Consulting Ltd.

[email protected]

Page 2: Persuasion in Design

• Introduction

• Principles of Persuasion

• Decision Making

• Examples

Agenda

Page 3: Persuasion in Design

If you are speaking a different language from your

customers, It doesn’t matter how persuasive your

argument.

3 Flow User Centred Design ©2010 Flow Interactive

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How do we make decisions?

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Persuasive Design vs. Usability

5 ©2012 del Galdo Consulting Ltd.

Usability –

Can the user do it?

User Experience –

Will the user do it?

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Where’s the difference?

©2012 del Galdo Consulting Ltd.

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• Introduction

• Principles of Persuasion

• Decision Making

• Examples

Agenda

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Six Universal Principles of Social Influence

8 ©2012 del Galdo Consulting Ltd.

• Reciprocation

• Authority

• Commitment/Consistency

• Scarcity

• Liking

• Social Proof

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Reciprocity

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Authority

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Authority

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Scarcity

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Liking

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Social Proof

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Social Proof

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Commitment & Consistency

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Using emotion

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Using Emotion

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Completeness

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The Power of Free/Reciprocity/Scarcity

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Positive Reinforcement

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Loss Aversion

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Susceptible Moments

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Saving for Tomorrow

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• Introduction

• Principles of Persuasion

• Decision Making

• Examples

Agenda

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Emotions shape all activity in adaptive ways. In

the absence of emotional markers, decision

making is virtually impossible.

Saver and Damasio (1991)

26 Flow User Centred Design ©2010 Flow Interactive

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Decision Making is Emotional & Rational

27 ©2012 del Galdo Consulting Ltd.

• Rationality

• Justifications

• Need to follow through on decision

• Can think about, discuss & let it guide your

behaviour

• Emotion

• Anticipatory or Reactive

• ‘Gut Instinct’

• Intuitive, survival-based reaction that guide

decision making & predict outcomes

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Challenges with Emotion

28 ©2012 del Galdo Consulting Ltd.

• Study by Nisbett and Wilson

• Have 4 to choose from (A,B,C,D)

• Can’t just ask which is best]

• Why? Superior knit, sheerness, elasticity

• A -12%

• B 17%

• C 31%

• D 40%

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Users have limited attention

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• Average American – 4k marketing

messages/day

• 120 million + websites to choose from

• 3 zillion types of toilet paper

• We have become experts at blocking out

messages.

• Advertising is changing – less ‘marketing

at’ moving toward having a ‘conversation’

with users

Foundations of User Centred Design

©2012 del Galdo Consulting Ltd.

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Users are paralysed by choice

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• When people encounter too much choice, they tend to choose nothing at all because it’s too difficult

• If we do make a choice, human nature dictates that we will always regret it to some extent.

• Greater information overload leads to greater amount of emotional decision making.

Foundations of User Centred Design

©2012 del Galdo Consulting Ltd.

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• Introduction

• Principles of Persuasion

• Decision Making

• Examples

Agenda

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Online Ordering – Office Communications

33 ©2012 del Galdo Consulting Ltd.

• Automated Online Ordering

• Customer needs communications system

• The supplier needs information

• Asking the questions for which there are

answers

• Using expertise to increase trust

• Using customer data to up and cross sell

• Providing a ‘short list’ of relevant options

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Wine and Expertise Online

34 ©2012 del Galdo Consulting Ltd.

• Whan to be an authority to a wide range

• Want to be a supplier of wide range of

wines

• How do you instil trust

• How do you categorise

• ‘Up and Cross selling variability

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Summing Up – Putting Persuasion into Design

35 ©2012 del Galdo Consulting Ltd.

• Identifying what the business wants to

achieve

• Identifying what will engage your

customer/users/visitors

• Create proposition to support both

• Designing to support decision making

• Influencing Behaviour

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Persuasive Design is not about manipulation...

It’s about supporting decision making

It is easy to make something usable- it is more difficult to make something

that people truly want to use.

36 Flow User Centred Design ©2010 Flow Interactive

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Contact:

Elisa del Galdo

[email protected]

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Thank you.