Perspective Basics a Draw Through Technique Spaceship Tuts Tutorial

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7/8/15 11:07 AM Perspective Basics: A Draw-Through Technique, With a Spaceship - Tuts+ Design & Illustration Tutorial Page 1 of 35 http://design.tutsplus.com/tutorials/perspective-basics-a-draw-through-technique-with-a-spaceship--psd-8194 All Topics Pricing Sign In Free Acco Find tutorials, courses, and more... ! Free Tutorials " Courses " eBooks " Advertisement # Design & Illustration Expert Help Categories " Learning Guides " New! Advertisement In today's tutorial you will learn how to polish your knowledge of perspective with a simple but very useful technique widely used by concept artists and professionals in the entertainment industry. Let's get started! Step 1 Even without special equipment and measurements, we can easily repeat a quadrilateral towards a vanishing point. Let's start off with a basic scenario that will DRAWING Perspective Basics: A Draw-Through Technique, With a Spaceship by Gavin L. 11 Jun 2010 29 Comments ! $ 16 % & 3 ' Difficulty: Beginner Length: Medium Categories: Drawing Adobe Photoshop Translations: Tuts+ tutorials are translated into other languages by our community members—you can be involved too! Translate this post Download Attachment " About Gavin L. Gavin and his coffees make him an aspiring concept artist for the entertainment industry near London. Specialising in visual development--or whatever he is assigned to--his Intuos3 comes hand in hand, striving for the ultimate job... An Intern! (Baby steps... baby steps.)

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Perspective drawing tutorial

Transcript of Perspective Basics a Draw Through Technique Spaceship Tuts Tutorial

  • 7/8/15 11:07 AMPerspective Basics: A Draw-Through Technique, With a Spaceship - Tuts+ Design & Illustration Tutorial

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    In today's tutorial you will learn how to polish your knowledge of perspective with asimple but very useful technique widely used by concept artists and professionals inthe entertainment industry. Let's get started!

    Step 1

    Even without special equipment and measurements, we can easily repeat aquadrilateral towards a vanishing point. Let's start off with a basic scenario that will

    DRAWING

    Perspective Basics: ADraw-ThroughTechnique, With aSpaceshipby Gavin L. 11 Jun 2010 29 Comments!

    $ 16 % & 3 '

    Difficulty:

    Beginner

    Length:

    Medium

    Categories:

    Drawing Adobe Photoshop

    Translations:

    Tuts+ tutorials are translated into other languagesby our community membersyou can be involvedtoo!

    Translate this post

    Download Attachment "

    About Gavin L.

    Gavin and his coffees make him anaspiring concept artist for theentertainment industry near London.

    Specialising in visual development--or whatever heis assigned to--his Intuos3 comes hand in hand,striving for the ultimate job... An Intern! (Babysteps... baby steps.)

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    evolve a little as we proceed.

    Assuming you know the basics of one, two, and three-point perspectives, we'll beginwith a rectangle drawn in one-point perspective - aiming to repeat it towards thevanishing point.

    Step 2

    Draw a cross using the corners to establish the center of the rectangle.

    Step 3

    Using this center point, we now know where the center of the x-axis would be(green), but more importantly the center of the y-axis (yellow).

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    Step 4

    Starting from the lower left corner we can strike a line through the center of the y-axis we just established, stopping at the vanishing point line (black). Starting fromthe upper left corner would work the same, as long as the line passes through themiddle.

    Step 5

    Can you see what just happened? We successfully found the corner of the nextrectangle. Draw a line directly downwards to finish the rectangle off, like in theexample below. This technique is extremely useful and could be used in one-pointperspective drawing things such as walls, floor tiles, cabinets, etc.

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    Step 6

    As long as we have the corner, we can repeat this technique as much as we like,eventually ending up very small near the vanishing point. There are obviously digitaltransform tools and such to achieve this effect much quicker but this makes foranother check-box in your skills list, especially when working on paper.

    Step 7

    Let's try that technique with a second vanishing point (two-point perspective). As youcan see in the example below, there's a purple vanishing point (to the right) and ablack vanishing point (off the image, to the left).

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    Step 8

    Again, if we find the center of the y-axis (yellow), we can use that information tostrike a line from a corner through it to reveal where the next shape's oppositecorner would be. Any combination of corners and center lines work but only for theirindividual sides, so try it out for yourself!

    Step 9

    If we continue the black lines, we can use the purple vanishing point to see when thepurple lines at the bottom collide with the black vanishing point's line. This gives usthe information to map out what these repeating shapes look like on the other side.

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    Step 10

    Now let's jump to a three-point perspective. The rule for joining the corners of thevertical lines (red) still applies, as the center line (yellow) can still be drawn with aninitial cross (faded blue).

    Step 11

    As demonstrated, this technique can be used to repeat geometry very effectivelyand in large scales, accurately as well. Just don't get your axes all mixed up! If ithelps, then by all means visually differentiate the separate axes like the examplebelow.

    Step 12

    Now that we've learned that simple technique, we'll use it to draw a spaceship :) Thisis just to show accuracy though, so don't judge the design. (If the accuracy doesn'timpress you however, that's clearly because I'm doing it strictly to show off thedesign) So, let's pick a thumbnail and get drawing! I think design two has some niceclear forms.

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    Step 13

    To make things easier, the perspective lines will be drawn as a consistent reference.In the example, I've drawn some thin lines with the Brush Tool (B) on a New Layer(Ctrl+Shift+N or Cmd+Shift+N) and used the Transform Tool (Ctrl+T or Cmd+T) to lifta corner up, mimicking the existing yet rough perspective in the drawing. The linescan be kept straight while drawing by holding down Shift.

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    Step 14

    The same is done for the second vanishing point and both opacities are lowered inthe Layers Palette (F7) giving us a clearer view of our own line art.

    Step 15

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    The sketch is still too apparent and would interfere heavily with my weak andprecious drawing to come. Use the Hue/Saturation (Ctrl+U or Cmd+U) window toslide the Lightness values higher.

    Step 16

    The canvas feels quite limited so let's use the Crop Tool (C) to extend the canvasspace. In the example below I've dragged across the entire image with Left-click andthen dragged the center-bottom control point lower, pressing Enter to perform thecrop.

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    Step 17

    Let's drag the perspective lines down with the Move Tool (V) and draw on top ofthose. We can keep the rough sketch above as a visual reference. If you've gotmultiple layers to handle like in the example, you can hold Ctrl or Cmd and Left-clickthe layers you want to highlight to move.

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    Step 18

    When drawing complex shapes, it is often crucial knowing where on the ground it isfor reference. We're essentially mapping out a lot of the actual spaceship's virtualform, not just simply the lines we can see.

    Let's dot in the height of the ship's nose and neck. By following the axis, we can seethe spatial relationships of the dots. I've added a third vanishing point as well assome colours to differentiate the three axis.

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    Step 19

    Let's focus on establishing the points in the example labeled 'A' and 'B'. We canestimate 'A' judging from the sketch above, but what will be challenge is finding outwhere to dot in 'B'. This is where we'll use the new technique we just learned.

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    Step 20

    Let's extend a line from 'A' to show the blue axis associated with it (blue line). Thenwe'll pick a point from the noise that's of equal height to 'A' and extend a line from itto show its brown axis (brown line). Now we have another corner and a perfectsquare.

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    Step 21

    This square is touching the center line, now all we need to do is repeat this squaretowards the brown vanishing point once to reveal where the symmetrical equivalentto point 'A' would be. Does this feel familiar? Let's make a cross using the fourcorners.

    Step 22

    We have the middle point we need (circled red).

    Step 23

    Now strike a line from a corner through that middle point until it touches the samebrown vanishing point line as 'A', as shown in the example. When it touches, we canrepeat the square shape and thus, we have B.

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    Step 24

    We can draw in the shape of the fuselage because we have the three points. Verynice.

    Step 25

    Yes. Very nice, moving on...

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    Step 26

    Let's do a similar process for the upper tip of the wings now. I've flipped the canvasin the example because I find it more convenient to strike lines in that direction. Youcan do this by choosing Image > Rotate Canvas > Flip Canvas Horizontally.

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    Step 27

    We'll extend the lower left corner upwards along the blue axis towards the vanishingpoint, then along the brown axis until it hits the center line. Now we have a squareonce again. Remember, it is very important that the heights of the corners aresymmetrically consistent, otherwise the new point on the other side of the center linewill be miscalculated.

    Step 28

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    The same simple steps as before - make a cross with two lines using the fourcorners, like in the example below. Make sure it's fairly accurate.

    Step 29

    Now we have a center point, we'll run a line through it along the brown axis to findthe mid-point, which in the example, is on the center line.

    Step 30

    From the lower left corner, we can draw a line through that mid-point we justrevealed until it hits the brown line at the back of the spaceship. Using that point wecan extend a line from it along the blue axis until it hits the brown axis of the originalcorner again.

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    Step 31

    With the three main points that we established on Step 24, we can run a line on theblue axis from each point until it hits the back of the spaceship (brown line). Thepoint representing the upper tip of the fuselage stops when it collides with the height(green axis).

    Step 32

    The back of the spaceship isn't as wide as the front, so we'll place a point it where itlooks ideal, then begin the technique to reveal the point on the other side of thecenter line.

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    Step 33

    A little quicker this time. Find the center point. Find the mid-point on the side.

    Step 34

    Run a line through it.

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    Step 35

    Now we have the upper points for both outer ends of the wings, we can join themtogether.

    Step 36

    Then the back-end points to the fuselage.

    Step 37

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    There's some small air intakes on the wings which will be trickier but will follow thesame rules. The points just need to be drawn one by one, starting with 'A'. We haveto make sure the boxes for each point are in line with the center line.

    For points 'A' to 'D', we'll extend a line along the blue axis until it hits the brown line.'E' is a different height so we can't just run a line along the wing like the others.Instead we'll draw a line along the brown axis straight towards the center line.

    Things are about to get pretty messy, so I'd highly recommend either using layers foryour guides or erasing them after you're done with it.

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    Step 38

    From the 5 points we just established, we can dot-to-dot them together.

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    Step 39

    Then using the same technique, we can establish the points for the wings, too.

    Step 40

    And the large air intakes under the wings :)

    Step 41

    We've already dotted in the point for the tip of the nose, now it's just a case of joiningthem. We could place dots around the first curve and match them perfectly on theother side of the center line using the same technique as before, but you're gettingpretty good at that now :)

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    Step 42

    It's getting a little too messy now. Let's grab all the scruffy guide lines and lightenthem. Select the layer with the scruffy lines and click the Create New Fill OrAdjustment Layer icon, then choose Levels.

    Step 43

    In the Output Levels section, slide the black triangle to the right to lighten the darkervalues until it's light enough to draw a cleaner revision over the top. If the result isn'tbeing previewed as you make the change, you may have the Preview optionunchecked or you may have accidently made a selection prior to this step. UseCtrl+D or Cmd+D to deselect the current selection.

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    Step 44

    With the old lines in, we can trace over it on a new layer with some nice, clean lineart. If it suits your purpose though, you can leave the underlying line art in, maybelower the opacity a little for a rough blueprint-esque look.

    Step 45

    You may have noticed, I erased the box guide lines earlier for the air intakes and

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    elevons as the images would otherwise have been extremely cluttered, like this!

    Step 46

    Thank Photoshop for layers.

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    Step 47

    As you can imagine, with this clean sketch you can take it further to more polishedlevels. It's often very useful to have a clean line-art, working great with tasks such asvector tracing and shading with selection tools.

    Conclusion

    Be it for a design, illustration or just for leisure, you can use this new technique toassist you with your work. If you were trying to communicate designs quickly itwouldn't be realistic to try and incorporate this technique perfectly every time. But Ihope that learning this may improve your overall work flow where you need it :)

    I hope you've learned something in this tutorial - feel free to comment any questionsor share your own samples!

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    29 Comments Psdtuts+ Login!1

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    matt 4 years ago

    excellent tutorial! this is a rare find on the net, such detail put into a process whichcan yield very professional results when designing industrial or manmade objects.You cleared some stuff up for me, thanks and God bless.

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    joe bloggs 4 years ago

    wow..what an ass about way of just doing some perspective lines...Ever heard of'learning to see'?

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    James Ledger 5 years ago

    This is just what I have been looking for - so easy to follow. Thanks for sharing it!

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    Design 5 years ago

    Now I learned how to drawn perspective :)

    Great tutorial, thanks!

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    Matt 5 years ago

    Try Google SketchUp.

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    Klip izle 5 years ago

    interesting workand not bad

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    ivan 5 years ago

    the ability to draw always are essential... thanks for share

    Recommend#

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    3dand2dmag 5 years ago

    this is a good learning here, perspective sometimes is not easy to get, thanks

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    Giallo 5 years ago

    nice..not in love with the final result, but great tutorial!!

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    sntslnrl 5 years ago

    Beautifully done. Thanks.

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    James 5 years ago

    Wow. That was incredible. Some of the steps were a lot of work, but you explainedthem very well, and I can see how this would take all the guesswork out of mockingup a design. I've bookmarked this for if I even need it. Great tutorial. I'm glad we canstill find stuff like this for free.

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    ACTIVETOFOCUS 5 years ago

    Great Tutorial!!

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    Laira 5 years ago

    Such a nice tutorial. it discloses the each steps very widely so great thanks for theposting....

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    Jose Gonzalez 5 years ago

    This great!!!!

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    ti 5 years ago

    wow that looks just amazing, i'm going to have to try this out. i didn't know youcould do all that type of perspective drawing and creating 3d images in photoshop.also a painting tutorial on your final image would be awesome too, or atleast howyou made the patterns and shapes on the plane blend so nicely.thanks!

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    TwitterUniQue 5 years ago

    Nice Job but u use tablet painting ?

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    flyingfox 5 years ago

    Now this is a true BASIX tut, not that medieval game logo crap.

    Here we have someone with deep knowledge teaching fundamentals, not a beginnerguessing around with layer styles -see the difference?

    Thanks for sharing!

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    Jagz 5 years ago& flyingfox

    Soo true .. thanks for sharing. I was kinda lost in the beginning but then re-reading the whole article made sense ... maybe next time you can share ondrawing of complex objects with multiple surfaces like an engine block or anautomatic weapon.

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    Reply

    automatic weapon.

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    Youngster 5 years ago

    I read the 10 first steps, then scanned over the rest. Sometime in the future, I willmove on to drawing or maybe digital painting, so I'm definitively bookmarking thistut. Thanks!

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    Arvin Bautista 5 years ago

    Great job! Is there any way you can do a tutorial on your coloring techniques? Thefinal result is GORGEOUS!

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    Childmonster 5 years ago

    Very useful. Thanks :)

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    Jeff 5 years ago

    Nothing should be too much work for a "PhotoShop Man". These techniques arevital in learning how to do accurate perspective. Especially when doing this on the flyWITHOUT a computer... believe me, it can happen.

    The problem today, is that younger designers are too quick to jump right into thesoftware instead of having some sort of blueprint to reference. Now, we've all done itat one point or another, myself included. Unfortunately time is never on your sidewith turnarounds.

    I find that doing these sketches saves time in the end because there is less errorcorrection and you can actually see what you started with vs. where you ended up.This also looks great in a portfolio, it shows the thought process and attention todetail.

    Great tutorial!

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    Zac 5 years ago& Jeff

    Good point on the portfolio Jeff. However, I cant be creative on paper. I couldsit in a room for a week and try to design a layout and I would accomplishalmost nothing. Its not until I open up software and start moving things andseeing the colors and the text and all the other components that I start to seethings developing. Maybe thats just my lack of design skill, or general overallcreativity. When I sketch for my portfolio, I actually just reverse engineer thefinished design. After its all done I build a sketch around the finished productto make it look like I had some grand master plan. haha

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    Justin 5 years ago

    That seems like way to much work for photoshop man, id rather use 3d studio maxor something else for something like that. either way, good end result.

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    Kieran Innes 5 years ago

    Great tutorial. You should really make a part two focusing on finishing thatspaceship! The final image of it looked awesome.

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    David 5 years ago

    awsome !

    exactly the kind of technique I crave to learn but could never find on the internet (or

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    exactly the kind of technique I crave to learn but could never find on the internet (orat least not as well explained as here...

    thanks a lot !

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    PsdDude 5 years ago

    I sure need some drawing techniques lessons .... i must learn more aboutperspective, proportions, etc....lot of work ahead!

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    Coolpix Camera Review 5 years ago

    Thanks for the draw through technique :))

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    Peter Nagy 5 years ago

    Drawing lessons in primary school teaching materials. At least here in Hungary. But Inever took it seriously. Big mistake! Thank you.Peter

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  • 7/8/15 11:07 AMPerspective Basics: A Draw-Through Technique, With a Spaceship - Tuts+ Design & Illustration Tutorial

    Page 33 of 35http://design.tutsplus.com/tutorials/perspective-basics-a-draw-through-technique-with-a-spaceship--psd-8194

  • 7/8/15 11:07 AMPerspective Basics: A Draw-Through Technique, With a Spaceship - Tuts+ Design & Illustration Tutorial

    Page 34 of 35http://design.tutsplus.com/tutorials/perspective-basics-a-draw-through-technique-with-a-spaceship--psd-8194

  • 7/8/15 11:07 AMPerspective Basics: A Draw-Through Technique, With a Spaceship - Tuts+ Design & Illustration Tutorial

    Page 35 of 35http://design.tutsplus.com/tutorials/perspective-basics-a-draw-through-technique-with-a-spaceship--psd-8194