David Beard (PTC/Vuforia) Using Vuforia to Build Breakthrough Mixed Reality Experiences
Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia
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Transcript of Persistent Stereo Augmented Reality Object Tracking using Unity3D and Vuforia
Persistent Stereo AR Object Tracking in Unity3D
Dr James BirtUsing vuforia-samples-eyewear-unity-5-0-5.zip
https://developer.vuforia.com/downloads/samples
For more details please read: https://developer.vuforia.com/library/articles/Solution/How-To-use-the-Extended-Tracking-API
Step 1: Switch off Object Mesh Renderers In my Example I have the default 2
Step 2: ARCamera Settings NB: I have 2 markers
Step 3: ImageTargets > Enable Extended Tracking
Step 4: Test Extended TrackingPhysical Marker Setup Stereo Videos – I can move away from the markers briefly and retain the models
Turn over markersNo longer tracked
Step 5: Enable Persistent TrackingEdit: Vuforia/Scripts/DefaultTrackableEventHandler
ObjectTracker tracker = TrackerManager.Instance.GetTracker<ObjectTracker>();bool success = tracker.PersistExtendedTracking(true);
Add these two lines of code for persistent tracking
Step 6: Test Persistent TrackingPhysical Marker Setup Stereo Videos – I can move away from the markers and retain the models
Turn over markersTheir tracked!!!