Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang.
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Transcript of Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang.
Perpetual Visualization of Particle Motion and Fluid Flow
Presented by Tsui Mei Chang
Objectives
Definition of fluid Introduction of particle systems
Free Form Mesh Cell
Fluids
Known as a gas, liquid, or plasma Physical phenomena that are well suited to
particle system modeling Specifically interested in motion
Fluids in Motion
Represent more realistic scenes Simulation Navier-Stokes equations Graphically fluid motion is more broadly
defined and not limited to physical definition Cloth, hair, flocking
Navier-Stokes Equations
Conservation of Mass
Change in velocity field
Particle Systems
Collection of particles Useful for objects that obey the laws of
physics Individually store physical characteristics and
rendering attributes Track particles separately
Free Form
Particle movement independent of other particles
Subject to external forces Well suited to randomized lifetimes Simplified force equations Examples: Fireworks, sparklers, fountains
Mesh
Particles form the vertices of a grid, connected or not
Captures affect of external and internal forces Spring forces
Time and space trade off Examples: Flags, surface tracing
“Free form” Cell
Combines freedom of random particles and internal forces of mesh
Track only particles in a specific cell Internal forces from particles in cell and
adjacent cells Examples: Smoke, rivers, contained liquids
Addition Algorithms
Collisions: detection and response Moving around Objects State change