Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang.

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Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang

Transcript of Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang.

Page 1: Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang.

Perpetual Visualization of Particle Motion and Fluid Flow

Presented by Tsui Mei Chang

Page 2: Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang.

Objectives

Definition of fluid Introduction of particle systems

Free Form Mesh Cell

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Fluids

Known as a gas, liquid, or plasma Physical phenomena that are well suited to

particle system modeling Specifically interested in motion

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Fluids in Motion

Represent more realistic scenes Simulation Navier-Stokes equations Graphically fluid motion is more broadly

defined and not limited to physical definition Cloth, hair, flocking

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Navier-Stokes Equations

Conservation of Mass

Change in velocity field

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Particle Systems

Collection of particles Useful for objects that obey the laws of

physics Individually store physical characteristics and

rendering attributes Track particles separately

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Free Form

Particle movement independent of other particles

Subject to external forces Well suited to randomized lifetimes Simplified force equations Examples: Fireworks, sparklers, fountains

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Mesh

Particles form the vertices of a grid, connected or not

Captures affect of external and internal forces Spring forces

Time and space trade off Examples: Flags, surface tracing

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“Free form” Cell

Combines freedom of random particles and internal forces of mesh

Track only particles in a specific cell Internal forces from particles in cell and

adjacent cells Examples: Smoke, rivers, contained liquids

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Addition Algorithms

Collisions: detection and response Moving around Objects State change