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Transcript of Perkins Midpoint
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Samantha Perkins
student number
Midpoint Review
Spring 2010
16 March 2010 at 2:00 p.m. pst
Revised Submission
The Academy of Art University
San Francisco, California WHEREWAYFINDING BEYOND SIGNAGEby Samantha Perkins
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WHEREWAYFINDING BE YOND SIGNAGEby Samantha Perkinsfor Midpoint Review, Revised SubmissionThe Academy of Art University
San Francisco, California
Spring 2010
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CONTENTSdesign by Samantha Perkinsbinding by Samantha Perkinspublished by Samantha Perkins for Midpoint Review
Spring 2010
Revised Submission
Academy of Art University
San Francisco, California
student ID 02631979
typeface Helvetica Neue
printer HP 9500 LaserJet
paper Neenah Starwhite Tiara 70# text, smooth
cover Neenah Starwhite Sirius 130# cover, smooth
2010 by Samantha Perkins
All rights reserved. No part of this publication may be used or reproduced in any manner
without express permission of the designer.
01 CONTEXT: The Problem, Dened
18 COURSE: Solutions Imagined
28 PASSPORT:Credentials, Portfolio and Resources
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TO BECOMECOMPLETELY LOST
IS PERHAPS A
RATHER RARE
EXPERIENCE FOR
MOST PEOPLE IN
THE MODERN CITY.Kevin Lynch, The Image of the City
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With the invention of Augmented Reality and Global Positioning Systems,
it has become easier for travelers to find their way around new locations,
regardless of cultural differences or language barriers.
Mobile devices, such as the iPhone, offer a ccess to hundreds of mapping
applications, giving instant information to the users current l ocation, plus
detailed instructions on how to get from that p oint to anywhere else in
the world.
With todays technology, losing your way is difficultbut it does still happen.
When it does, people l ook to wayfinding to help them navigate.
Wayfinding uses signage and directories to help people locate their paths
and destinations. But its not the best system out there, since it fails to
consider all methods used in navigation. Theres much in navigation that
we can learn from, in order to make better systems.
To discover how to generate these bet ter
systems, this thesis will seek to explainthe how and the why behind navigation,
regardless of the ult imate where.
ii iii
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People may nd their way in the existential
sense, but theybecome overwhelmed or
disoriented if they physically lose their way.David Gibson
CONTEXT
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WAYFINDING ISDEFINED Wayfinding is literally finding ones way. In the realm of graphic
design, it is defined as a subset of environmental graphic design concerned
with the development of graphics elements that help people navigate an
area or building.
Based primarily around patterns of urban organization, wayfinding designers
have found that people will rely on three basic layers when navigating or trying
to recall a location.1 These are:
color
text/numbers
image (pictograms, arrows, etc.)Waynding uses these visual layers to lead people along a series of determined
paths using visual bread crumbs such as signage and directories. Its a good
system, but its not the best one out there. The problem with wayfinding is that
it does not always consider how people reallynavigate.
COLOR TYPE IMAGE
02 03
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There are other factors that could be taken into account in wayfinding
design. Sensory input, such as sight, sound, smells, etc., all play into how
people move through spaces.
SOMEONE MAY
NOTICE A STRONG
SMELL OF COFFEE
AND REALIZE THEYARE NEAR A CAFE.
04 05
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As does memory and previous experience.
PEOPLE WILL SEEKMORE FAMILIAR
LANDMARKS TO
HELP ORIENT
THEMSELVES INLABYRINTHIAN
ENVIRONMENTS.
08 09
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THE PROBLEM So it is apparent that peopl e are using more than the three
visual layers exploited by wayfinding design. Light, color, texture, sound and
other elements are all influencing navigation decisions.
How can we use these additional layersand make wayfinding design better?
The answer may be a more collaborative design system, where architects,
interior and environmental graphic designers can work together in a more
cohesive and intuitive way.
The wayfinding design process does not currently work this way.
But why not?
COLOR TYPE IMAGE SOUND SMELL SIGHT CURIOSITY
10 11
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WHY NOT?
12 13
Current practices show an obvious disconnect between the p rimary players in
the creation of wayfinding systems:
Architects and interior designers do not think
like graphic designers.Though trained in design, members of these professions do not have the
same understanding of layout, typography and human perception that
graphic designers do (and they tend to have an overall disdain for signage
in general, since it clutters up their clean, modern spaces).
Graphic designers rely solely on visualaesthetics, but does not full y consider
all methods used by people to navigate.This frustrates architects and interior designers, who know that intuitive
wayfinding can enhance the visual system and leave spaces fre e of
excessive signage.
Clients and consultants question the
necessity and validity of wayfinding
systems in general.Wayfinding requires additional resources, when clients only want to spend the
minimum amount needed to fulfill required governmental codes. Many see
wayfinding as a necessary evil, instead of an opportunity for collaboration,
and a path to a better final project.
Add to this the current professional rifts.Architects and interior designers are now often asked to create wayfinding
systems themselves, while graphic designers are being sidelined unless they
truly understand architectural concerns.
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14 15
Wayfinding design practices today are not without merit. However many
systems are an afterthought to the overall buildingsomething to be done to
meet minimum building and ADA code requirements.
Worse still, signage becomes on more issue to be shoehorned into the budget
when most of the funding has been spoken for.
A last minute realizationOh, yeah!
Signage!!!When injected into a completed environment, such system risks standing
apart visually.
Many systems consist of mounted signs and directory maps only. This fails to
consider the many ways we navigate beyond signage. Simple things like the
smell of coffee pointing to a caf nearby, or the fall of light leading to an exit,
could all be utilized more effectively if considered at the start of a project,
while budgets and minds are still open.
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16 17
LIGHT AT THE END OF THE TUNNEL Regardless of the noted problems with
the wayfinding design process, it remains a vital means of communication for
so many people.
A real opportunity exists to show clients how ideas like intuitive wayfinding
systems can enhance a sense of place and make for more effective architec-
tural and navigational outcomes.
Theres a bigger opportunity to take
advantage of the collaborative potential
between designers in the wayfinding
design process.
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At every instance, there is more than the
eye can see, more than the ear can hear,
a setting or a view waiting to be explored.Kevin Lynch, The Image of the City
APPROACH
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A NEW DIRECTIONWe need to rethink what wayfinding can be i n order to improve
its current perception and p otential. To do this, we need to unplug and let ourselves
get lost. Its time to return to intuitionthe use of sensory input, human behavior
and previous experienceto find a new way to wayfind.
Observing how people navigate when technology and traditional wayfinding
(signage) succeed or fail, will uncover clues for imp rovement. This should, in turn,
lead to a more collaborative model of wayfi nding education and design.
By looking at how people use their senses,
experiences and human behavior to navigate,
we can understand how these can becomeused in new systems of wayfinding design.Could it be that implementing changes in architectural materials might indicate
potential paths? What happens if we introduce sounds? Or allow our signage to
unite touch and sight to light a new direction? We wont know until we understand
how people roam.
Over the course of this thesis I will obser ve and document how humans navigate
when they are lost. From this work, I will develop tools and materials to enhance
collaboration between architects, designers and clients.
To achieve these, I will:
Develop a system of parameters for getting lost.
Distribute this system for use in exploring a
variety of urban and large-scale spaces.
Document methods used in navigating
these spaces.
Develop an educational kit to highlight real
methods used in navigating.
Make this kit available to students and design
professionals interested in developing bet ter,
more intuitive wayfinding systems.
Test the effectiveness of these through student
projects and design conference presentations.
20 21
THE SOLUTION
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22 23
BUENOS AIRES
MEXICO CITY
NEW YORK CITY
LONDON
TOKYO
STUTTGART
THE SPACESROAMING THE WORLDOnce a system of parameters has been establi shed, an
Exploration Kit would be used by Miami University design students and myself
to explore civic and architectural spaces within specific given locations:
Buenos Aires, Argentina
London, England
Mexico City, Mexico
New York City, New York
Stuttgart, Germany
Tokyo, Japan
OUT ON THE TOWNWithin these locations, each participant will visit specific
types of architectural spaces, navigating each based on the given parameters.
They will record which methods of navigation worked better, and which ones
failed. Additionally, they will be asked to document the process for use in the
development of final deliverables:
Civic Gardens
Convention Centers
Medical Centers
Museums
Performance HallsEach space will be investigated through specific filters, including traditional
wayfinding techniques, human behavior, the senses and previous experiences.
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DELIVERABLESThe following series of deliverables will be developed to explore the full
potential of the project:
Exploration Kit used in the collection of
preliminary research A series of parameters for getting lost.
A journal and iPhone applicati on to be used in documenting the research
sites and recording the actual proce ss of navigation.
This kit would be fur ther developed into a tool that could be used by design
professionals in exploring their own surroundings to gain better i nsight into
navigation behavior.
Interactive Interface for virtual exploration Allows audience participants to explore virtual environments.
Mixes traditional wayfinding (color, type, image) with more intuiti ve methods
(sensory input and human behavior).
Provides learning through play within a virtual e nvironment.
Comprehensive Texts A series of textbooks designed from resea rch methods, findings
and suggested solutions.
Provides additional case studies of successful and unsuccessful
existing models.
Lecture Series Presentations at academic and professional conferences, outlining the
methods and finding, as well a s potential ways to combine traditional
wayfinding and new ideas of intuition.
Resources Website Provides access to all other deliverables.
Contains links to wayfinding community, resources and connections.
EXPLORATION KIT COMPREHENSIVE TEXTS RESOURCES WEBSITEINTERACTIVE INTERFACE LECTURE SERIES
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AUDIENCEWHO THIS IS FORThis system of educational tools would be developed for
Architecture, Interior Design and Graphic Design professionals, as well as
students within these disciplines who hope to empl oy new insights and more
visually appealing wayfinding methods to their projects.
It would be built to engage audience
members on a more active level, providing
more insight in the process.It would be built to move them well beyond textbook examples and the
installation case studies, in a n interactive and compelling way.
TIME LINESUMMER 2009
GR800 Directed Study, independent
SPRING 2010
GS623 History of Gaming
SUMMER 2010
GR801 Thesis Development
FALL 2010
DS800 Directed Study, Architecture as Landscape
(PH611Students explore the built environment and it s impact through the
lens of the camera.)
DS800 Directed Study, individual
DS800 Directed Study, individual or group
SPRING 2011
DS800 Directed Study, individual or group
SUMMER 2011
GR650 Portfolio
FINAL THESIS PRESENTATION, AUGUST 2011
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Nothing is experienced by itself, but
always in relation to its surroundings,
the sequences of events leading
up to itKevin Lynch, The Image of the City
PASSPORT
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While I have always been fascinated with the world of graphic design and the
overall influences it has within our society, my initial education took the path of
the architectural designer. Many of my studies sought methods of combining,
or bridging, media forms as a means of educating visitors about the spatial
relationships and the narratives that these spaces sought to communicate.
This desire to translate the language of space directed the design decisions of
later professional projects, and eventually led me to the fields of education
and environmental graphic design. In my capacity as an environmental graphic
designer, my responsibility was to translate the medium of architecture to a
diverse audience, aiding in their navigation of the spaces through the use of
signage and other graphic compositions.
As an educator, it has been my joy to translate the language of composition to
new minds, leading them through the world we call design, while addressing
their curiosity and eagerness to learn this new way of speaking. It is through
these two roles that I have developed an interest in navigational techniques,
and how they can be used to educate audiences on various different levels.
Its much more fun warping the minds
of the young, since they will go out and
inform the minds of everyone else.
WHO I AM
30 31
2007PRESENT Miami University, visiting professor of design
Graphic and Interior Design, Architecture Programs
2006 White Design Studio, freelance design consultant
Branded Environmental Graphic Design Installations
20052007 Catt Lyon Design, project manager / designer
Environmental Graphic Design
Major projects include Las Vegas Convention Center,
Trump International Hotel and Tower in Chicago, and
the Indiana Football Stadium
20042005 University of Arkansas, adjunct professor
Department of Architecture, Foundation Studies
20032005 NW Arkansas Community College, adjunct professor
Department of Graphic Communications
20022007 PhDv8, owner
Print and Web Design studio, freelance contracts
Award winning projects include marlonblackwell.com
19962002 F|M Associates (aka dsgn Associates), designer
Architectural Design
Award winning projects include Rave Review Theaters
Other major projects include SM Mall of Asia and
Chang-Ning Mixed Use Buildings
19951996 Brinkley Sargent Architects, architectural intern
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CONSTRUCTIVE
CRITICISM
GR605 Digital Design
INSTRUCTOR Tracey Morin
TERM Fall 2009
32 33
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TXT BOOKS
GR600 Visual Communications
INSTRUCTOR Jeremy Stout
TERM Fall 2009
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FUEL CELLS
GR601 Type Systems
INSTRUCTOR Carolina de Bartolo
TERM Spring 2009
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LAS VEGAS
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LAS VEGAS
CONVENTION
CENTER
PROFESSIONAL Catt Lyon Design
IN COLLABORATION WITH HNTB
TERM Fall 2005Summer 2007
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RESOURCES
Craig M. Berger, Wayfinding (Switzerland: RotoVision, 2005).
Italo Calvino, InvisibleCities (Orlando: Harcourt Brace & Comp any, 1972).
Charlene Catt Lyon, LVCC Design Thoughts, email, July 30, 2007.
David Gibson, TheWayfindingHandbook:InformationDesignforPublicPlaces (New York City:
Princeton Architectural Press, 2009)
Reginald G. Golledge et. al., WayfindingBehavior (Baltimore: Johns Hopkins University Press, 1999).
Kevin Lynch, TheImageoftheCity (Cambridge: The MIT Press, 1960).
Per Mollerup, Wayshowing (Baden, Germany: Lars Mller Publishers, 2005).
Michael Silverberg, Nowheresville, USA, IDMagazine, Sept/Oct 2009, 4447.
Yi-Fu Tuan, SpaceandPlace (Minneapolis: University of Minneapolis Press, 2008).
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CIAO BELLA
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