Perception Academy Quest

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ELA QUEST Studio at

Transcript of Perception Academy Quest

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ELA QUEST Studio at

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Perception Academy ELA QUEST Studio

Amplify’s ELA Quests leverage the power of

digital technology to provide teachers

with a resource that they wouldn’t have the time,

specialized knowledge, or technical know-how to

create on their own.

We brought together designers, developers,

educators and playwrights to help students

tackle challenging texts by creating

a prepackaged, collaborative learning experience

that sharpens critical English Language Arts skills

for middle schoolers. There are a lot of challenges

in education. Today’s teachers have a precious

amount of class time to teach important skills,

and use their off-the-clock hours everyday to

prepare lessons. To boot, they’re trying to teach

Introduction to ELA QUESTs

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Perception Academy ELA QUEST Studio

a diverse room of students who all learn differently: some by seeing, some by doing, etc.

Most teachers, if not all, simply don’t have the capacity to create an immersive, highly-

curated multimedia lesson that appeals to digital natives.

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Perception Academy ELA QUEST Studio

The Perception Academy Quest is a series of linked activities that focuses on brain

disorders and how they affect what we perceive and how we respond to the world around

us. Students move through the periods of a school day as though they had one of the

perception disorders described in Oliver Sacks’s book The Man Who Mistook His Wife for

a Hat. This Quest helps them master the challenging neurological concepts in Sacks’s

non-fiction text. Perception Academy makes the study of the brain so compelling and

accessible that it builds students’ confidence and helps them approach difficult non-

fiction texts with less anxiety.

Introducing

PERCEPTION ACADEMY

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AUDIO EXPERIENCE

Bus Accident and Walking to the school

The Quest is structured like a medical thriller: On an ordinary morning, students are

involved in a minor school bus fender bender on the way to school. They experience the

crash via audio recording though their headphones. While “walking” the rest of the way

to school, they hear narration detailing the eerie “symptom” of altered perception—

something is clearly amiss, but students don’t yet understand what it is.

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At school, augmented reality simulation distorts students’ breakfast on their tablet,

offering more evidence of the mind-bending changes going on inside them.

AUGMENTED REALITY 3D SIMULATION

Breakfast

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Perception Academy

in ELA, they read case studies in Sacks’s book, which detail the powerful forces that have

commandeered their perception—they are suffering from neurological disorders, the

result of brain trauma.

READING, WRITING, DISCUSSION & COLLABORATION

English Language Arts (ELA)

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During Recess, they play a card game, created for the Quest, that helps them

confront their new limitations,

DEBATE & DISCUSSION GAME

Recess

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Next, students pair up to imagine how people with different disorders might solve

problems together, and dramatize these interactions as a scene of dialogue.

PRACTICING PROBLEM SOLVING SKILLS

Drama

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The Quest concludes with a collaborative writing assignment in which

students use their knowledge of all five disorders and create a scenario that explains the

circumstances of that morning’s bus accident.

COLLABORATIVE WRITING ASSIGNMENT

Final Assembly

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By the end of the five days, students will have

exercised core skills and gained a deeper

awareness and empathy for the real people

described in Oliver Sacks’s work.

It takes teachers a lot of effort to create

and coordinate elaborately crafted learning

experiences. At Amplify, we made this kind

of engaging learning experiences accessible

and scalable.

Combining design, technology, pedagogy

and storytelling, we are empowering teachers

to create an amazing learning experience

in their classroom.

Conclusion

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This completely radical approach to learning entices students unlike anything

we’ve seen before. This allows them to retain the material at unprecedented

levels. For the teacher, it creates an incredible scenario where the students are

actively coming to them for information, rather than feeding information to the

students.

The teacher guide is thorough enough that any teacher running a Quest for

the first time can quickly pick it up and make it their own experience. We aim

to mentally remove students from

classrooms and take them on new

experiences with all of our Quests.

In order to be successful in this venture,

students need to read thoroughly and

comprehend complex text. We add

Teacher Guide App

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Innovation Summaries

functionality • User Interface is intuitive and easy to use.

• Implementation is easy for teachers with our teacher guide app.

originality • This completely radical approach to teaching reading comprehension and writing submerges students in these worlds so they feel personally vested in learning rather than feeling like it’s a chore.

beauty • Simple and intituitve User Interface

• Dynamic parallax illustrations and spectacular sound design

• Beautiful Augmented Reality 3D Animated Simulation

sustainability • Digital format creates less waste while the storyline

sustains itself in students’ minds forever.

depth of user insight • We understand what teachers face today and

how difficult it is to create an elaborately crafted learning experience.

cultural impact • For the teacher, it creates an incredible scenario

where the students are actively coming to them for information, rather than the traditional model of feeding information to the students.

business impact • Scalable and accessible for ELA teachers

with the power of digital technology.

• This product is the first of its kind. The experience built into it would take teachers months to create on their own. The experience now comes in simple student-facing app and teacher guide app.

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Credits

WritingAnna ZieglerCarrie HugesChris ComptonNiccolo Aeed MorettiPatrick Sheridan

EditingBarbara Crook

Art / Design &Design StrategyAlex Dreyshner (Sound) Chris KalbChris Leathers (3D)Daniel Barrett Ian Cinco (Film / Photography)Jean-Pierre DillardKathleen TobinMartin Collet (3D)Rosina BoscoSooji HanTakao Umehara

Tech DevelopmentClayton RabendaDaniel RussoEli BurminElisabeth Goebel Han-Ting (Tim) Lin Jeff Decker Mike Lynch Neil SambolNicole BieberRaquel BujansTe Yi Liu

Quality AssuranceMayank ShethSajjad Hossain

Technical WritingRobert Hill

User ResearchClaudia Aguilar Kendra BrewsterLauren GabrieleLauren CheslerWendy Pepper

Production ManagementCesar Parra Robin YeungSarah Smirnoff

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Thank you